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bdbssb

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Everything posted by bdbssb

  1. View File Silage Cheat BD Silage Cheat BD This silo is in the silo category. This silo will automatically convert grass, straw, chaff, and wood chips to silage. If you do not like cheating do not use this. Cost 50000 Capacity 50000000 Submitter bdbssb Submitted 12/13/2023 Category FS22 Placeables CREDITS BDBSSB  
  2. Version 13.12.23.01

    73 downloads

    Silage Cheat BD This silo is in the silo category. This silo will automatically convert grass, straw, chaff, and wood chips to silage. If you do not like cheating do not use this. Cost 50000 Capacity 50000000
  3. View File Vegetable Convert Pack BD Vegetable Convert Pack BD Currently this mod only works if you have the DLC Premium Expansion installed, if it is not installed you will not be able to pass the mod selection page. This pack includes 2 harvesters and multiple headers to harvest the new vegetable crops. The Krone X will harvest all original crops and vegetable crops as well. There is an included x disc when attached to the Krone X will harvest either new vegetable crops or crops you would usually use the head for. The Ropa Panther 2 will harvest sugar beet, potato, and new vegetables. There are 2 edited XL9 headers. One will harvest potato, the other will harvest vegetables. Capacity for both harvesters 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS BiG X 1180 Veg BD $200000 HP 1156 - Free 2000 - 5000 Pipe setup Staionary Left (works better for using auto drive) Auto aim Panther 2 Veg $125000 HP 700 - Free 2000 - $8000 Submitter bdbssb Submitted 12/09/2023 Category FS22 Harvesters CREDITS bdbssb  
  4. Version 09.12.23.01

    90 downloads

    Vegetable Convert Pack BD Currently this mod only works if you have the DLC Premium Expansion installed, if it is not installed you will not be able to pass the mod selection page. This pack includes 2 harvesters and multiple headers to harvest the new vegetable crops. The Krone X will harvest all original crops and vegetable crops as well. There is an included x disc when attached to the Krone X will harvest either new vegetable crops or crops you would usually use the head for. The Ropa Panther 2 will harvest sugar beet, potato, and new vegetables. There are 2 edited XL9 headers. One will harvest potato, the other will harvest vegetables. Capacity for both harvesters 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS BiG X 1180 Veg BD $200000 HP 1156 - Free 2000 - 5000 Pipe setup Staionary Left (works better for using auto drive) Auto aim Panther 2 Veg $125000 HP 700 - Free 2000 - $8000
  5. Per discussion on discord all files are linked in the map download. Just be sure to scroll down and read the full info.
  6. Yes. per notes 4905 Blue Drive P BD will plant poplar and potato 4905 Blue Drive Multi BD will plant everything else I have not tested any vegetable yet.
  7. View File FS22 Kinze 4905 Multi **NOTE I have not added new vegetables to this yet, more testing will be needed** This is the Kinze 4900 planter edited to BD style. There are 2 different planters/sowers in this pack. They both will be found in the planter category. 4905 Blue Drive P BD will plant poplar and potato 4905 Blue Drive Multi BD will plant everything else FYI with the size of this unit I upped the capacity on the unit that plants potato and beware without a script i was unable to lower seed usage so it will eat seeds fast. Submitter bdbssb Submitted 11/19/2023 Category FS22 Implements and tools CREDITS BDBSSB  
  8. Version 19.11.23.01

    48 downloads

    **NOTE I have not added new vegetables to this yet, more testing will be needed** This is the Kinze 4900 planter edited to BD style. There are 2 different planters/sowers in this pack. They both will be found in the planter category. 4905 Blue Drive P BD will plant poplar and potato 4905 Blue Drive Multi BD will plant everything else FYI with the size of this unit I upped the capacity on the unit that plants potato and beware without a script i was unable to lower seed usage so it will eat seeds fast.
  9. I don’t have the game installed anymore but I would imagine it would be a placeable. Please join my discord if you have anymore issues I’ll be able to respond quicker. https://discord.gg/87fpxSym
  10. Version 27.10.23.01

