Mapping
50 topics in this forum
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- 2 followers
- 7 replies
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This script can be used to easily place fences/power lines on a map using a spline. It consists of a basic spline placement script and a modified easyFence script (by modelleicher) combined with some extra enhancements. The script works by first placing posts/poles aligned to the terrain along a spline, it then places fence boards/wires on these posts/poles scaling them to match the distance to the next post/pole. To install download the script (available at the end of this tutorial) unzip the fencePowerPlacement.zip and Copy/Paste the script into C:\Users\Your Computer Name\AppData\Local\GIANTS Editor 64bit 9.0.4\scripts. Once installed, …
Last reply by Rita, -
- 2 replies
- 43 views
Hi I have made a 4x4 map as an extension of riverSpring, and I am now going to make traffic splines, and I know how to make them in GE, but is there a possibility that when I have made the road in Bender and can take points from the road in blender, that these points can be exported to GE as a spline?
Last reply by BerdinFarming, -
- 2 replies
- 236 views
What is the best settings to avoid these jagged edges but still have the road area flat and smooth like in the picture? https://i.ibb.co/QvRGLLhc/jagged.png
Last reply by Cmodz, -
- 1 follower
- 0 replies
- 101 views
Hello everyone! Could you please tell me how to create a forest of flat trees on the background?
Last reply by Rita, -
Errore one: While working on modding my map I often start a new savegame and the shader file deleted. It seems to me that I randomly get this error. Starting vanilla or oder custom maps (including all my downloaded mods) no errors occure. In many days of work tried to insulate the responsible transfergroup in the GE. No success. Staring the game with the existing shader and savegame, these errors disapeer. My questions: Are these errors matter playing the game? Is there a connetion with the error "Shader archive 'shared/shader_dx12_q3_sb1_s16_sf0_t3_ao1_bn0_r1_v1_sr0_v60_f60_sg.sharc' cannot be found." ? Is there any adwise how t corret his erro…
Last reply by alkulang, -
- 5 replies
- 631 views
Hi, So i am using the prefab map from modhub to create my map but now have this warning showing up any help would be appreciated happy to share anything anyone needs Warning (beltMeshes_materialHolder|beltOnionClean_materialHolder (8)): Unknown fillType "ONION" in user attribute 'fillType' for "MaterialUtil.onCreateMaterial" & Warning (beltMeshes_materialHolder|beltOnionDirt_materialHolder (7)): Unknown fillType "ONION" in user attribute 'fillType' for "MaterialUtil.onCreateMaterial" i have looked in my Filltype XML but cant see it PS i dont own the Highlands DLC Thanks
Last reply by administrator, -
- 2 replies
- 438 views
Hi, I am trying to create a mesh for my animal trader where all animals are enclosed in a fence that I have created however I can’t get them work out how to do this, I have tried copying the ones from ingame however they either cause errors or the animations seem to just wonder outside of the fences is there any good Idiots guide to creating these meshes that are not connected to an animal pen kind regards
Last reply by dodgeviperstorm, -
- 2 replies
- 316 views
Hello, at first, thank you for your GE mapping scripts. But I have a problem with the spline CSV Creator Panel now. I tried to continue my mapping in the last days but the script won't work. My last created working splines are from Oct. 4th. So I guess it maybe depends on the latest FS/GE Update from Oct. 7th. It only creates a broken I3D, an empty xml and no .obj file. Editor log: Script error in getTerrainHeightAtWorldPos: Unknown entity id 0 for 'object' in method 'getTerrainHeightAtWorldPos'. LUA call stack: =[C]:-1 getTerrainHeightAtWorldPos =C:/Users/Robert/AppData/Local/GIANTS Editor 64bit 10.0.8/scripts/Spline Panels/Spline CSV Creator Panel…
Last reply by Robschko, -
- 3 replies
- 808 views
Hey community, I have a problem where when I go into the Giants Editor and build my map, everything runs very smoothly for the first 5-10 minutes. However, as soon as I'm in the editor for a longer time (about 5-10 minutes), it lags extremely and feels like I'm only getting 20-25 FPS. I have an RTX 3080 and 32GB DDR5 RAM and an i9 14900k. Does anyone know the problem and can help me?
Last reply by WrinkleysRule, -
- 2 replies
- 383 views
hi all, ive been having issues adding my background to my map on giants editor, ive gotten the map from maps4fs and ive done all the work in QGIS for the background image and created the background in blender but no matter what i try (im completely new to modding and map making) i cant get the background/border to work in giants editor. the editor crashes whenever i try and load the border on its own and has started doing the same whenever i try and import it into the map im working on
Last reply by ninchi, -
- 1 follower
- 1 reply
- 1.1k views
I'm new to modding, and I'm making my own. I'm trying to place two fields in one farmland, is it even possible? When I try to set crop on that field it doesn't work. Works on the others, so it is not the problem. Also in game the numbers for fields and farmlands are the same. How do I do it right? And how to set a field as meadow? When I set fruit type in the fields.xml it does't work.
