Mapping
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This plugin is for Blender version 3.0.0 and above. It allows the SplineCSV data created in the Spline CSV Creator script to be directly imported into Blender instead of having to use an earlier version of Blender and exporting/importing as an obj. NOTE: The latest version of the CSV script (available here https://farmerboysmodding.com/index.php?/topic/2495-fs-25-updated-scripts/ ) creates an .obj file of the spline in the CSVdata folder that can be directly imported into Blender without the need for any CSV conversion Installation Download the spline_csv_importer.zip file at the bottom of this topic. Open Blender (3.0.0 and above) …
Last reply by WrinkleysRule, -
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- 7 replies
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Create Duplicate Offset Splines This is an updated version of an original script by TracMax all I have done is added a simple panel UI and allowed the creation of a new folder (parallelSplines) in the same place as the map.i3d for the newly created i3d and txt files. As always copyright remains with the originator. One use of the script is when creating roads/lanes etc as it creates a new spline at the chosen distance parallel to the original so making it easy to add fences/power lines etc aligned to the roadway/lane and also for traffic/pedestrian splines The updated FS25 version of this script is available here -- https://farmerboysmodding.…
Last reply by WrinkleysRule, -
- 3 followers
- 59 replies
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Create Field Dimensions and Farmlands Tutorial This tutorial will endeavour to show you how to create field dimensions, paint the farmland area (InfoLayer_farmlands.grle) and automatically add the relevant farmland entries in the farmland.xml together with painting your chosen Ground Type (i.e Plowed,Cultivated etc) and painting foliage at a chosen growing state on the chosen field using custom scripts. For clarity the abbreviation TG will be used to denote a Transform Group throughout this tutorial. I would like to thank Modelleicher for allowing me to use and giving permission to slightly modify the following scripts in this tutorial in order t…
Last reply by pjshiner, -
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This tutorial will show how to create fields with/without islands using the Field-Island Splines script in conjunction with the GE Field Toolkit (Scripts –Shared Scripts– Map – Farmland Fields – Field Toolkit). Download the Field-Island Splines zip file (found at the bottom of this tutorial) and unzip, place the script in the following folder Download the Field-Island Splines zip file (found at the bottom of this tutorial) and unzip, place the script in the following folder C:/Users/******/AppData/Local/GIANTS Editor 64bit 10.0.4/scripts (replacing ****** with your computer name) Field-Island Splines script This script is …
Last reply by Revelation215, -
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- 16 replies
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With the advent of FS22 and its new texture regime I thought I would post this as a way of creating all the necessary image textures from a diffuse image (Height, Normal, Metallic, Smoothness, Edge, AO and Specular) that will (maybe) be required. For this I am using a FREE texture programme called Materialize available here http://boundingboxsoftware.com/materialize/ The programm allows the creation of PBR (Physically Based Rendering) POM (Paralax Occlusion Map) and Seamless texture's from a suitable image and has many editing functions so many in fact that I have put a couple of youtube links at the end should you wish to learn more about the programme, there are …
Last reply by Farm-Sim_brisco, -
- 2 replies
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DEM Creation using QGIS Tutorial For this tutorial you will need the following programmes and items Google Earth Pro --- https://www.google.com/earth/about/versions/#earth-pro QGIS --- https://qgis.org/download/ Overlay.zip --- Attached at the end of this tutorial Download Google Earth Pro and QGIS (may take a while as QGIS is approx 1.2Gb) Unzip the Overlay.zip and place the Overlay folder into you map root folder Create Farm Marker This section details how to create a marker that outlines your proposed farm area for use in QGIS and is basically the same as first part of the previous t…
Last reply by WrinkleysRule, -
- 4 followers
- 112 replies
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Also refer to the following tutorial using QGIS https://farmerboysmodding.com/index.php?/topic/2503-dem-creation-using-qgis-tutorial/ The aim of this tutorial is to create a 2k x 2k map with a 2k Border based on a 30m SRTM downloaded from opendem.info using a blank map based on the Ravenport (mapUS) . It requires a working knowledge of Google Earth, Giants Editor, Image Editors and Blender First a list of things that are required, Google Earth Image editor (Photoshop, Gimp etc) --- Paint.net not recommended as it doesn't appear to save in 8bit greyscale format only index colour Giants Editor Giants DEM Converter (modified version conta…
Last reply by WrinkleysRule, -
- 1 follower
- 7 replies
- 3.6k views
All of my trees can no longer be seen on my GE map. If the parent is selected it highlights all of them and you can see where they should be, however they are not showing. Note: visibility is on
Last reply by bdbssb, -
- 15 replies
