Jump to content

All Activity

This stream auto-updates

  1. Yesterday
  2. Last week
  3. Earlier
  4. Try maps4fs which they are actually getting ready to do a new system. It allows you to take a google image and import into giants. https://maps4fs.xyz
  5. How can I fix this issue with my Painted Textures looking super blurry and the base layer texture of the terrain being a blurry grey. I have imported this from MapsToPlay and it looks great. Just cant get the normal FS terrain to be the normal base layer that isnt blurry. My foliage appears fine. For whatever reason its just the base texture and any textures I try to paint that are all blurry
  6. I am working this for a project for some land I have recently bought. I want to learn the modding but would enjoy a playable area that uses sat data of my future farm in the meantime. If interested I will be happy to pay for someone to get me started with a basic area in Giants Editor. Im sure some of you could make a close replicat to the playable area much faster than I. I have the terrain and sat data generated already just cant get the foliage and roads part.
  7. Das hört sich gut an Bin erstmal wieder auf GE 10.0.11 gegangen zum Mappen
  8. This new update now contains a map toolkit with new scripts for almost all spline/field/ placeables implementation. requires the game to be updated to 1.19.0. I will endeavour to give this new setup a thorough test over the next week or so to see how it performs and post any findings
  9. I have the satellite data and heightmap for Daniłowo Duże (Podlasie), but I'm struggling with the Editor. Would any experienced mapper be interested in making my childhood home im not very wealthy so i wont be able to pay much and i will send anything you want/need in terms of the game down below are all the files i have already have my old house is no 14 and the people who live there now have a ursus, a fendt, a john deer and a same i want it to be as new as possible please anyone help me !!!! 20260415_131329_fs25_52_935_22_886.zip
  10. You have set up the material properties as they are in the Riverbend map, also be aware vertex paint is required for snow on the road mesh
  11. I DID!!! THANKS Sorry, I have another question. In Blender, to color the road, I used the same files as in the FS25 American map—diffuse, normal, and specular—but I don't understand why the asphalt in Riverbend is light gray, while mine is practically black. In UV editing, I selected the lightest part of the diffuse map. Thanks again.
  12. to rotate correctly u have to use Home key and end key on the keyboard @Stef
  13. "correct is 0 0 0" That is correct, splines must have have no rotation on any axis when selected in the Scenegraph.
  14. correct is 0 0 0 ?
  15. I say again splines should have NO Rotation on any Axis, having any rotation on a spline will cause errors in operation. If you need to rotate a spline then Select the spline and freeze transform the rotation -- Edit - Freeze Transformations -- Rotate --NOTE ONLY THE ROTATE LEAVE TRANSFORM AND SCALE OPTIONS DE_SELECTED
  16. I'm attaching two images of the same spline; all the points on the spline have the same x, y, and z rotation and translation. As you can see, the spline creates a perfectly flat road, but after the curve, it forms a parabolic shape, and the road slopes to one side, just like on a NASCAR track 😄
  17. The image doesn't clearly show the problem you are refering to , however check that your spline has NO rotations (Rotate X,Rotate Y,Rotate Z) set in the Transform panel as it appears in your image that there is a value showing in the Rotate Y but nothing in Rotate X or Rotate Z.
  18. hi Boss! sorry but i dont undersant why sometimes it genereta this road in slope oblique. thanks for help me. i do only set center width
    Muy buen mapa, acabo de desempolvar mi tostadora de 2 nucleos y se me dio por jugar FS nunca lo habia jugado y deambule por muchos sitios buscando mapas, pero este es sublime! Me encanta. y ahora sabiendo el contexto, te felicito pór el exelente trabajo que hicieron se nota la dedicacion
  19. bdbssb

    radio help

    I am sorry I have never messed with the radio xml. If I get a chance I will look but maybe there is a line in your game settings that allows this to be edited? For example you can change the directory of your mod folder. I would doubt this because of it being music and copyright issues, just a thought. Oh and yeah Ai and this game doesn’t always play well together. I have found unless you know 98% of the answer typical ai open web base doesn’t help much. Just my experience. 100% of the time ai will give you an answer wither it’s correct or not is the issue.
  20. TeddyBearSK

