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I read through the article. Thanks for the info it was pretty helpful, but it doesn't solve my query regarding the crop density and row farming. Can you help?
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Here is an article in the UK Farmers Weekly on maize it gives the row distance and seed drilling distance that maize is normally planted. https://www.fwi.co.uk/livestock/step-step-guide-planting-maize
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Hello, I'm trying to figure out if I can adjust rows and columns with different values through xml. I'm particularly working on maize crop for a custom map. I tried manipulating values inside maize.xml from the main game folder but as soon as I change the values in numBlocksPerUnit it changes the spacing between crops equally. I want wider columns and denser rows as per the actual farm. I also tried inserting a separate script for rowSpacing and columnSpacing but it would not reflect in the game. After lot of research on maize/corn crop and how it is planted in the real world, I feel the farming simulator is planting in the wrong way with equal spacing. I also tried planting corn using the planter equipment, but the corn will be planted as per the values in the xml. Can anyone help me out here?
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I take it that you are not familiar with Blender in which case I suggest you look at a few youtube tutorials Here is one that just deals with adding materials https://www.youtube.com/watch?v=MIVTzZKlmjE For a better understanding then I suggest looking at the Blender tutorials at these two sites https://www.youtube.com/@grabbitt/videos https://www.youtube.com/user/AndrewPPrice
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Move what, the distance mesh or the map.dem itself
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How can i move it up elevation to match 10?
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As the distance mesh plays no part of the map.dem terrain and is just a straightforward mesh object (basically decoration) then the figures can be left as is. Bear in mind that GE does not allow any negative heights (such as -2.1 etc ) also if the map dems lowest height is less than say 10 you will not be able to effectively create rivers/ponds etc
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Hey guys Having a issue working out my heights on this dem as im trying to use your maths layout wrinkley to do my distance mesh but as I have a - included i'm not sure where or how to calculate it, here is the details i have from qgis, is this going to need any editing or?
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Issa started following FS22 Impress 185 Wr BD and FS22 Fermenter Pack BD
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bdbssb started following R4045 Sprayer - Mod - Command Arm - ISSUE
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Sorry just saw your message. When you say you imported/exported the file to/from blender there is a bit to this process. Not sure how familiar you are to fs22 modding. Is it possible you can join my discord so I can have a quicker access to dms? If the giants editor crashes there could be many reasons. One is if skinning is used on the model and things are moved. Here’s my discord invite. https://discord.gg/kr3RJHx9
- 1 reply
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- modding
- farm simulator
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You’re certain you have the correct trailer?
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ok found an issue with the jorans map the output for the fattening rabbits and chickens dont work...can not load them
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Just tried downloaded without any problem, ensure that you are logged into the site before attempting to get any downloads, I'm guilty of that sometimes.
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NIce work mate! I cant seem to download the items.zip Grats Aagaard!
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ok I see thanks for that. I have tried another hedge with deco bushes but it was just one bush and I told it to do random sizes and rotation which doesn't look to bad
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Create Field Dimensions and Farmland Tutorial
WrinkleysRule replied to WrinkleysRule's topic in Mapping
When using the default bushes it is necessary to cretae a seperate TG group for each individual bus state (small/Large etc) as shown in the below image this will allow the LOD change to work so helping perfomance The image belows a hedge created using all four decoBush states with the Spline placement script set up as follows Set Object Distance -- 2 Random 'Y' Rotation -- Selected Random Order Selected Note: When using the Random Order you may get gaps where a small hedge (which is less than 2m wide) is placed next to another small hedge. -
Yes that's the sort of thing I want. Is that done with the main base game bushes, or is it from giants editor and is it done by making a section up and and saving it as an i3d. Oh and I got rid of the white stuff in the chaff I didn't have straw chopped in the spray type ticked
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Create Field Dimensions and Farmland Tutorial
WrinkleysRule replied to WrinkleysRule's topic in Mapping
Here's an example of using the default bushes in varying sizes/rotation/random object placement, placed with the spline placement script, experiment with the placement script settings to get the result you want. -
Create Field Dimensions and Farmland Tutorial
WrinkleysRule replied to WrinkleysRule's topic in Mapping
Glad you finally got it sorted, ground texture wise it looks like you have inadvertently added lime to the terrain detail ground texture, make sure you only have the Set Foliage Layer and Ground Type selected and all the the other settings blank. Hedges they were the default hedges, if you want alternative hedges then have a look at other maps FS22_Maypole Farm is one to look at. You could ceate your own hedge simply by importing the decoBush i3d from Farming Simulator 2022--data-- foliage - decoBush and mix and match the hedge sizes/types in the Objects To Place TG with a Set Object distance, couls also add a pagodsa dogwood tree into the mix. -
Just to let you know that you were right, nothing wrong with the script just the idiot using it. I found out that it was to do with the fact that I had painted the tip collisions instead of removing them from the map. And no errors after I re done the installation path. Everything seems to be working now but when I deselect swath dropping I get the chaff coming out but also it leaves it looking like it has been limed or it has snow on it see the picture below. The 4m hedge you put in, which one was it from the base game because the one I got b4m looks more like the tidy hedge in your picture and I want it to look a bit more untidy.
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Create Field Dimensions and Farmland Tutorial
WrinkleysRule replied to WrinkleysRule's topic in Mapping
I don't use steam so not sure on the filepath but looking at your log it appears that the script has not found the BARLEY foliage either but with no error shown for BARLEY The entry for BARLEY should show the following BARLEY Foliage State ; 0 , Remove , 1. invisible , 2. green small , 3. green small 2 , 4. green middle , 5. green big , 6. green big 2 , 7. harvest ready , 8. dead , 9. harvested , which seems to point to a filepath problem so check the filepath to the data/foliage folder The foliage in the Set Foliage Layer dropdown is taken directly from the i3d file so does all the default foliage appear in the dropdown ? Having done a quick google search for the correct path when using steam I found this topic https://gdn.giants-software.com/thread.php?categoryId=4&threadId=7351 and in the last post it shows the steam path as "C:\Program Files (86)\Steam\steamapps\Farming Simulator 22\common\" A quick way to double check that this is correct is in GE --File --Preferences and check the Game Installation --Installation Path this entry then can be copy/pasted to the gInst variable in the script replacing the existing one, not forgetting the quotes. -
Hi sorry to be a pain again I have given it another go from scratch like you said and everything worked fine until I tried to paint the ground foliage, But because your instructions said to have the console open when I opened the paint ground foliage panel all the errors came up like this BARLEY Foliage State ; 0 , Remove , Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2022/data/foliage/maize/maize.xml'. Warning (script): Unknown entity id 0 for 'object' in method 'getXMLString'. LUA call stack: =C:/Users/Pete/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/Paint Field Ground Foliage Panel.lua (161) : getXMLString But you can still paint the ground so everything looked good which is probably where I am going wrong in the script editor I put this local gInst = "C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 2022/" do I need something after this like data/maps
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Create Field Dimensions and Farmland Tutorial
WrinkleysRule replied to WrinkleysRule's topic in Mapping
I have updated the main tutorial to include the Text only version so all zip files can be downloaded from there.