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Latest Activity
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0
triggers?
Hey guys, wondering if anyone has any idea on how to do this, i have a placeable, is it a ferementer with bollards that are suppose to lower when a vehicle enters the trigger, previous is was able to get this to work with the animated object extend script. so wondering if anyone knows if it is possible to do it with out it. thanks -
6
procedural placement
Just found this little video from StrauntMaunt that may help you, he shows how to create fields in less than a minute, https://www.youtube.com/watch?v=pzRxjy2K_To -
3
building my own maintenance mod for fs 25
Have you tried using the Giants Studio/Debugger to check your script, a video on how to use it is available here -
3
building my own maintenance mod for fs 25
well didnt seen those, however i used the fs 22 mod for reference but as i said, my lack of knowledge of lua and xml make me reach a point that i cant advance anymore, the mod can be selected when i start a new save for example but seems that doesnt affect the vehicles, i know there is something wrong but the log from the game doesnt show any info as well, thats why i asked some help from people with more knowledge than me btw thx for the reply m8 -
3
building my own maintenance mod for fs 25
Have you checked the Vehicle maintenance mods already on modHub for reference, https://www.farming-simulator.com/mod.php?mod_id=243703 https://www.farming-simulator.com/mod.php?mod_id=191007
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- Snow Dragon
- By bdbssb,
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