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  4. You have set up the material properties as they are in the Riverbend map, also be aware vertex paint is required for snow on the road mesh
  5. I DID!!! THANKS Sorry, I have another question. In Blender, to color the road, I used the same files as in the FS25 American map—diffuse, normal, and specular—but I don't understand why the asphalt in Riverbend is light gray, while mine is practically black. In UV editing, I selected the lightest part of the diffuse map. Thanks again.
  6. Earlier
  7. to rotate correctly u have to use Home key and end key on the keyboard @Stef
  8. "correct is 0 0 0" That is correct, splines must have have no rotation on any axis when selected in the Scenegraph.
  9. correct is 0 0 0 ?
  10. I say again splines should have NO Rotation on any Axis, having any rotation on a spline will cause errors in operation. If you need to rotate a spline then Select the spline and freeze transform the rotation -- Edit - Freeze Transformations -- Rotate --NOTE ONLY THE ROTATE LEAVE TRANSFORM AND SCALE OPTIONS DE_SELECTED
  11. I'm attaching two images of the same spline; all the points on the spline have the same x, y, and z rotation and translation. As you can see, the spline creates a perfectly flat road, but after the curve, it forms a parabolic shape, and the road slopes to one side, just like on a NASCAR track 😄
  12. The image doesn't clearly show the problem you are refering to , however check that your spline has NO rotations (Rotate X,Rotate Y,Rotate Z) set in the Transform panel as it appears in your image that there is a value showing in the Rotate Y but nothing in Rotate X or Rotate Z.
  13. hi Boss! sorry but i dont undersant why sometimes it genereta this road in slope oblique. thanks for help me. i do only set center width
    Muy buen mapa, acabo de desempolvar mi tostadora de 2 nucleos y se me dio por jugar FS nunca lo habia jugado y deambule por muchos sitios buscando mapas, pero este es sublime! Me encanta. y ahora sabiendo el contexto, te felicito pór el exelente trabajo que hicieron se nota la dedicacion
  14. bdbssb

    radio help

    I am sorry I have never messed with the radio xml. If I get a chance I will look but maybe there is a line in your game settings that allows this to be edited? For example you can change the directory of your mod folder. I would doubt this because of it being music and copyright issues, just a thought. Oh and yeah Ai and this game doesn’t always play well together. I have found unless you know 98% of the answer typical ai open web base doesn’t help much. Just my experience. 100% of the time ai will give you an answer wither it’s correct or not is the issue.
  15. TeddyBearSK

    radio help

    So I have spent a full day with AI assistant trying to add stations to online in game radio. I gave up finally as it keeps converting to the general in game radio. the full script I am using is pasted below. I know that there is potentially a few links that are not working, but wondering if there is a way to convert these, or if its even possible? <?xml version="1.0" encoding="UTF-8"?> <radioStations> <station name="Gorean Portal Radio" streamUrl="https://goreanportal.com:8443/stream" /> <station name="Gorean Whip Radio" streamUrl="https://s2.radio.co/s95f51bbd6/listen" /> <station name="TruckersFM" streamUrl="https://live.truckers.fm/" /> <station name="Big R Radio - 80s FM" streamUrl="http://bigrradio.cdnstream1.com/5180_128" /> <station name="Metal Rock Radio" streamUrl="http://ais-sa2.cdnstream1.com/1985_128.mp3" /> <station name="Classic Rock Florida" streamUrl="https://ais-sa1.streamon.fm/7020_128k.aac" /> <station name="Magic 97.1" streamUrl="https://stream.jpbgdigital.com/CKSWFM" /> <station name="Country 94.1" streamUrl="https://stream.jpbgdigital.com/CKFIFM" /> <station name="CBC Radio One" streamUrl="https://cbcradiolive.akamaized.net/hls/live/2041030/ES_R1_TOR/master.m3u8" /> <station name="CBC Music" streamUrl="https://cbcradiolive.akamaized.net/hls/live/2041031/ES_R2_TOR/master.m3u8" /> <station name="Simulator Radio" streamUrl="https://stream.simulatorradio.com/stream" /> </radioStations> i have this placed in the file streamingInternetRadios.xml as thats where the AI told me it was reading from. I had tried deleting this, which it keeps recreating, I have disabled them, i have added a .bak on the end. I have also tried to used the other radio xml file but its always loading truck sim fm, then 2-3 blank no signals, and then sim radio, and rock band so on. but never anything that i have in this list. are they all dead links? I am new with all this and trying to learn this so please have paitence. All I need to know is if something is wrong with this. and if so where can I find working ones cause a search is bringing me in loops of still not having the working links.
  16. So... I tested it in-game on the American map, and it's supposed to be that way. 😵After a mission, the stones grow back immediately, but when you buy a plot and delete them, they disappear forever. It's a bit silly, but it's a fact. 😂 It's a developer oversight. Everything works. Thread closed.
  17. The problem is this. I created destructible rocks on the map. Everything is just like on the original American map. 6 groups of 4-5 rocks with flags, spots, etc. I start the game. The rocks are already there. If I buy a plot and break them, they won't appear again. But if I don't buy a plot, but hire a job breaking these rocks, they're destroyed during the mission, but as soon as I get paid for the job, they're right back. I think this isn't supposed to be the case, and I've done something wrong or missed something somewhere. Please help me fix it.
  18. administrator

