Stef Posted July 19, 2025 Posted July 19, 2025 Hi, I don't know if this is the right place to write.... I'm making my new map for FS25. Unfortunately, this FS25 doesn't offer light textures to create dirt roads like GravelDustUS from fs22. can someone help me import a new texture to paint the terrain? exaple, import gravel dust us 01 from fs22?
WrinkleysRule Posted July 19, 2025 Posted July 19, 2025 Unfortunately there is no quick way as FS25 uses seperate Diffuse(bc7) 1024 x 1024, Displacement(bc4) 32 x32, and Height (bc4 512 x 512) maps for the texture, Normal map is saved as a dxt1 1024 x 1024 BUT the normal map blue channel is now used to give a wetness to the ground texture, (black no wetness white wet). In your case you would have to convert the original FS22 texture to a png and then create all the necessary FS25 textures from that. This topic can help in the creation of the various textures required https://farmerboysmodding.com/index.php?/topic/2373-creating-pbr-physically-based-rendering-pom-paralax-occlusion-maptextures/ There is a topic on the main Giants forum which explains the textures in more detail https://forum.giants-software.com/viewtopic.php?t=211151
Stef Posted July 20, 2025 Author Posted July 20, 2025 Thanks so much! I'll try it now! I'll keep you updated
Stef Posted July 20, 2025 Author Posted July 20, 2025 Pensi che questo script vada bene? O mi serve qualcos'altro? (In realtà, credo di avere già i file convertiti perché sono stati presi da un'altra mappa di FS25.) https://fs25.net/gravel-dust-texture-dirt-road-texture-v1-0/
WrinkleysRule Posted July 20, 2025 Posted July 20, 2025 If you are using the textures from that download then you have incorrectly named fileId = 432 as gravelDustUS01_diffuse.dds it should be gravelDust01_diffuse.dds hence the black painting (which would have created an 'failed to load' error message in the console log), all the other entries appear to be correct. My version created in Materialize and in GE
Stef Posted July 20, 2025 Author Posted July 20, 2025 I tried...but no, it always colors in black. I think it's a script error or something's missing, but I don't know what. I can't understand. Your result is very nice, is it possible to also make the textures in HD resolution?
WrinkleysRule Posted July 20, 2025 Posted July 20, 2025 Do you have any warnings in the editors console log (Window - Console) You have of course created a new weight png for this new texture of the correct size of 2048 x 2048 named gravelDust01_weight.png e.g. <File fileId="359" filename="data/gravelDust01_weight.png"/> and added its file no to the Layer entry (see italic entry below) example (values are for example only) <Layer name="gravelDust01" detailMapId="432" normalMapId="433" heightMapId="434" displacementMapId="435" unitSize="4" displacementMaxHeight="0.25" blendContrast="0.2" porosityAtZeroRoughness="0.9" porosityAtFullRoughness="1" firmness="1" viscosity="1" firmnessWet="1" weightMapId="359" attributes="0.155 0.082 0.037 0.3 6 6"/> One other thing I have noticed is the file path used in your image map/textures/terrain/gravelDust01_diffuse.png check that this is the correct path as the normal texturex/terrain folder is in the same folder as the map.i3d What do mean by HD textures, as you are limited to a texture pixel size of 1024 x 1024 for the terrain textures and the image used in the example is from the base game files for FS22
Mister Laptop Posted July 22, 2025 Posted July 22, 2025 On 20.7.2025 at 09:58, Stef said: Vielen Dank! Ich werde es jetzt versuchen! Ich halte Sie auf dem Laufenden Benutze das hier für FS25
Stef Posted July 22, 2025 Author Posted July 22, 2025 On 20/07/2025 at 22:58, WrinkleysRule said: Ci sono avvisi nel registro della console degli editor (Finestra - Console)? error in console: Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_diffuse.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_normal.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_displacement.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_diffuse.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_displacement.dds' couldn't be loaded.
Stef Posted July 22, 2025 Author Posted July 22, 2025 On 20/07/2025 at 22:58, WrinkleysRule said: Ci sono avvisi nel registro della console degli editor (Finestra - Console)? Ovviamente hai creato un nuovo peso png per questa nuova texture della dimensione corretta di 2048 x 2048 denominato gravelDust01_weight.png, ad esempio <File fileId="359" filename="data/gravelDust01_weight.png"/> e hai aggiunto il suo numero di file alla voce Layer (vedi la voce in corsivo di seguito) esempio (i valori sono solo a scopo esemplificativo) sorry i d0nt understand this... i taked the file in the mod , are they not ok?
