administrator Posted December 14, 2024 Posted December 14, 2024 Can you make a script allow me to paint anything under my roads as an object? like if I layout a plane! and under its paint it! Let me know aka it's like a spline but it's an object instand @WrinkleysRule
WrinkleysRule Posted December 15, 2024 Posted December 15, 2024 @administrator Not to sure what you mean by 'paint anything under my roads as an object' as you could use the the same spline for the road and to paint/place objects under it. Bear in mind objects cannot be placed under the terrain with the scripts but can be placed level (or close to) with it if the objects point of origin is moved closer to the top of it.
administrator Posted December 15, 2024 Author Posted December 15, 2024 i want to section the object and hit paint ? it will paint it under the object just like spline
WrinkleysRule Posted December 15, 2024 Posted December 15, 2024 @administrator I think I understand now you want to select a mesh object, like a road and use the road mesh size to paint the terrain underneath a corresponding length/width. Basically using the road mesh as a brush. Don't know if that can be easily done but will have a think and see what can/can't be done.
administrator Posted December 15, 2024 Author Posted December 15, 2024 100% yes Please If u can do that!
WrinkleysRule Posted December 15, 2024 Posted December 15, 2024 Ok I will have a look though I think it will be awkward given the size/shape and complexity of some road neshes. You do realise you can use any spline to paint the terrain including traffic/AI/pedestrian splines, even the Ship Mover ones
administrator Posted December 16, 2024 Author Posted December 16, 2024 yea i know but i think if this can be done it will help alot of people spline are a pain!
WrinkleysRule Posted December 16, 2024 Posted December 16, 2024 Spline's may be a pain but you will still have to use them if you want to easily flatten the terrain for roads or create traffic/pedestrian/AI/Railway routes Given the way roads are now created in FS 25, for example open a blank map in GE, create a plane adjust the height so it is above the terrain (approx 5m) add a texture to the plane and in the shapes tab select Terrain Decal the texture will be applied to the terrain contours. It may be possible to use this method to paint the terrain but until details/lua of how its done are released/ worked out the only way I can think of doing it would be to create parallelograms of the road meshes which would not be ideal.
jdunn1019 Posted December 22, 2024 Posted December 22, 2024 i got a question how about splineSurface in GE can u use that instead of Spline? Just a idea? @WrinkleysRule
WrinkleysRule Posted December 22, 2024 Posted December 22, 2024 When I can find out a bit more information on its use, as usual there is no information on what it can be used for. You can adjust it by moving the various points but if you try to use the inbuilt Paint Terrain by spline script (Scripts - Shared Scripts- Map -Terrain) you get a 'Error: No Splines Selected'
WrinkleysRule Posted December 23, 2024 Posted December 23, 2024 @jdunn1019 With regard to the splineSurface 'mesh' if you apply a texture to it and adjust it to any shape you want by selecting and dragging the points then in the shape tab select terrainDecal you will get the texture and shape applied to the terrain following the terrain contour, downside is the texture will be stretched. Select Insert to create more points, Delete to remove, holding shift whilst selecting points allows you to move all the selected points in the x,z direction you chose. So I suppose it could be used for creating defined paths/roads I dare say others will have different methods/uses of it, it would be nice to have a bit more definite information from Giants regarding these new features of GE. 1
Guest Posted January 2 Posted January 2 You can raycast a mask from existing objects in your scene and fill that mask with a specific texture with the Procedural Placement Tools.
WrinkleysRule Posted January 2 Posted January 2 Some further information on this method would be appreciated as information on the Procedural Placement Tools is severely lacking. (as is most of the info regarding Giants Editor)
WrinkleysRule Posted January 2 Posted January 2 Thank you very, very much for your time and effort, its just what we were looking for, it is brilliant now we have a great grounding in Procedural Placement to work from using this example. I will now spend a couple of hours watching your full tutorial on youtube and look forward to any more FS25 tutorials you may have in the pipeline. 1
WrinkleysRule Posted January 4 Posted January 4 For those having problems creating new procedural scripts it may be necessary to start Giants Editor in Adminstrator mod ( Run as adminstrator) to allow the scripts to be created in the base game files. There doesn't seem to be a way of specifying a different directory for the custom scripts to avoid any accidental complications when changing base game files.
Guest Posted January 5 Posted January 5 I think I'm starting to understand why editing files in the games-folder is bad. Are there any file-integrity checks done by steam or the game itself for playing multiplayer?
WrinkleysRule Posted January 5 Posted January 5 I don't know about steam but as far as I'm aware the game in multiplayer only checks to see if each player has the required mods. There are some problems with multiplayer and certain effects i.e. any terrain deformation done on one map does not show an another players map same with tyre tracks and a few other things. The main giants software forum has several posts on multiplayer problems here is just one https://forum.giants-software.com/viewtopic.php?t=211504 Could any problems be linked to the .I64 files in the map folder ???
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