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NOTE: An updated version of the Spline CSV Creator Panels script is available here https://farmerboysmodding.com/index.php?/topic/2471-spline-csv-creator-panel-updated/ This new version creates a spline.obj file from the newly created spline for direct import into Blender without the need to convert from a .csv file This spline.obj will still need converting to a curve in Blender to create roads etc. There are two parts to this tutorial, the first part deals with creating a 2D spline in Giants Editor and using the Spline CSV Creator scripts to create a new spline aligned to the terrain with more cv's at a chosen set distance along it.…
Last reply by WrinkleysRule, -
- 1 reply
- 1.4k views
I've been mucking around redoing some of the foliage on my map, and using this script. I'm noticing an odd thing, that the foliage I'm getting is "shifted" or offset to where I'm actually painting by what appears to be a single pixel. This is the masked area, I run the script and it puts grass here You can see on the left that it appears to be outside the masked area, but on the right edge it seems to have respected it better. Now If I then run a different "creator" to remove the foliage from the areas covered by the indoor mask, you'll see it's shifted even more. Before After You can see that none of the grass on the bottom l…
Last reply by WrinkleysRule, -
- 2 replies
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Hello, I installed the new foliage script as directed, I ran it in GE and it worked twice, but now im getting this error.. I have checked filepaths and all are correct...my file id#is 2410000 but I noticed that when I paint a layer and save, when I execute the script it changed the file id back to "241" I have searched the forum and I have found nothing about other thansomeone said " file definitely not correct in GE" Could someone please help or expound on this issue? Or how you may have fixed it yourself? Thank you. Error: C:/Users/bizku/AppDa…
Last reply by OldIronAdddicts, -
- 4 followers
- 93 replies
- 76.3k views
I have now updated the following scripts for FS25 (zip file containing all scripts listed available at the bottom of this post) To avoid confusion all future Updates to any of the scripts will require the complete FS 25 Script Versions.zip to be downloaded Fence Power Placement --Updated 07/01/2025 Stay Upright Option removed fence/poles now automatically placed upright --15/06/25 Problem with upright position and placement when spline has a tight curve solved. Paint Foliage by Spline Panel Spline CSV Creator Panel - Updated 15/06/25 see changelog below Spline Height Panel Spline Paint Panel --- Updated 20/01/2025 Random value pro…
Last reply by brandon89, -
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- 7 replies
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FS25 Import Placeables This is an updated version of the FS22 script which allowed the import into a map of all the placeable items in the placeables.xml (placeables.xml can be from a save game or another map) Original available here https://farmerboysmodding.com/index.php?/topic/2480-import-placeables/ With the changes made to placeables in FS25 the script will only import placeables that are not already in the map i.e. those who have not been preplaced using the placeables.xml <placeable isPreplaced="true" , any subsequent changes made to position/user attribute etc will still have to entered manually in the placeables.xml or by the Plac…
Last reply by Mister Laptop, -
- 1 follower
- 10 replies
- 8k views
FS25 Spline Modifier Script (Updated) This script allows for the creation of several types of duplicate modified spline’s from a single or multiple splines It will also reverse the direction of the duplicate spline(s) align them to the terrain and join several splines together to form one new spline depending on the option(s) selected. Whilst individual splines can be selected and converted, if multiple splines are selected they must all be in the same direction starting from the first splines ‘S’ cv, this is also a prerequisite when joining splines using the Combine Splines option. Installation Unzip the FS25_splineModifier_Updated.zip (av…
Last reply by WrinkleysRule, -
- 0 replies
- 855 views
To clear up a misunderstanding ; None of the current User Attribute or Spline Panel script versions of any of the published scripts will work with GE 8.2.2 However I have now modified some of these scripts to work with GE 8.2.2 these are available in the 8.2.2 scripts.zip at thebottom of this topic. Instructions for use are in the scripts themselves also a READ ME file has been added containing further information A brief explanation of why the latest User Attribute/ Spline Panel scripts don't work with the older versions of GE. GE uses a cut down version of LUA which only allows certain variables/commands to be used in any scripts created…
Last reply by WrinkleysRule, -
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- 4 replies
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The past Year I have been teaching myself Houdini, which I thought would be the ultimate "do it all" tool for maps. 🙂 With the toolkit I've made I can create roads which will adapt to and adjust the heightmap (including AI and traffic splines) create railway tracks which will adapt to and adjust the heightmap, and create the required spline for the train system create road barriers create cascading rivers with flowmaps create field dimensions which at the same time will smooth the rough terrain beneath, and export helper objects to create all the field dimensions in one click in GE texture the map using different selectors such …
Last reply by HaVoK, -
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- 0 replies
- 497 views
So i generated a map with maps4FS But the masks for fields is broken or just did not make fields is there something i can to do tell it to place them or no ?
