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Latest Activity
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4
Terrain Decal Issue
I know its very confusing. I aways thought that 8km x 8km was a 16x, and never have really had issues with using 8192x8192 data files. This new map has the most accurate to real life dem I could get, but it had to be done as a 4097x4097 because that's the highest the program I was using to make the dem would go. So I am using a UPP of 2 to get to the 8kmx8km size. I changed all the files, and nothing happened. But then I found the the bump depth on the road had a value of one, so I changed it to 0 and that worked! Not sure if it was the file sizes or if it was the bump depth the whole time (although I'm almost positive I had adjusted that before and nothing happened). It was probably both that were causing the issue, but its all working now. Thanks for the help! -
4
Terrain Decal Issue
By not having collisions assigned to objects vehicles/players will be able to drive/walk/fall through all other objects buildings/gates etc The texture issue is caused by having the wrong texture/gdm/grle size for the map, The following is a list of the grle/gdm sizes required for each map size, (dem sizes are the size after saving in map GE) Normal 2k x2k map size 1. densityMap_fruits: 4096x4096 2. densityMap_ground: 4096x4096 3. densityMap_height: 4096x4096 4. densityMap_stones: 4096x4096 5. densityMap_weed: 4096x4096 6. infoLayer_farmland: 1024x1024 7. infoLayer_indoorMask: 4096x4096 8. infoLayer_navigationCollision: 2048x2048 9. infoLayer_placementCollisionGenerated: 1024x1024 10. infoLayer_tipCollision: 4096x4096 11. infoLayer_tipCollisionGenerated: 4096x4096 12. map_dem: 2049x2049 4kx4k map size 1. densityMap_fruits: 8192x8192 2. densityMap_ground: 8192x8192 3. densityMap_height: 8192x8192 4. densityMap_stones: 8192x8192 5. densityMap_weed: 8192x8192 6. infoLayer_farmland: 2048x2048 7. infoLayer_indoorMask: 8192x8192 8. infoLayer_navigationCollision: 4096x4096 9. infoLayer_placementCollisionGenerated: 2048x2048 10. infoLayer_tipCollision: 8192x8192 11. infoLayer_tipCollisionGenerated: 8192x8192 12. map_dem: 4097x4097 weight files 4096 x 4096 16kx16k map size 1. densityMap_fruits: 16384x16384 2. densityMap_ground: 16384x16384 3. densityMap_height: 16384x16384 4. densityMap_stones: 16384x16384 5. densityMap_weed: 16384x16384 6. infoLayer_farmland: 4096x4096 7. infoLayer_indoorMask: 16384x16384 8. infoLayer_navigationCollision: 8192x8192 9. infoLayer_placementCollisionGenerated: 4096x4096 10. infoLayer_tipCollision: 16384x16384 11. infoLayer_tipCollisionGenerated: 16384x16384 12. map_dem:8193x8193 weight files 8192x8192 There is a lot of confusion over map sizes it all depends on how you refer to them if by the number of times anormal 2k x2k (4 square kilometers), 4kx4k (16 square kilometres) Looking at a 16kx16k map then total area =256 sqK therefore the number of times a basic 2kx2k map will fit into that area is 64 times so in effect that is an 8kx8k map. -
4
Terrain Decal Issue
Thanks for the advice! And the terrain deformation that reacts to vehicles driving over the terrain has similar texture stretching and pixelation issues only on this map. I thought it could be due to having the wrong file size for one of my data files, but they all look correct to me (8192x8192 for my map which is on a 8km x 8km dem). I've haven't had issues with using OneDrive with GE or the game yet (fortunately), but I know it causes issues with pretty much everything. I just haven't looked into disabling it in a while, it did not go well when I tried a couple years ago lol. The mesh cooking warning appears anytime I apply a collision to an object regardless of what it is, but it never has any negative effects - at least none that I can tell. I could see if the non indexed triangles could potentially be causing issues, but it does this even without that error, and those are the only two warnings/errors on the log. There are no shaders on the object either. I was thinking of just trying a new base map file, but I really want to figure this out. -
4
Terrain Decal Issue
Two things spring to mind, first is the Error shown in your log (Warning i3d contains non indexed triangles, Warning Mesh Cooking BackRoad_Used_031 and possibly several others which cannot be seen on your image) that points to incorrectly created (I presume road) meshes, second is the use of One Drive its not recommended for either GE or for the Main Game as can lead to problems. Another point as there is no shader details shown in the image what shader settings have you set. I don't uderstand what you mean by the above statement, are you saying that you are having problems with deforming the terrain in GE ?? -
4
Terrain Decal Issue
Hello, Does anyone know what is causing this in the image below? A similar thing happens with the terrain deformation when driving around in game on this map. Thanks!
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