Last reply by kubsa6698, -
- 1 reply
- 365 views
Hi i am using the TestRunner however after importing Base Game Buildings its throwing out a ShaderErrorCheck:Fail Can anyone have a look as i am stuck with this and not sure how to fix it Any help would be appreciated map.zip testResult_maps_FAIL.xml
Last reply by administrator, -
- 0 replies
- 703 views
Hello everyone, I'm fairly new to FS and the GIANTS Engine, coming from modding in the sim racing scene 😉 Getting my head around how "terrain" works in GIANTS wasn't exactly easy at first 😅 I've modeled a complete field in Blender and don't really need the terrain generated via DEM. However, I’d love to use the built-in paint tools (e.g. for foliage, detail layers) on my custom terrain mesh. 1. Is there any way—or maybe a script—that allows painting directly onto a mesh instead of the GIANTS terrain? As a workaround, I converted my 3D mesh into a heightmap, imported it into GIANTS Editor, and adjusted the height scale to match my original mesh as clo…
Last reply by Heikki, -
- 4 replies
- 2k views
random question, howcome when i place a "Sheep barn in game and then copy the data to my maps placables the medow does not spawn when in a reloaded FS25 game?
Last reply by dodgeviperstorm, -
- 6 replies
- 2.7k views
hi. i need help, please. i'm making a new map. i dont understand why the SSC write me: splinepunkte 37-38 winkel am ende der verbindungslinie zu gross 89,6... the box are ok, rotation is ok thanks
Last reply by WrinkleysRule, -
- 3 replies
- 1.1k views
Hi, This is the only error i am getting (i want it to be tested for console too) <testGroup name="ShaderCheckEditor" passed="False"> <editorPath>C:/Program Files/GIANTS Software/GIANTS_Editor_10.0.6/editor.exe</editorPath> <!--This particular check is only relevant if you plan to release the mod on consoles.--> <!--If the mod is meant to be released on PC only, you can ignore the warnings.--> <noReport>report file from editor could not be loaded</noReport> </testGroup> Is this because i used a custom text…
Last reply by WrinkleysRule, -
- 1 follower
- 2 replies
- 1.1k views
Hi, New to the modding scene- i have been trying to add Traffic splines to my map however i can not reduce my "dead-Ends" i have watched videos and am using snapping but nothing seems to work, would any1 be willing to help me i am down to 13 broken "loops" Been at it for almost 2 weeks 😞
Last reply by dodgeviperstorm, -
- 1 follower
- 3 replies
- 2.3k views
Hi, I am using a fence in the giants editor however it’s is not sellable or will not overwrite when bought with farmland, if I place it in game it is sellable but is owned by farmland 0, I have made a custom xml and followed a few guides if anyone could help me figure this out I would be grateful thanks
Last reply by WrinkleysRule, -
- 1 follower
- 3 replies
- 2.1k views
Hi all, I've been trying to figure out how to use the polygon points to put a hole in my field. I tried making another polygon point transform under the field and adding points to make a new polygon but it doesn't seem to get recognized when I try to repaint the field. I even tried reversing the winding order but that didn't seem to help either. Any help would be greatly appreciated.
Last reply by WrinkleysRule, -
- 1 follower
- 2 replies
- 1.9k views
Bonjour la team, Quelqu'un pourrait il m'aider pour importer des mods? J'ai telechargé, des mods ( stabulations, porcherie,...) que je voudrais mettre par defaut sur ma map. Est ce possible ? si oui pourriez vous m'aider, car j ai du mal a comprendre comment remplir les XML !!!! Pour info, je suis encore sur FS 19 et donc sur GE 8.2.2 Merci de votre aide. English Version. Hello team, Can someone help me import mods? I downloaded mods (stalls, pigsty, etc.) that I would like to put as default on my map. Is this possible? If so, could you help me, because I have trouble understanding how to fill in the XML!!!! …
Last reply by seb.barrault78@gmail.com, -
- 1 reply
- 962 views
How to install animals with doors?doors are not working and objects are not being bought
Last reply by WrinkleysRule, -
- 0 replies
- 681 views
Here is a new way of creating roads in GE 10, still in pre release but worth keeping an eye on, in german but easily translatable. https://www.youtube.com/watch?v=e2_4s4y_dGY https://www.modding-welt.com/mods/file/3289-roadcreator-scriptpack-fs25-pre-release/ I seem to remember something similiar before in FS15/17 but it was never released.
Last reply by WrinkleysRule, -
- 1 follower
- 5 replies
- 2.3k views
Hello, Does anyone know what is causing this in the image below? A similar thing happens with the terrain deformation when driving around in game on this map. Thanks!
Last reply by Jacer_Shepherd, -
- 3 replies
- 2k views
Does anyone know why I am not seeing all of my terrain map LODs in the Giants Editor? It looks fine on a 2k map, but as soon as I try to make a 4k map it looks like this, I have tried several community blank 4k maps and its the same thing. I checked my map.xml and they are set for 4096 map resolution, and I have ran the editor scrip to change it to up to 8k usage. Any assistance would be greatly appreciated.
Last reply by WrinkleysRule, -
- 1 follower
- 6 replies
- 2.4k views
Hello, do you have someone who knows how to use procedural placement? The only function I know is the one for placing trees and textures for roads. I have no idea how it works.
Last reply by WrinkleysRule,