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Posted

@administrator

Not to sure what you mean by 'paint anything under my roads as an object' as you could use the the same spline for the road and to paint/place objects under it.

Bear in mind objects cannot be placed under the terrain with the scripts but can be placed level (or close to) with it if the objects point of origin is moved closer to the top of it.

Posted

@administrator

I think I understand now  you want to select a mesh object, like a road and use the road mesh size  to paint the terrain underneath a corresponding length/width.

Basically using the road mesh as a brush.

Don't know if that can be easily done but will have a think and see what can/can't be done.

Posted

Ok I will have a look though I  think it will be awkward given the size/shape and complexity of some road neshes.

You do realise you can use any spline to paint the terrain including traffic/AI/pedestrian splines, even the Ship Mover ones

Posted

Spline's may be a pain but you will still have to use them if you want to easily flatten the terrain for roads or create traffic/pedestrian/AI/Railway routes

Given the way roads are now created in FS 25, for example open a blank map in GE, create a plane adjust the height so it is above the terrain (approx 5m) add a texture to the plane and in the shapes tab select Terrain Decal the texture will be applied to the terrain contours.

It may be possible to use this method to paint the terrain but until details/lua of how its done  are released/ worked out the only way I can think of doing it would be to create parallelograms of the road meshes which would not be ideal.

 

Posted

When I can find out a bit more information on its use, as usual there is no information on what it can be used for.

You can adjust it by moving the various points but if you try to use the inbuilt Paint Terrain by spline script (Scripts - Shared Scripts- Map -Terrain) you get a 'Error: No Splines Selected'

Posted

@jdunn1019

With regard to the splineSurface 'mesh' if you apply a texture to it and  adjust it to any shape you want by selecting and dragging the points then in the shape tab select terrainDecal you will get the texture and shape applied to the terrain following the terrain contour, downside is the texture will be stretched.

Select Insert to create more points, Delete to remove, holding shift whilst selecting points allows you to move all the selected points in the x,z direction you chose.

So I suppose it could be used for creating defined paths/roads

I dare say others will have different methods/uses of it, it would be nice to have a bit more definite information from Giants regarding these new features of GE.

 

  • Thanks 1
  • 2 weeks later...
Posted

You can raycast a mask from existing objects in your scene and fill that mask with a specific texture with the Procedural Placement Tools. 

Posted

Some further information on this method would be appreciated as information on the Procedural Placement Tools is severely lacking. (as is most of the info regarding Giants Editor)

Posted

I created a tutorial video: 


image.thumb.png.f0852e26159048014c1db06ab05a4b14.png

Posted

Thank you very, very  much for your time and effort,  its just what we were looking for, it is brilliant  now we have a great grounding in Procedural Placement to work from using this example.

I will now spend a couple of hours watching your full tutorial on youtube and look forward to any more FS25 tutorials you may have in the pipeline.

 

 

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Posted

For those having problems creating new procedural scripts it may be necessary to start Giants Editor in Adminstrator mod ( Run as adminstrator) to allow the scripts to be created in the base game files.

There doesn't seem to be a way of specifying a different directory for the custom scripts to avoid any accidental complications when changing base game files.

Posted

I think I'm starting to understand why editing files in the games-folder is bad. 
Are there any file-integrity checks done by steam or the game itself for playing multiplayer?

Posted

I don't know about steam but as far as I'm aware the game in multiplayer only checks to see if each player has the required mods.

There are some problems with multiplayer and certain effects i.e. any terrain deformation done on one map does not show an another players map same with tyre tracks and a few other things.

The main giants software forum has several posts on multiplayer problems here is just one

https://forum.giants-software.com/viewtopic.php?t=211504

Could any problems be linked to the .I64 files in the map folder ???

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