    radio help

    So I have spent a full day with AI assistant trying to add stations to online in game radio. I gave up finally as it keeps converting to the general in game radio. the full script I am using is pasted below. I know that there is potentially a few links that are not working, but wondering if there is a way to convert these, or if its even possible? <?xml version="1.0" encoding="UTF-8"?> <radioStations> <station name="Gorean Portal Radio" streamUrl="https://goreanportal.com:8443/stream" /> <station name="Gorean Whip Radio" streamUrl="https://s2.radio.co/s95f51bbd6/listen" /> <station name="TruckersFM" streamUrl="https://live.truckers.fm/" /> <station name="Big R Radio - 80s FM" streamUrl="http://bigrradio.cdnstream1.com/5180_128" /> <station name="Metal Rock Radio" streamUrl="http://ais-sa2.cdnstream1.com/1985_128.mp3" /> <station name="Classic Rock Florida" streamUrl="https://ais-sa1.streamon.fm/7020_128k.aac" /> <station name="Magic 97.1" streamUrl="https://stream.jpbgdigital.com/CKSWFM" /> <station name="Country 94.1" streamUrl="https://stream.jpbgdigital.com/CKFIFM" /> <station name="CBC Radio One" streamUrl="https://cbcradiolive.akamaized.net/hls/live/2041030/ES_R1_TOR/master.m3u8" /> <station name="CBC Music" streamUrl="https://cbcradiolive.akamaized.net/hls/live/2041031/ES_R2_TOR/master.m3u8" /> <station name="Simulator Radio" streamUrl="https://stream.simulatorradio.com/stream" /> </radioStations> i have this placed in the file streamingInternetRadios.xml as thats where the AI told me it was reading from. I had tried deleting this, which it keeps recreating, I have disabled them, i have added a .bak on the end. I have also tried to used the other radio xml file but its always loading truck sim fm, then 2-3 blank no signals, and then sim radio, and rock band so on. but never anything that i have in this list. are they all dead links? I am new with all this and trying to learn this so please have paitence. All I need to know is if something is wrong with this. and if so where can I find working ones cause a search is bringing me in loops of still not having the working links.
  21. So... I tested it in-game on the American map, and it's supposed to be that way. 😵After a mission, the stones grow back immediately, but when you buy a plot and delete them, they disappear forever. It's a bit silly, but it's a fact. 😂 It's a developer oversight. Everything works. Thread closed.
  22. The problem is this. I created destructible rocks on the map. Everything is just like on the original American map. 6 groups of 4-5 rocks with flags, spots, etc. I start the game. The rocks are already there. If I buy a plot and break them, they won't appear again. But if I don't buy a plot, but hire a job breaking these rocks, they're destroyed during the mission, but as soon as I get paid for the job, they're right back. I think this isn't supposed to be the case, and I've done something wrong or missed something somewhere. Please help me fix it.
  23. administrator

    .png v .dds

    grleConverter on Giants GDN Website too
  24. Yes, it really does look very similar. 😃The AI gave me this at my request. I fixed the error and decided to share what was useful for me with others. Thanks if this was indeed your solution. 😃
  25. Suprisingly similar to the one I posted on the gdn site on the 26/04/2025 https://gdn.giants-software.com/thread.php?categoryId=4&threadId=15948
  26. Just in case anyone still doesn't know how to fix the error in this script, I'll provide one method below. Create a local copy of the script: Go to the GE installation folder: C:\Program Files\GIANTS Software\GIANTS_Editor_10.0.11\scripts\map\placeables. Copy the file PlaceableToolkit.lua. Paste it into your user folder: C:\Users\[Your_Username]\AppData\Local\GIANTS Editor 64bit 10.0.11\scripts. Open the copied file with a text editor (e.g., Notepad++). Find line 363 (or similar), which should look like this: i3dFilename = Utils.getFilename(i3dFilename, self.settings.modFolder .. "/") Replace it with the following block: if i3dFilename:sub(1, 1) == "$" then i3dFilename = gamePath..i3dFilename:sub(2) else i3dFilename = self.settings.modFolder.."/".. i3dFilename end Save the file. When running the toolkit in Giants Editor, ensure the Mod Folder field points directly to your map's directory (e.g., D:\FS25_mods\MyMapMod), not the global mods folder. The Placeables XML path must point to your map's specific XML object configuration.
  27. Rita

    Enchanted icons

    So, we had a heart-to-heart talk with the AI and decided that the farmland under this object needs to be updated in farmlands.xml with the spell defaultFarmProperty="true." A couple of strikes of the drum, and it works. 😂
  1. Load more activity