WrinkleysRule Posted July 22, 2025 Posted July 22, 2025 Quote error in console: Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_diffuse.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_normal.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_displacement.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_diffuse.dds' couldn't be loaded. Warning: Texture array layer 'C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_displacement.dds' couldn't be loaded. That shows that you have an error in your filepath check that you have the correct filepath by opening the terrain folder in Windows explorer and read the file path at the top and adjust your i3d path accordingly. What base map are you using for your map because it appears you have two map folders map/map In this example below I have added a new folder (terrainNew) to the existing terrain folder and after creating new weight files and textures set up the filepaths accordingly The map folder layout wast testmap\maps\mapUS\textures\terrain\terrainNew <File fileId="5000" filename="data/gravelDust01_weight.png"/> <File fileId="5001" filename="data/gravelDust02_weight.png"/> <File fileId="5002" filename="textures/terrain/terrainNew/gravelDust01_diffuse.png"/> <File fileId="5003" filename="textures/terrain/terrainNew/gravelDust01_normal.png"/> <File fileId="5004" filename="textures/terrain/terrainNew/gravelDust01_height.png"/> <File fileId="5005" filename="textures/terrain/terrainNew/gravelDust01_displace.png"/> <File fileId="5006" filename="textures/terrain/terrainNew/gravelDust01_diffuse.png"/> <File fileId="5007" filename="textures/terrain/terrainNew/gravelDust01_normal.png"/> <File fileId="5008" filename="textures/terrain/terrainNew/gravelDust01_height.png"/> <File fileId="5009" filename="textures/terrain/terrainNew/gravelDust01_displace.png"/> <Layer name="graveDust01" detailMapId="5002" normalMapId="5003" heightMapId="5004" displacementMapId="5005" unitSize="2" displacementMaxHeight="0.25" blendContrast="0.2" porosityAtZeroRoughness="0" porosityAtFullRoughness="1" firmness="1" viscosity="1" firmnessWet="1" weightMapId="5001" attributes="0.157 0.141 0.122 0 6 8"/> <Layer name="gravelDust02" detailMapId="5006" normalMapId="5007" heightMapId="5008" displacementMapId="5009" unitSize="2" displacementMaxHeight="0.25" blendContrast="0.2" porosityAtZeroRoughness="0" porosityAtFullRoughness="1" firmness="1" viscosity="1" firmnessWet="1" weightMapId="5002" attributes="0.157 0.141 0.122 0 6 8"/> <CombinedLayer name="GRAVEL_DUST" layers="gravelDust01;gravelDust02" noiseFrequency="2"/>
WrinkleysRule Posted July 22, 2025 Posted July 22, 2025 @Mister Laptop Your post has nothing to do with FS25 terrain textures, it refers to an outdated method to enable the image header to be changed to a Giants format. This was suoceeded at the time (FS22) by using the Giants Texture tool which automatically converts a png into the required bc7 format For inormation the current terrain texture formats are :- Diffuse texture 1024 x 1024 with 8 mipMaps bc7 compression --Alpha channel used as blending mask -- if creating a new texture, requires conversion from png to bc7 dds using Giants Texture Tool Normal map 1024 x 1024 with 8 mipmaps bc1 (dxt1) compression no alpha Height texture 512 x 512 with 7 mipmaps bc4 compression displacement texture 32 x 32 no mipmaps bc4 compression Normal map blue channel wetness Black none white all
Stef Posted July 22, 2025 Author Posted July 22, 2025 In the meantime, thanks for your patience and help. If you'd like, I can send you the map.i3d file privately. well, the file path is: C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/ under "terrain folder" i put the file download from the mod https://fs25.net/gravel-dust-texture-dirt-road-texture-v1-0/ i don't undestand why the console write map/map , i dont have "map/map " ....crazy I thought that by taking the files directly from the mod they could be ready without having to do any conversions. I generated the map from maps4fs.
Stef Posted July 22, 2025 Author Posted July 22, 2025 È andatooo!!!!!! Ho rimosso "map/map"😄😄 😄 😄 Grazie amico! Sei il migliore!
