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- Today
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Mack68USA joined the community
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lahigtre joined the community
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Mister Laptop started following FS 25 Updated Scripts
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Ich suche das Script Objekte auf Terrain anpassen ( Bäume zb.) wen die mit Area Fill erstellt wurden Muste man das Script ausführen und Bäme sind ans Terrain angepasst
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RobertHal joined the community
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It's not truly a perfect square, but if you set 5+ points in a very small distance on each side of the corner you can make the spline path look close enough. In the past this would get me close, then I'd move the corner post manually to the exact corner, then run the wire script.
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Issa started following FS 25 Updated Scripts
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@antler22 I will look into this 90 deg problem and see what can be done, One question springs to mind, how are you creating a square spline ??
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Not at the moment as I am still trying to workout how the new system works, apparently there are further updates from Giants in the pieline regarding this script
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Matt26 joined the community
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myvandew joined the community
- Yesterday
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Wrinkley - thank you! These scripts are a must - have for map makers. I have one request though, in the Fence Power Pole Placement script it runs the object placement and the wire placement at once. Could there be a separate "generate" button for wires? Reason I ask - I like to make square 90deg corners on many of my fences. In previous versions of the script I could place the poles, adjust the corners so they are square, then place the wires. Even if my spline is square the poles will travel the set distance around and the "wires" will connect, rounding the corner. Now I have to run a new spline if I want a sharp square corner. Is there a better way?
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Thank you very much @WrinkleysRule for updating these scripts 😀 are there plans to do the create field & farmland scripts?
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I have created a Discord for assistance and debunking of the new features in FS2025 and Giant Editor, currently working on figuring out the Procedural Placement. Anyone is welcome: https://discord.gg/zFMBpJX94q
- Last week
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Hi, anyone familiar with creating foliage. i'm trying to add the fruitGrowthFoliageShader with BILLBOARD variation but when doing so the mesh goes invisible i've added an alpha to it and still nothing.
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TSM changed their profile photo
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Thank you very much for updating the scripts! 🙂
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I have now updated the following scripts for FS25 (zip file containing all scripts listed available at the bottom of this post) Fence Power Placement Paint Foliage by Spline Panel Spline CSV Creator Panel Spline Height Panel Spline Paint Panel Spline Placement Panel Combined Fence Power Placement Fence Power Placement Script just updated refer to tutorial for operation Tutorial https://farmerboysmodding.com/index.php?/topic/2452-fence-power-placement-script/ Spline CSV Creator Panel Script operation is still the same output has changed slightly it now creates an .obj file in the CSVdata folder for direct import into Blender without the need for any CSV conversion. Paint Foliage by Spline Panel Operation of the script is still the same but the Panel Layout has changed. Note: Random Foliage Paint will paint all states of a selected foliage. Variable Foliage state When selected along with Random Foliage Paint option allows only the states entered in Set Foliage State and Set Second Foliage State to be painted. Random Foliage Distance seed can be adjusted by changing the Set Distance Between Foliage value Spline Height Panel Script just updated refer to tutorial for operation Spline Paint Panel Script just updated refer to tutorial for operation For further information on the above scripts refer to the tutorial https://farmerboysmodding.com/index.php?/topic/2439-new-spline-paint-height-csv-field-creationdimension-panel-scripts/ Spline Placement Panel Combined Script update with some Panel Layout changes and addition Unfortunately the Use Distance Table values still have to be entered in the User Attributes panel. (now in sepearte tab in the Attributes Panel) I hope to combine them into the main panel at a later date. Addition Fixed Distance -- is the distance away from the spline (both + and -) you want the placement to start (Look at it like a duplicate spline at the Fixed Distance value) Changes Select Random Spline Order – now uses the number of objects in the objectsTo Place TG as a random seed If only one item in the objectsToPlace TG then I suggest adding a empty TG to the objectsToPlace TG before selecting Select Random Placement -- is the max distance around the spline (inc any Fixed Distance values) Select Random Distance -- uses the Object Distance as seed to generate the random distance If Use Distance Table Selected then Select Random Spline Order and Select Random Distance is disabled. See the tutorial for further information. https://farmerboysmodding.com/index.php?/topic/2469-spline-placement-combined-panel/ FS25 Script Versions.zip
