Dickieboy Posted November 24, 2023 Posted November 24, 2023 I've been mucking around redoing some of the foliage on my map, and using this script. I'm noticing an odd thing, that the foliage I'm getting is "shifted" or offset to where I'm actually painting by what appears to be a single pixel. This is the masked area, I run the script and it puts grass here You can see on the left that it appears to be outside the masked area, but on the right edge it seems to have respected it better. Now If I then run a different "creator" to remove the foliage from the areas covered by the indoor mask, you'll see it's shifted even more. Before After You can see that none of the grass on the bottom left has been removed (where I'd have expected it to be, but the top right edge has been removed outside of the masked area. Any ideas?
WrinkleysRule Posted November 24, 2023 Posted November 24, 2023 Could just be the way that the foliage is painted by giants Editor, like the texture paint it never paints exactly where you want it. The only other suggestion is to ask on the creators forum https://ls-modcompany.com/forum/thread/9448-fs22-ge-script-foliagecreator/
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now