    57 downloads

    This mod will register cotton so it can be harvested by a forage harvester and includes the in game krone x disc that will harvest cotton and poplar. By activating this mod you will also be able to load cotton in to any tipper that accepts bulk.
  11. View File FS22 Cotton Poplar Forage X Disc Convert BD This mod will register cotton so it can be harvested by a forage harvester and includes the in game krone x disc that will harvest cotton and poplar. By activating this mod you will also be able to load cotton in to any tipper that accepts bulk. Submitter bdbssb Submitted 10/27/2023 Category FS22 Implements and tools CREDITS bdbssb  
  12. I have attached a txt file with very helpful information given by GrabbyLatoosh. I just have one edit that you must consider when making a top speed change in FS22. I apologize these instructions do still work the same if there are no individual gears. For example the krone big x has a Cvt style transmission. It does not have individual gear ratio setting like the example below. If there aren’t numerous gears go with original instructions. If you have multiple gears follow these new instructions. Huge thanks to @BlackBull_TTV for pointing this out to me in one of my twitch streams. Update for fs22. 22 no longer usses "minForwardGearRatio". So enable to get top speed to go higher if your vehicle does not max out after changing "maxForwardSpeed" then you need to go to the highest gear which is usually the bottom line in the transmision gear section. You want to make small changes and LOWER the gear ratio, small changes to the axle ratio can be made as well, just remember power will be lost when doing this. Example of the lizard pickup truck <transmission autoGearChangeTime="1" gearChangeTime="0.4" name="$l10n_info_transmission_manual" axleRatio="25" startGearThreshold="0.35"> <directionChange useGear="true"/> <backwardGear gearRatio="4.066" name="R"/> <forwardGear gearRatio="4.784"/> <forwardGear gearRatio="2.423"/> <forwardGear gearRatio="1.443"/> <forwardGear gearRatio="1.000"/> <forwardGear gearRatio="0.826"/> <forwardGear gearRatio="0.643"/> </transmission> Example of the Superliner 1979 that I was able to edit to top speed of 100 mph <transmission autoGearChangeTime="0.3" gearChangeTime="0.3" axleRatio="8" name="$l10n_info_transmission_manual"> <directionChange useGear="true" useGroup="false" changeTime="0.5"/> <forwardGear gearRatio="13.91" actionName="SHIFT_GEAR_SELECT_1"/> <forwardGear gearRatio="11.80" actionName="-"/> <forwardGear gearRatio="8.78" actionName="-"/> <forwardGear gearRatio="7.45" actionName="SHIFT_GEAR_SELECT_2"/> <forwardGear gearRatio="6.28" actionName="-"/> <forwardGear gearRatio="5.33" actionName="-"/> <forwardGear gearRatio="4.52" actionName="SHIFT_GEAR_SELECT_3"/> <forwardGear gearRatio="3.83" actionName="-"/> <forwardGear gearRatio="2.73" actionName="SHIFT_GEAR_SELECT_4"/> <forwardGear gearRatio="2.29" actionName="-"/> <forwardGear gearRatio="1.94" actionName="SHIFT_GEAR_SELECT_5"/> <forwardGear gearRatio="1.64" actionName="-"/> <forwardGear gearRatio="1.39" actionName="SHIFT_GEAR_SELECT_6"/> <forwardGear gearRatio="1.18" actionName="-"/> <forwardGear gearRatio="1.00" actionName="SHIFT_GEAR_SELECT_7"/> <forwardGear gearRatio="0.84" actionName="-"/> <forwardGear gearRatio="0.643" actionName="SHIFT_GEAR_SELECT_8"/> <backwardGear gearRatio="20.98" name="R1"/> <backwardGear gearRatio="16.58" name="R2"/> <backwardGear gearRatio="10.56" name="R3"/> <backwardGear gearRatio="6.41" name="R4"/> </transmission> GrabbyLaTooshMotorInstructions.txt
  13. bdbssb