Last reply by farmmer224213421, -
- 1 reply
- 909 views
How do i go about changing the rotation? (new placement spline script)
Last reply by WrinkleysRule, -
- 2 replies
- 882 views
I tried opening a new mod from game, made edits and changes to the default map. Converted back to .zip format and added to mods folder. My map won't show at all. The same thing I do for other maps they'll quickly show up in the map options menu in game. Please help or I'll break my PC 😕
Last reply by nshl09, -
- 17 replies
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Can you make a script allow me to paint anything under my roads as an object? like if I layout a plane! and under its paint it! Let me know aka it's like a spline but it's an object instand @WrinkleysRule
Last reply by WrinkleysRule, -
- 1 follower
- 3 replies
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Thanks to some sterling work behind the scenes by the Administrators it appears the log in problem I was experiencing is now solved so 'normal service' is resumed.
Last reply by bdbssb, -
- 3 replies
- 959 views
I really don't want to have to do the indoor mask by hand as I find the painting tools in GE tedious to say the least. I have written a script which will take a start, width and height parameter from transform groups in the same way as you'd define them for a single placeable, and paint the area for you. Just set the TG's in the corners of buildings you want to be excluded from the snow fall. This works create for buildings/objects that are square, but won't work for roads or different shaped buildings particularly easily. However, I see there's a script shipped with the GE which creates a mask for you, using raycasts to find the objects and so on. However, if I run …
Last reply by WrinkleysRule, -
- 2 replies
- 992 views
Hi guys, my name is Wilson and I'm new in this community, I need help. I started a map and today I was editing it and the exact same moment I clicked to save the game the power went off and my PC turned off without completing the saving, when I rebooted it the map don't open anymore, it opens the Giants Editor and right after that closes, the only backup I have is old, I have made a lot of changes, is there any way to recover the previous save? Thank you.
Last reply by Flywilson, -
- 2 replies
- 2.2k views
Has anyone come across a large map script for GE10...or know how to update the one for GE9? This is the script i was using on editor 9...... setAudioCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16); setLightCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16); setShapeCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 64); When trying to run this in GE10...I get errors listed below. Warning (script): Function 'setAudioCullingWorldProperties' called with invalid number of arguments. 7 instead of 9. Script error in setAudioCullingWorldProperties: Function 'setAudioCullingWorldProperties' called with …
Last reply by administrator, -
- 12 replies
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After testing all the scripts it seems that they all still work with the new editor. However there is a new GUI set up for scripts in Giants Editor (user attributes no longer used for variables) so I will be updating all the scripts to use this new system along with some slight coding changes for better perfomance, You can check out the new GUI system by selecting Scripts --Terrain --Painy Terrain By Spline also the Giants Editor version of the Set Terrain Height by Spline now has a smoothing option. The new editor itself seems to be a lot better regarding terrain/ foliage painting with more masking options and less jagged edges. IMPORTANT: Make s…
Last reply by WrinkleysRule,