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pepo1006 joined the community
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FS22fanand25unrealCatholic joined the community
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SaskFarm changed their profile photo
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There is an update version of the parallel spline script available here
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Thank you for your quick reply. It's intended for the offset distance. It would be great if the change was included in an update. Thank you.
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If you are referring to CSV distance then select the Set CSV Distance Box (left click select when cursor changes to <-->) and enter your chosen value. Set Offset Distance currently only Integer (whole number) entry changing to decimal entry can be done in a later update if required
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Please excuse my poor English. I am from Germany.
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Hello, Is there a way to set the script to take half-meter steps? Example: 2.5 meters? Thank you for your efforts.
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farmmer224213421 started following How to fix My masks not showing fields
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So i generated a map with maps4FS But the masks for fields is broken or just did not make fields is there something i can to do tell it to place them or no ?
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THNKS FOR THIS WORK! IT'S GREAT
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Hello everybody, with the following code we are able grab the farmlands infoLayer and paint on it. local infoLayer = getInfoLayerFromTerrain(terrainNode, "farmlands") if infoLayer == nil or infoLayer == 0 then printError(" Could not find farmlands info layer") return end As I figured out how to use Procedural Placement (PP) on a 16x map without crashing the GE, I wonder if it is possible to also paint fields (or anything else) to the PP masks with code. I wasn't able to find anything to it but maybe here are some smart folks. Thanks in advance Knowen
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Bonjour, Et quand un mod possede un FillTypeConverter.lua (mod: FeedMixers FS19), ou mettre le script ? Le LUA dans le dossier script de la map, mais dans le modesc? Merci
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Die Scripte aus Älteren FS Versionen funktionieren ja im FS25 Darum sind die da drin wo die FS25 Scripte sind Weil es die Nicht für FS25 gibt
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Sorry I am a bit confused here as the script name in the lua file is FS25 Spline Modifier and displays as such in GE and the script editor -- Author:W_R -- Name:FS25 Spline Modifier -- Namespace: local -- Description: -- Icon: -- Hide: no -- AlwaysLoaded: no Also I would have thought it sensible to have the older versions in one folder and the FS25 versions in another instead of mixing the two together.
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Mit Roten Pfeil sind von Älteren FS Versionen Also Kann Ich bei den anderen zur Besseren Übersicht FS25 davor schreiben wie bei FS25_spline Modiffier.lua machen
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You will note that the scripts that are specifically for FS25 in your image are already annotated with FS25 or 25 so I don't see a problem. The other scripts mentioned ( three of which were definitely not created by me) may work with other versions
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Weist doch manche denken da anders Kann man bei den Scripten überall die FS25 dazu schreiben? Einfach davor?
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Sorry I should have been more explicit, this script is for FS 25.
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Mister Laptop started following FS25 Spline Modifier Script
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Das ist für FS 25 Giants Editor ?
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All I can suggest is the what I have previously told you in answer to your PM's on this subject. Note: This is for FS19 Unzip the placeable mod Place the complete unzipped mods folder in your maps placeable folder. In the maps modDesc.xml add the placeables fie location to the storeItems section of the xml, check the file paths to existing placeables in the modDesc to confirm the correct path. I will use the pigsty as an an example with a normal placeables folder location. i.e <storeItem xmlFilename="placeables/pigsty/pigsty.xml"/> and save the modDesc.xml Open the mods xml file (pigsty.xml) and change the file path to <filename>placeables/pigsty/pigsty.i3d</filename> and save. the pigsty.xml file Open the map in GE and import the 'pigsty' i3d into the map and place it at the desired location, once happy note the translation/rotaions values in the attributes panel (do not save the map at this point) Open the maps defaultItems.xml in notepad++( or a similiar editor) and enter the following line changing the position and rotation values to the ones noted previously <item className="AnimalHusbandry" filename="$mapdir$/placeables/pigstyg/pigsty.xml" position="0 0 0" rotation="0 0 0" farmId="1" /> and save the defaultItems.xml Delete the pigsty from the map in GE, open map ingame and check the pigsty is in the correct location and there are no errors in the log. Note: If custom scripts are used in the mod then these will have to be placed in the map folder in a suitably named folder and the relevant path added to the modDes.xml in the <extraSourceFiles> tag The modDesc can be deleted from the placeables/barn folder and also the icon.png referenced in the iconFilename tag
