deadlydu Posted January 6 Posted January 6 Hello, I have this purple layer over (almost) the whole map, didn't have it before and I don't know where it comes from. I have imported a few things from another map but deleted those things again. I don't know if there is a connection, but when I try to use the "Fence Power Placement 25" is doesn't generate anything, also no error messages in the console windows. See image. I tried putting the spline in the green part of the map, without success.
WrinkleysRule Posted January 6 Posted January 6 The purple layer problem has been mentioned and reported several times on the main forum.giants-software.comYou could try and adjust the Profile settings in GE -View - Profile, I have found by switching Settings can sometimes remove it temporarily but it will come back the next time you open GE. Regarding the Fence Placement script this has nothing to do with the purple layer. You appear to be using the script incorrectly, the fencePLacement transform must be selected when running the script otherwise it will not work, also when you first execute the script a set of transform groups are created these must be used, if however you close the script and execute it again you MUST use the new transform Groups that are generated if you try to use the first set created the script will not work.
deadlydu Posted January 6 Author Posted January 6 Ok, thankfully the purple layer is no issue. I did indeed follow all the instructions also a youtube tutorial, and did everything how it should been done, I have learned from my previous mistake with the spline. I have the fencePLacement transform selected and when I click on "Create" nothing happens. No error message, nothing. (see image 1). note: before clicking "Create" I made a save after that no messages/errors. Before this issue, I created the railway without any problems (you told me how to place objects on a spline and it worked great), so I tried to create another railway just to test if that works, and that also doesn't work anymore. It says it placed the objects total -1. (see image 2).
WrinkleysRule Posted January 6 Posted January 6 No problems with the FencePower placement script my end however I have noticed that you haven't set up your wire_FenceNode correctly the node/mesh should only be one mesh and not be part of any other Transform Group Also it is worth noting that once the script is executed and the TG's are created if the script is closed and then re executed another set of TG's will be created these MUST be used otherwise the script will not work. As to the spline placement problem it appears from the Number of Objects Placed value that it seems tobenot recognising the spline and placing is -1 I suggest you close the script and re execute it and try again, the Place Objects button should only have a blue colour when the script is running. Another point why do you keep saving the map ???, you have several onSave messages in the console there is no need to keep saving the map everytime you do something unless you have poor computer specifications. Scroll the consol list to check for error messages, if in doubt check the editor log in C:\Your Computer name\ccrjs\AppData\Local\GIANTS Editor 64bit 10.0.3 folder. Further check using the spline placement to place a bush at the base of the poles.
deadlydu Posted January 6 Author Posted January 6 Thank you for the comeback and information, I will answer per question otherwise we won't know what is what anymore. "I have noticed that you haven't set up your wire_FenceNode correctly the node/mesh should only be one mesh and not be part of any other Transform Group" The map structure we see is generated by the script, only thing I have done is place the 70m cable into "wire_fencenode" and the pole object into "postObject". The spline is placed into "fencePlacement". Then I select "fencePlacement" and excute the script, this workflow is simular to the "spline placement panel" which used to work when I made the railway but that also stopped working. I followed this tutorial for the powerlines: https://www.youtube.com/watch?v=CYpdzTNfgxI&t=2s and did exactly what the guy is doing, he also uses GE10 and the lastest/one of the lastest script updates. "Also it is worth noting that once the script is executed and the TG's are created if the script is closed and then re executed another set of TG's will be created these MUST be used otherwise the script will not work." Yes, I knew that, thanks for mentioning anyways. "As to the spline placement problem it appears from the Number of Objects Placed value that it seems tobenot recognising the spline and placing is -1 I suggest you close the script and re execute it and try again, the Place Objects button should only have a blue colour when the script is running." Yes, tried that a few times, with new splines, new execution of scripts etc. with no success. The button appears blue as my mouse was hovering over it while I took a screenshot. "Another point why do you keep saving the map ???, you have several onSave messages in the console there is no need to keep saving the map everytime you do something unless you have poor computer specifications." I don't have poor specs, idk how multiple saves would benefit me with poor specs anyway? When I hit the save button or use ctrl + s it spits out "onSave" 3 times 🙂 interesting you don't have that, do you use GE 10.3 or an older version? "Scroll the consol list to check for error messages, if in doubt check the editor log in C:\Your Computer name\ccrjs\AppData\Local\GIANTS Editor 64bit 10.0.3 folder." Did scroll through it, nothing to see besides previous messages which have nothing to do with the script being executed, I will check the editor log to see if anything pops up. Will keep trying idk what else to do 😄 is GE the only software in which we can work on these maps or are there others too?
WrinkleysRule Posted January 6 Posted January 6 Quote I have done is place the 70m cable into "wire_fencenode" and the pole object into "postObject" The 70 m cable transform group shows that there is another child( chidren of the mesh) check my wire_fence nodes for correct mesh Please post a picture of the fencePowerObjects transform showing all the children of all the transform groups especially the 70m and simplePole02 meshes. Regarding tutorials I suggest you follow the one on this site as I don't recomend using third party tutorials as they sometimes miss points or add points that are wrong in the case of the tutorial mentioned he adds a transform group to the wire which is wrong. GE is the only software that can directly be used to create maps there are others but in the end they all have to have their work/creation inputted into GE. As you can see I have no problems in using either of the scripts so the problem appears to be at your end one other thing to try is to close GE and re-open as I have noticed with this version scripts tend to hang after a while and the Re-int Script Enviroment icon doesn't seem to do anything. As I suggest in all the tutorials, try and test/experiment with the scripts on a blank map before using on a map that is being created to get used to them and see what can/cannot be done. Given that you have had scaling problems with splines before double check that any splines you have created DO NOT have any Rotation/Scale if they do then Freeze Transform Rotation and Scale (NOT Translate)
deadlydu Posted January 6 Author Posted January 6 I just tested it on another map and it works, but when I do exactly the same on my map it doesn't. (see image). I know you say it shouldn't be done this way as in the youtube tutorial but it seem to work. I would like to try your method but then I need the powerlines you have, can I download them somewhere? I would love to know what I messed up on my own map because I really liked how far I got and the way it began to look. Also the log files show no additional info
WrinkleysRule Posted January 6 Posted January 6 The power poles I used are from the FS22_PowerTelegraphPackBB_prefab https://www.farming-simulator.com/mod.php?mod_id=248932&title=fs2022 It will work sometimes with a extra transforms in the wire mesh but there are times when the wire with the extra tg child will appear in the wrong place. I have tried placing a bird(s) along the wire by just adding them to the wire_FenceNode but that had the same problem sometimes with them upside down. If you use a blank transform seperately in the wire_fenceNode it will simulate a missing wire. As to the problems with your map you could first try deleting the shader cache in the C:\User\Your Computer Name\AppData\Local\GIANTS Editor 64bit 10.0.3 folder and re opening the map in GE. Make sure you have any scripts in the C:\Users\Your Computer Name\AppData\Local\GIANTS Editor 64bit 10.0.3\scripts folder not in any of the C:/ Program File folders Failing that if you create/Use a new map you can copy/import most of the stuff from one map to another including data files such as dem and weight files grle/gdms etc providing you use the same base map of course (Alp/FR/US) Finally if you have access to Google drive etc upload the map to that and send me the link via Personal Message and I will take a look at it to see what is going on.
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