    Help

    What kind of help are you needing?
  14. bdbssb

    Houdini

    Very interesting.
  15. In this video I show how you can have a material selection and then change colors individually. Normally you would have a chrome selection as a color then separate colors, with this setup choose your material then choose whatever color you want. Again huge thank you to dogface for helping me figure this out. YouTube video link
  16. View File FS22 CP690WHBD Update 18.06.23.01 fixed AI/worker working width. Thank you Soas77(Iamjob) for catching this. Sorry for the inconvenience. Update 10.05.23.01 Sped up bale unloading by 4x and fixed issues with the bale not dropping to the ground. Please let me know if you have any issues with bale unloading. Update 07.05.23.01 Added Rivet and decals to the wings, reworked the dirt. This is the John Deere CP690 cotton harvester with an added foldable header, sped up, motor upgrade, and color options. I will add a usage video soon. Once the unit is unfolded you can unfold and fold the header with the lift/lower button. Submitter bdbssb Submitted 05/01/2023 Category FS22 Harvesters CREDITS bdbssb, Giants  
  17. Version 06.03.24.01

    208 downloads

    Update 06.03.24.01 minor i3d change Update 18.06.23.01 fixed AI/worker working width. Thank you Soas77(Iamjob) for catching this. Sorry for the inconvenience. Update 10.05.23.01 Sped up bale unloading by 4x and fixed issues with the bale not dropping to the ground. Please let me know if you have any issues with bale unloading. Update 07.05.23.01 Added Rivet and decals to the wings, reworked the dirt. This is the John Deere CP690 cotton harvester with an added foldable header, sped up, motor upgrade, and color options. I will add a usage video soon. Once the unit is unfolded you can unfold and fold the header with the lift/lower button.
  18. Thank you for the feedback. Glad you enjoy.
  19. View File FS22 Fermanure Update 10.11.23.01 Updated placeable script by GTX Update 19.03.23.01 Placed a light fixture in the correct location after the silo pipe move from previous update. Update 16.03.23.01 Moved unloading grid away from building a bit This building will produce silage from grass, straw, and wood chips, manure and digestate from silage, digestate from water and manure, then convert liquid manure to digestate, or digestate to liquid manure. Fermanure Walkthrough Video Huge credit to GTX and Farmer Andy. The script makes things a little more unique because production, animations, effects and sounds will only start if you have product in each production point/line. Also each line has an icon you can walk up to and start/stop production. Because of how the script works the building will not completely empty or start at 0, the production lines will start at around 7L and the conversion of digestate and liquid manure will start around 75L because of the speed I set everything at. Submitter bdbssb Submitted 03/11/2023 Category FS22 Production  
  20. Version 10.11.23.01

    167 downloads

    Update 10.11.23.01 Updated placeable script by GTX (latest giants update broke original script) Update 19.03.23.01 Placed a light fixture in the correct location after the silo pipe move from previous update. Update 16.03.23.01 Moved unloading grid away from building a bit This building will produce silage from grass, straw, and wood chips, manure and digestate from silage, digestate from water and manure, then convert liquid manure to digestate, or digestate to liquid manure. Fermanure Walkthrough Video Huge credit to GTX and Farmer Andy. The script makes things a little more unique because production, animations, effects and sounds will only start if you have product in each production point/line. Also each line has an icon you can walk up to and start/stop production. Because of how the script works the building will not completely empty or start at 0, the production lines will start at around 7L and the conversion of digestate and liquid manure will start around 75L because of the speed I set everything at.
  21. bdbssb

    Help

    Sorry for the delayed response. What are you needing? Also feel free to contact me here in my DISCORD.
  22. @oldseadude Just did a major update that should help, I added filltypes rather than using in game as filler. Just read notes.
  23. Prices at actual sellpoints or just prices showing up in production buildings?
  24. @spudsuploading the fix now thanks for the catch.
  25. I’ll take a look. It’s not filling from anywhere? All I did was add the applicator to the back. I’ll see if it acts any different from the in game one.