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bdbssb

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  1. Bdbssb FS25 Modhub Mods
  2. Dogface FS25 Modhub mods
  3. <File fileId="39" filename="$dataS/menu/hud/fillTypes/hud_fill_fertilizer.dds"/> <File fileId="43" filename="$dataS/menu/hud/fillTypes/hud_fill_herbicide.dds"/> <File fileId="41" filename="$dataS/menu/hud/fillTypes/hud_fill_lime.dds"/> <File fileId="42" filename="$dataS/menu/hud/fillTypes/hud_fill_roadSalt.dds"/> <File fileId="40" filename="$dataS/menu/hud/fillTypes/hud_fill_seeds.dds"/>
  4. Sorry it was in my console version. Lime Fertilizer Salt Herbicide Seed Production | ModHub | Farming Simulator Building
  5. Open the i3d in notepad and search dataS, you will see how I pathed the images. This can be done in fs25 as well, for some reason giants editor will not show them.
  6. Honestly the most efficient way to access hud images is to path them directly. They will not show up in giants editor however they will load in game. For an example look at the feeding robot for the big cow barn. They access the dataS images and are above the tipping areas. You can also look at the seed production building I did for fs22. I’ll share a link below. For the file path simply look in the filltype.xml found in the map folder. If you need the actual image let me know, when I get home I will look at the sdk folder and see if I can find them there.
  7. Maybe they are asking about the images on the silo? Are they not showing up or are they wanting to find hud files?
  8. Would anyone be able to translate this to English form me. I tried a translator and it didn’t make sense.
  9. Yes very good point. Log please. I have been using this mod with no issues.
  10. View File Auto Fermenter Auto fermenting silo. This silo is in the silo category, material is converted instantly, it is not a factory. This silo will automatically convert grass, hay, straw, chaff, and wood chips to silage. Cost 50000 Capacity 10000000 Submitter bdbssb Submitted 05/15/2025 Category FS25 Placeables  
  11. Version 15.05.25.01

    32 downloads

    Auto fermenting silo. This silo is in the silo category, material is converted instantly, it is not a factory. This silo will automatically convert grass, hay, straw, chaff, and wood chips to silage. Cost 50,000 Capacity 10,000,000
  12. I’m trying to make a custom slideDoorTrigger lua. I need to register it in the i3d. I understand how to do a callback onCreate, however how do I source the new lua? If I simply try to source it via the modDesc I think it just loads the lua but it’s not calling it when needed at the trigger. I know the original script still works because it’s used at the vehicle shop.
  13. I had a list for this in FS22 this has changed slightly. FS25DefaultColorIndex.txt
  14. I know I shared how to add rim, hub, and bolt color in a previous tutorial, however in this video I show how to track down material slot names and show how to add color to dynamically loaded parts like a 3Point arm. Color choice for these parts can be set without the part being in the parent i3d.