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how to get correct rotation?


Cmodz

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  • Wrinkley

From the tutorial  - - https://farmerboysmodding.com/index.php?/topic/2414-terrain-height-paint-terrain-and-spline-placement-scripts-tutorials/

 

With this script objects can be placed at various fixed, preset distances,  random distances  and locations away  from or along the spline depending on settings in the script.

The objects will be placed at terrain height along the spline (using their individual point of origin location) from the 'S' cv to the ‘E’ cv and aligned to the to the spline along their "Z" axis (unless random location selected).

e.g.  if you have a hedge that is 4m long and 1m wide ensure the longest section (4m)is  aligned to the 'Z' axis otherwise  rotate it in GE until is aligned along the 'Z' axis and freeze transform rotation also ensure that the point of origin (where the gizmo shows when object is selected) is at the correct point

For best results, open any objects  you intend to place in GE and adjust axis and  origin accordingly, when done , freeze transform all scale/rotation settings  (DO NOT freeze transform translations unless point of origin is relocated) on all the relevant objects.

This also applies to any transform groups containing objects that required to be placed using the transform group itself, select the transform group and Edit—Freeze Transformation—Transformation, Rotation and scale

 

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