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bdbssb

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Everything posted by bdbssb

  1. Are there any errors or warnings listed in the console in ge?
  2. That is new to me. I’ll see if I can find an answer.
  3. Have you checked your log for errors or warnings? I haven’t heard of this issue unless a person has a mod conflict.
  4. Sorry didn’t see this closed out. Did you find the bit settings? They are in ge in the collision mask.
  5. bdbssb

    in cab screen

    I think we discussed this in discord and you found the issue? It was an object in the i3d if i remember correctly.
  6. @WrinkleysRule huge thanks for the detailed help.
  7. Good point. Are the modifiers being applied while in object mode?
  8. Thanks to @WrinkleysRulefor the awesome tutorial. “Priceless”. As far as the modifiers go. It’s been a few days since I’ve been in blender however I’m pretty sure modifiers will disappear from the side panel once applied. Just giving feedback.
  9. Version 11.11.20.00

    44 downloads

    This is just a simple placeable under the decoration category. Place this mod to test your parking skills in a semi. You can do straight backing, an offset, or parallel park. If you knock the cones over you can pick them up and move them. If you want to reset them automatically simply sell the placeable and buy again, or save your game and start the game again. It is a large area so be prepared to have an open space.
  10. View File FS19 Parking Test Lot This is just a simple placeable under the decoration category. Place this mod to test your parking skills in a semi. You can do straight backing, an offset, or parallel park. If you knock the cones over you can pick them up and move them. If you want to reset them automatically simply sell the placeable and buy again, or save your game and start the game again. It is a large area so be prepared to have an open space. Submitter bdbssb Submitted 11/11/2020 Category FS19 Placeables CREDITS bdbssb  
    I know I helped with beast so I’m bias but this thing is a blast. Stumps are simply pooof. Drop machine in front of the tree, cut, then run the stump over. Quickly trees are chips and stumps are dust. Huge thanks to NC for taking on this challenge.
  11. Thanks for the testing and the feedback. Awesome to hear positive comments. It was as fun to work on as it is to use.
  12. If you’re too lazy to do the torque to HP math 😂
  13. I used this application for the neon sign on the placeable BGA on this sight.
  14. Shywizard shared the image below on where to place your uv to work correctly for static (emissive) lighting. Also be sure to use vertex paint in blender for the color you want to be emitted when the light is activated. If you don’t paint in vertex mode you will get an error when applying the static variable in the vehicle shader. Materials and color can be edited like typical udim settings in the shader as well. Below is an image explaining what the U,V stands for. Basically in blender U = X and V = Y.
  15. <hubs> <color0 useBaseColor="true" /> <color1 useBaseColor ="true" /> <color2 useBaseColor ="true" /> <hub linkNode="wheelFrontLeft" filename="$data/shared/wheels/hubs/hub_n18_1.xml" isLeft="true" scale="0.4 0.4 0.4" /> <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n18_1.xml" isLeft="false" scale="0.4 0.4 0.4" /> <hub linkNode="wheelBackLeft" filename="wheels/hub_n8_4Custom.xml" isLeft="true" scale="0.285 0.285 0.285" /> <hub linkNode="wheelBackRight" filename="wheels/hub_n8_4Custom.xml" isLeft="false" scale="0.285 0.285 0.285" /> </hubs>
  16. <hubs> <color0 useRimColor="true" /> <color1 useRimColor="true" /> <color2 useRimColor="true" /> <hub linkNode="wheelFrontLeft" filename="$data/shared/wheels/hubs/hub_n18_1.xml" isLeft="true" scale="0.4 0.4 0.4" /> <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n18_1.xml" isLeft="false" scale="0.4 0.4 0.4" /> <hub linkNode="wheelBackLeft" filename="wheels/hub_n8_4Custom.xml" isLeft="true" scale="0.285 0.285 0.285" /> <hub linkNode="wheelBackRight" filename="wheels/hub_n8_4Custom.xml" isLeft="false" scale="0.285 0.285 0.285" /> </hubs>