    .png v .dds

    grleConverter on Giants GDN Website too
  19. Yes, it really does look very similar. 😃The AI gave me this at my request. I fixed the error and decided to share what was useful for me with others. Thanks if this was indeed your solution. 😃
  20. Suprisingly similar to the one I posted on the gdn site on the 26/04/2025 https://gdn.giants-software.com/thread.php?categoryId=4&threadId=15948
  21. Just in case anyone still doesn't know how to fix the error in this script, I'll provide one method below. Create a local copy of the script: Go to the GE installation folder: C:\Program Files\GIANTS Software\GIANTS_Editor_10.0.11\scripts\map\placeables. Copy the file PlaceableToolkit.lua. Paste it into your user folder: C:\Users\[Your_Username]\AppData\Local\GIANTS Editor 64bit 10.0.11\scripts. Open the copied file with a text editor (e.g., Notepad++). Find line 363 (or similar), which should look like this: i3dFilename = Utils.getFilename(i3dFilename, self.settings.modFolder .. "/") Replace it with the following block: if i3dFilename:sub(1, 1) == "$" then i3dFilename = gamePath..i3dFilename:sub(2) else i3dFilename = self.settings.modFolder.."/".. i3dFilename end Save the file. When running the toolkit in Giants Editor, ensure the Mod Folder field points directly to your map's directory (e.g., D:\FS25_mods\MyMapMod), not the global mods folder. The Placeables XML path must point to your map's specific XML object configuration.
  22. Rita

    Enchanted icons

    So, we had a heart-to-heart talk with the AI and decided that the farmland under this object needs to be updated in farmlands.xml with the spell defaultFarmProperty="true." A couple of strikes of the drum, and it works. 😂
  23. Rita

    Enchanted icons

    I've integrated the mod into the map. (Almost 😆) It's a standard bulk buying station. Everything is identical to the limeStation_PLACE from the US map. Same groups, same user attributes, everything is written in the same way in placebles.xml, storeitems.xml, etc. Only the bunker (the buying station itself) and, respectively, the paths to its files have been replaced. We log into the game. The bunker is there 😍, but there's no icon or hotspot 😪. (The bunker is on a non-buyable farmland.) We go into the construction menu, buy an identical bunker, place it on our land, and the icon is there. The log file is clean. A question for the experts: what did I do wrong or haven't done yet that caused my icons and hotspot to disappear? I've been struggling for days now, I've tried everything. The only remaining options are witches and shamans, but I'm afraid they don't know FS25 yet. 🤣
  24. Rita

    .png v .dds

    Ah! Ok, thanks. Well, I launched the game, it scolded me for the wrong files, created its own correct ones, I saved them, and then placed them in the data folder. So everything works now.
  25. WrinkleysRule

    .png v .dds

    You don't have to use the Paint a farm grleconvert version, I only mentioned it because that was the version I remeber did convert the png back to the grle/gedm format. You will note that the files you listed in your first post cannot be changed in GE using the infoLayer panel Basically the files in the maps data folder will only be changed if the map has been edited and saved in GE all other ingame changes (terrain adjustments,weeds,plowing.lime etc) will be saved in the maps savegame folder
  26. Rita

    .png v .dds

    Sorry. I didn't understand how to use this.😂 I simply opened the map in an editor, changed the file extensions, and saved the map in the editor. Right? 😃 I hope the editor saved everything correctly. However, all of these files are still empty, I didn't use them yet. At least I'm not annoyed by error messages anymore.😃
  27. WrinkleysRule

    .png v .dds

    Apologise I was thinking of the https://github.com/Paint-a-Farm/grleconvert version. Soloution is simple Open i3d navigate to the where the files are located and change the .png to grle and save the map.
  28. Rita

    .png v .dds

    👍Very reasonable. I'll take note. But "The grle converter converts GIANTS density maps (grle and gdm) to png files so that they can be edited in any generic image editing tool. The png file can then be loaded directly in to the GIANTS Engine again."
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