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FS25 Spline Modifier Script This script is basically a combination of the Parallel Splines and Spline CSV script in that it creates duplicate spline(s) a set distance away from the original spline(s) and also creates an .obj file for the duplicate spline(s) if the option is selected. It will also reverse the direction of the duplicate spline(s) align them to the terrain and join several splines together to form one new spline depending on the option(s) selected. Whilst individual splines can be selected and converted, if multiple splines are selected they must all be in the same direction starting from the first splines ‘S’ cv, this is also a prerequisite when joining splines using the Combine Splines option. Spline Modifier Panel Overview Set CSV Distance --- Allows for the distance between spline cv’s to be adjusted in the duplicate spline(s) (5m set as default) Set Offset Distance --- This value is the distance a parallel spline will be placed away from the original, positive value (+) will place the duplicate to the left of the spline when viewed from the ‘S’ cv negative value (-) to the right. Value limited to -25m to +25 to minimise placement problems though some adjustment/deletion of Spline cv’s may be necessary depending on the inner/outer curve radius of the original spline. Align to Terrain --- When selected will create a duplicate of the original spline(s) aligned to the terrain. Select Reverse --- If selected will create a duplicate spline in the reverse direction of the selected spline cv’s i.e S to E converted to E to S Create OBJ --- Creates an .obj file of the selected spline(s) (placed in the Modified Splines folder in the same folder as the map.i3d) Combine Splines --- This selection will combine multiple splines into one single spline. NOTE: Splines must all be in the same direction (S to E) and selected in order i.e Spline_1 S E, Spline_2 S E etc otherwise it will not work correctly. Spline ends must be in reasonable proximity of each other but might require adjustment when splines combined. Combined spline name will be the first selected spline name. Create Spline(s)/OBJ --- Select this button to execute the script. When first executed the script will create a new folder called Modified Splines (in the same folder as the map i3d) and also a new modified_Splines TG in the scenegraph for the modified spline to be placed when imported. All newly created splines/obj files will be placed in Modified Splines folder and can be imported into GE in the normal way, ensuring correct order if the splines are to be used to create further duplicates. It is worth noting that sometimes when drag/dropping from a folder into GE instead of File-Import can lead to problems if the spline is then used for Traffic/AI/Pedestrian splines. (drag/dop is the same as Import as reference) When the duplicate splines are created they will have the following suffixes for reference depending on option selection splineName (your chosen name)_C_(combined)_(offset Value)_P (parallel)_T (aligned to terrain)_R (reversed) So a parallel spline with an offset of 8 aligned to the terrain and reversed will be splineName_P_8_T_R A combined spline with no offset aligned to the terrain will be splineName_C_0_T. If a modified spline is used to create another duplicate spline it will retain its original suffixes with the new type and offset added. i.e. splineTest3_P_15_P_-15_R --- _P_15_original type and offset, P_-15_R new type and offset Using the script Create the spline(s) Select the spline(s) – To select multiple splines, select the first spline and holding shift select the others in order remembering to do it in the correct order if combining them Select the relevant options Select Create Spline(s)/OBJ Import new splines into GE from the Modified Spline folder in the normal way to the modifieds_Splines TG. If Create OBJ option selected import directly into Blender if required. Images below show the operation and results of the various options. The script will convert the splines in the order in which they are selected in GE. In the example below the script is set up for combining the 3 original splines, aligning the new single spline to the terrain and creating an .obj file for use in Blender. ( Select Reverse can also be used as well if required, .obj files will never be reversed) If an offset of ‘0’ is used then the script with these settings acts the same as the SplineCSV script. Inset shows the splineTest3_C_15.obj imported into Blender. If for example the three original splines are selected and Combine Splines is deselected and Create OBJ is selected the script will create the chosen selection including a separate obj file for all three splines. FS25 splineModifier.zip
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seb.barrault78@gmail.com started following IMPORTER DES MODS
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Bonjour la team, Quelqu'un pourrait il m'aider pour importer des mods? J'ai telechargé, des mods ( stabulations, porcherie,...) que je voudrais mettre par defaut sur ma map. Est ce possible ? si oui pourriez vous m'aider, car j ai du mal a comprendre comment remplir les XML !!!! Pour info, je suis encore sur FS 19 et donc sur GE 8.2.2 Merci de votre aide. English Version. Hello team, Can someone help me import mods? I downloaded mods (stalls, pigsty, etc.) that I would like to put as default on my map. Is this possible? If so, could you help me, because I have trouble understanding how to fill in the XML!!!! FYI, I'm still on FS 19 and therefore on GE 8.2.2 Thank you for your help.
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The only thing I can say to you, the creators of these scripts, is that you are truly incredible. Congratulations and thank you so much for helping the community from the bottom of your hearts!
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Team IWMM changed their profile photo
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Thanks man, i used it to cut 1000s of acres of grass for silage on frankenmuth on console
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Here the lua for bigger maps too LUA SCRIPTS Its on PAPA SMURFSMODDING
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Ziuta changed their profile photo
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Added FS22 version
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Dairyland Modding changed their profile photo
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i cant download the Parallel splien tool for 22?