  17. Grabby La Toosh setting speed Set the "maxForwardSpeed" to the speed you want to achieve. Then with no load test if you can reach that speed. If not, then decrease the "minForwardGearRatio" number in small steps until you can reach that speed but no more. Doing this will cause you to loose pulling power. If you loose too much pulling power then increase the "torqueScale" until you have enough to get the job done but no more. You can use my Horsepower chart to determine how much HP you would have at that Torque setting, and finally place that "hp" number in the "hp" attribute. NEVER change the RPM value!, that will disrupt the "Torque Curve" values, and make the vehicle very jittery and inconsistent while accelerating and possibly very unusable if you go to far. The minRpm and maxRpm are tied to the range and graduated steps in the torque curve. Grabby La Toosh increase pulling power Search for "torqueScale", it will be contained in the "motorConfiguration" section in the main XML Increase the number in very small amounts at a time. increasing this number too far will cause very poor acceleration characteristics Grabby La Toosh Engine Setting Definitions minRpm = "1000" - the minimum RPM at which the vehicle is operating. If the value is too high the vehicle tends to get a racing start (spinning or shooting away) - this value depends on: density (total weight in the i3d file) and torque value at the rpm value. maxRpm = "2200" - here is the maximum RPM this value depends on: density (total weight in the i3d file) minRpm and maxRpm are closely tied to the torque curve and should never be changed unless you really know what you are doing! changing these otherwise can cause a jittery and unstable driving experience minForwardGearRatio = Determines the max forward speed - the lower the value the faster the vehicle drives at the same rpm and torque. maxForwardGearRatio = Determines the starting speed - If vehicle is starting out too slow you can decrease the maxForwardGearRatio. minBackwardGearRatio = Ratio of the reverse - the higher the value the faster the vehicle moves backwards hp="xxx" - This does NOT change anything! this is only used for Calculation, change this number to what you want it to be, then you have to do some math - "hp * 0.00434 = xx", that is what you set the tourqueScale to, to get that howsepower. maxForwardSpeed="xx" - This is the speed you are "Limited" to, raise the number to "allow" the machine to go faster, IF it has enough Torque to do so at X load brakeForce="xx.x" - Increase for more braking power lowBrakeForceScale="0.x" - Decrease for less engine breaking power, this is only when you are "coasting", this does not affect the brake pedal <motorConfiguration name="Name that appears in the Store" hp="305" price="0"> <motor torqueScale="1.29" minRpm="850" maxRpm="2200" maxForwardSpeed="63" maxBackwardSpeed="22" brakeForce="13.5" lowBrakeForceScale="0.22" > Do NOT Change > <torque normRpm="0.45" torque="0.9"/> Do NOT Change > <torque normRpm="0.5" torque="0.97"/> Do NOT Change > <torque normRpm="0.59" torque="1"/> Do NOT Change > <torque normRpm="0.72" torque="1"/> Do NOT Change > <torque normRpm="0.86" torque="0.88"/> Do NOT Change > <torque normRpm="1" torque="0.72"/> </motor> <transmission minForwardGearRatio="10.2" maxForwardGearRatio="250" minBackwardGearRatio="32" maxBackwardGearRatio="250" /> </motorConfiguration> How to figure out what torque=HP Torque=hp(.00434)
  18. So huge thanks to fscommando for starting this site to begin with. But the reason for this post is to make people aware of what a great asset a forum can be. Fc updated the site a bit last night to make it a bit easier to see the forum. It’s always been here, it has just been on be very bottom of the page. I will try to do better myself to keep on the subjects. Please feel free to start new topics as well. You don’t have to limit topics to mods via the link in the files. Hit the start new topic button and feel free to ask away. Thank to everyone on the site. Let’s keep the traffic up to keep the site alive.
  19. bdbssb

    Forum

    So huge thanks to fcommando for starting this site to begin with. But the reason for this post is to make people aware of what a great asset a forum can be. Fc updated the site a bit last night to make it a bit easier to see the forum. It’s always been here, it has just been on be very bottom of the page. I will try to do better myself to keep on the subjects. Please feel free to start new topics as well. You don’t have to limit topics to mods via the link in the files. Hit the start new topic button and feel free to ask away. Thank to everyone on the site. Let’s keep the traffic up to keep the site alive.
  20. Is this still an issue with the latest update?
  21. Not familiar with one.