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So which version ??????????? I haven't done any testing as yet (Latest Blender Exporter just released) but I don't think the latest exporter will be compatible with GE 8.2.2 you may need the earlier exporter available here https://github.com/StjerneIdioten/I3D-Blender-Addon https://github.com/StjerneIdioten/I3D-Blender-Addon/releases However you will still be able to export from Blender as a .fbx file just means that you have to manually enter the texture details in the i3d using notepad ++ Regarding Blender I suggest you watch some of the Tutorials on youTube From a previous post (above yours) Here is one that just deals with adding materials https://www.youtube.com/watch?v=MIVTzZKlmjE For a better understanding then I suggest looking at the Blender tutorials at these two sites https://www.youtube.com/@grabbitt/videos https://www.youtube.com/user/AndrewPPrice
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I have tested this Toolkit extensivly now, it is quite straight forward and it does update the info layers aswell when using it, one thing to keep in mind is that the TransformGroup named "fields" must exists in the i3d file and if not then you get an error when pressing "Create field" But once you are passed that and successfully pressed the "Create field" button a field with a badly iterated number will appear, (do not move the field## node) instead open it, three sub transform groups should appear (polygonPoints, nameIndicator and teleportIndicator) do not re arrange their order since they are constrainted in the User Attributes, What you can do now is simply move the points (by selecting them individually and CTRL + B) and place them in the corners of your field, CTRL + C, CTRL + V (copy paste) the last point to add more, once all that is done and your field now has defined points, then you select the nameIndicator and move it (CTRL + B) to where you want the label of the field to be, do the same thing with the teleportIndicator. Then do the following to finalize the process Clear Fields -> All Fields Adjust Field Pivots -> All Fields Align Polygon Points To Terrain -> All Fields Rename Polygon Points -> All Fields Rename Fields -> All Fields Repaint Fields -> All Fields Repaint Fields to Farmland -> All Fields Validate -> All Fields If you do not do these steps in order you can get certain unwanted side-effects, in my case when not clearing fields before doing the rest sometimes two or more fields gets the same numerical indexes and then the validator complains about intersecting fields (even tho they don't) but all these steps in general has been harmless when I have done misstakes (by using Clear Fields afterwards and adjusting)
- Earlier
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Hello, is this list still accurate for fs25? Greetings
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Ok werde Ich mal probieren was da geht War immer schon meine Placable mit einmal aus mein Ordner zu laden beim Map Bau
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I think you will find that the base maps pre-placed placeables (from the cofig/placeables xml) are already shown in the Giants editor if you use the Newmod From Game option. For example search for preplaced_farmShedSmallOld and select it then check the User Attributes and it will give a list of attribues including AI splines/onCreate/uniqueId/xmlFilename I don't know at the moment how FS25 deals with custom placeables, it may not need a custon script just adding the correct user attributes may work.
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Mister Laptop started following Farming Simulator 2025
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Hallo Gibt es das Script auch für den FS25 irgendwan ? Import Placeables Ist kein drängeln oder so Ist nur eine einfache Nachfrage
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Updated Spline, CSV, Height, Paint, Place, Scripts
WrinkleysRule replied to WrinkleysRule's topic in Mapping
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Updated Spline, CSV, Height, Paint, Place, Scripts
icolinmeiklem replied to WrinkleysRule's topic in Mapping
will this be getting updated for GE10? -
Hi Wrinkley (hi, new here), Just started going into modding of farming simulator (and ofcourse, I picked the 2025 as my first) so I've managed to do the QGIS (with SRTM) and it will work up to 4096x4096 (8192x8192 with margin terrain included) going above that will make the engine go bye bye (atleast on my late end computer) and the filesizes will be unresonable big. (tried it since I wanted to do my first map 1:1 scale 8x8km and it was a bad idea 😛) Just wanted to share my progress and praise the wait for the almighty script conversion, keep up good work !
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The scripts have been updated and are undergoing tests at the moment. They will not be released until after the new game patch as things are likely to change not only in game but in GE so it would be pointless to release them at this time. DEM's and Borders Tutorial On the whole the same method can still be used however the dem size is now 2048 x 2048 16 bit greyscale. If converting an existing 1024 x 1024 dem I suggest you select bilinear as the conversion this will minimise the 'steps', in my test case they appeared as shadows less than 0.2 m high. I am working on a new tutorial for the Dems using Google Earth/QGIS to extract the dem from a SRTM/Lidar image and crop (to chosen area) and export it to a 2048x2048 16bit png which will be ready in due course.
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Updated Spline, CSV, Height, Paint, Place, Scripts
WrinkleysRule replied to WrinkleysRule's topic in Mapping
PATIENCE IS A VIRTUE -
Updated Spline, CSV, Height, Paint, Place, Scripts
dome23_svw replied to WrinkleysRule's topic in Mapping
are they working in FS25 also for you?