WrinkleysRule Posted July 22, 2025 Posted July 22, 2025 It had to be something with the filepaths, happy its now sorted.
Stef Posted July 22, 2025 Author Posted July 22, 2025 there was error in "weight" 😉 you will be in the thanks of the map
Stef Posted July 23, 2025 Author Posted July 23, 2025 22 hours ago, WrinkleysRule said: <Layer name="graveDust01" detailMapId="5002" normalMapId="5003" heightMapId="5004" displacementMapId="5005" unitSize="2" displacementMaxHeight="0.25" blendContrast="0.2" porosityAtZeroRoughness="0" porosityAtFullRoughness="1" firmness="1" viscosity="1" firmnessWet="1" weightMapId="5001" attributes="0.157 0.141 0.122 0 6 8"/> <Layer name="gravelDust02" detailMapId="5006" normalMapId="5007" heightMapId="5008" displacementMapId="5009" unitSize="2" displacementMaxHeight="0.25" blendContrast="0.2" porosityAtZeroRoughness="0" porosityAtFullRoughness="1" firmness="1" viscosity="1" firmnessWet="1" weightMapId="5002" attributes="0.157 0.141 0.122 0 6 8"/> sorry, last quest, where do you find the "ATTRIBUTES" NUMBER? 0.157 0.141 0.122 0 6 THANKS
WrinkleysRule Posted July 23, 2025 Posted July 23, 2025 You use one from a similar texture in the base game, the same as in the example which uses the attributes settings for gravel01 The attribute values for gavel01 are 0.157 0.141 0.122 0 6 8 first three numbers 0.157 0.141 0.122 refer to the dust colour produced when driven over. next three refer to the softness (0), materialId (6 -this is set by giants), AIDrivecost (8) this refers to the AI drive path lower number easier higher number harder so asphalt has a value of 4 sand 12 These figures can be changed to suit in the Layer Manager Panel , accessed by right clicking the terrain icon in the Scenegraph and selectilng Layer Manager There is a video by Bauer Brown (for FS22 )that explains some of workings of the panel which may help in understanding how to add textures to a map. https://www.youtube.com/watch?v=fYs405JXcP0
Stef Posted July 26, 2025 Author Posted July 26, 2025 A new, very strange problem has arisen. Gravel works, even in-game. But if I close Giants Editor, when I reopen it, Gravel Dust turns into this. Hehe
WrinkleysRule Posted July 26, 2025 Posted July 26, 2025 Are you saying that when you open the map that is used ingame in GE you get the correct gravel texture but when you then close/reopen it in GE it is a different texture.
Stef Posted July 27, 2025 Author Posted July 27, 2025 in game the texture is fine. But every time I close and re open Giant Editor, the Graveldust texture changes to the one in the screenshot.
WrinkleysRule Posted July 27, 2025 Posted July 27, 2025 1. Just to confirm, you are opening the map that is used in game with GE and not another copy. 2. You are not editing the map in game using the Landscaping feature. Also ensure you are using the latest version of the Test Runner. Farming Simulator 25 Test Runner v0.9.9 dated 08.07.2025 https://gdn.giants-software.com/downloads.php
Mister Laptop Posted July 28, 2025 Posted July 28, 2025 On 22.7.2025 at 13:13, Stef said: Fehler in der Konsole: Warnung: Textur-Array-Ebene „C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_diffuse.dds“ konnte nicht geladen werden. Warnung: Textur-Array-Ebene „C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_normal.dds“ konnte nicht geladen werden. Warnung: Textur-Array-Ebene „C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_displacement.dds“ konnte nicht geladen werden. Warnung: Textur-Array-Ebene „C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_diffuse.dds“ konnte nicht geladen werden. Warnung: Textur-Array-Ebene „C:/Users/stefa/Documents/My Games/FarmingSimulator2025/mods/OLTREPO_PAVESE/map/map/textures/terrain/gravelDust01_displacement.dds“ konnte nicht geladen werden. Falsche Formate Und Falscher Pfad von den Texturen angegeben
WrinkleysRule Posted July 28, 2025 Posted July 28, 2025 @Mister Laptop Thank you for confirming the soloution that was posted 6 days ago
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