Mapping
43 topics in this forum
-
- 4 followers
- 93 replies
- 74.8k views
I have now updated the following scripts for FS25 (zip file containing all scripts listed available at the bottom of this post) To avoid confusion all future Updates to any of the scripts will require the complete FS 25 Script Versions.zip to be downloaded Fence Power Placement --Updated 07/01/2025 Stay Upright Option removed fence/poles now automatically placed upright --15/06/25 Problem with upright position and placement when spline has a tight curve solved. Paint Foliage by Spline Panel Spline CSV Creator Panel - Updated 15/06/25 see changelog below Spline Height Panel Spline Paint Panel --- Updated 20/01/2025 Random value pro…
Last reply by brandon89, -
- 4 followers
- 112 replies
- 66.5k views
Also refer to the following tutorial using QGIS https://farmerboysmodding.com/index.php?/topic/2503-dem-creation-using-qgis-tutorial/ The aim of this tutorial is to create a 2k x 2k map with a 2k Border based on a 30m SRTM downloaded from opendem.info using a blank map based on the Ravenport (mapUS) . It requires a working knowledge of Google Earth, Giants Editor, Image Editors and Blender First a list of things that are required, Google Earth Image editor (Photoshop, Gimp etc) --- Paint.net not recommended as it doesn't appear to save in 8bit greyscale format only index colour Giants Editor Giants DEM Converter (modified version conta…
Last reply by WrinkleysRule, -
- 3 followers
- 50 replies
- 15.4k views
NOTE: These scripts are personal edits of original scripts by various authors ( Stegei, Evgeny Zaitsev, Nicolas Wrobel,TracMax and W_R ) and posted on the FarmerBoysModding site for members of the FarmerBoysModding community's personal use and not intended for any general public release. Furthermore they are posted on the understanding that NO monetary gain whatsoever,regardless of source can be made from all or parts of them by any person(s). Including but not limited to, Patreon, soliciting for or requiring donations for work done for any purpose, posting on a website that gives any form of remuneration per download or view. Copyright remains with the or…
Last reply by WrinkleysRule, -
- 3 followers
- 59 replies
- 15k views
Create Field Dimensions and Farmlands Tutorial This tutorial will endeavour to show you how to create field dimensions, paint the farmland area (InfoLayer_farmlands.grle) and automatically add the relevant farmland entries in the farmland.xml together with painting your chosen Ground Type (i.e Plowed,Cultivated etc) and painting foliage at a chosen growing state on the chosen field using custom scripts. For clarity the abbreviation TG will be used to denote a Transform Group throughout this tutorial. I would like to thank Modelleicher for allowing me to use and giving permission to slightly modify the following scripts in this tutorial in order t…
Last reply by pjshiner, -
- 5 followers
- 29 replies
- 14.9k views
I have updated and added some extra functions to the Terrain Height, Spline Placement and Paint Terrain scripts. All these scripts together with installation instructions are available here See Updated Spline, CSV, Height, Paint, Place, Scripts – Installation Link to installation post https://farmerboysmodding.com/index.php?/topic/2412-updated-spline-csv-height-paint-place-scripts/ Splines The spline can now be given any name as long as it includes the name ' spline ' in any part of it i.e. road1_Spline or roadspline01 etc. Problems will occur if the spline transform or the spline itself does not have the correct rotation,…
Last reply by WrinkleysRule, -
- 15 replies
- 11.3k views
NOTE: An updated version of the Spline CSV Creator Panels script is available here https://farmerboysmodding.com/index.php?/topic/2471-spline-csv-creator-panel-updated/ This new version creates a spline.obj file from the newly created spline for direct import into Blender without the need to convert from a .csv file This spline.obj will still need converting to a curve in Blender to create roads etc. There are two parts to this tutorial, the first part deals with creating a 2D spline in Giants Editor and using the Spline CSV Creator scripts to create a new spline aligned to the terrain with more cv's at a chosen set distance along it.…
Last reply by WrinkleysRule, -
- 2 followers
- 16 replies
- 10k views
With the advent of FS22 and its new texture regime I thought I would post this as a way of creating all the necessary image textures from a diffuse image (Height, Normal, Metallic, Smoothness, Edge, AO and Specular) that will (maybe) be required. For this I am using a FREE texture programme called Materialize available here http://boundingboxsoftware.com/materialize/ The programm allows the creation of PBR (Physically Based Rendering) POM (Paralax Occlusion Map) and Seamless texture's from a suitable image and has many editing functions so many in fact that I have put a couple of youtube links at the end should you wish to learn more about the programme, there are …
Last reply by Farm-Sim_brisco, -
- 3 followers
- 13 replies
- 9.9k views
I have updated these scripts to use the new pop up panel format currently in GE 9.0.4. The original scripts will still be available should you prefer to use them as sometimes the operation of these new versions may seem a little slower. Refer to the relevant tutorials on ways of using these new scripts Terrain Height,Paint Terrain and Spline Placement scripts (Tutorials) Create Field Dimensions and Farmlands Tutorial Spline Panels.zip available at the end of this topic Installation, copy paste the Spline Panel folder into the C:/Users/Your Computer Name/AppData/Local/GIANTS Editor 64bit 9.0.4/scripts Folder. Spline Pai…
Last reply by WrinkleysRule, -
- 1 follower
- 10 replies
- 7.9k views
FS25 Spline Modifier Script (Updated) This script allows for the creation of several types of duplicate modified spline’s from a single or multiple splines It will also reverse the direction of the duplicate spline(s) align them to the terrain and join several splines together to form one new spline depending on the option(s) selected. Whilst individual splines can be selected and converted, if multiple splines are selected they must all be in the same direction starting from the first splines ‘S’ cv, this is also a prerequisite when joining splines using the Combine Splines option. Installation Unzip the FS25_splineModifier_Updated.zip (av…
Last reply by WrinkleysRule, -
- 1 follower
- 7 replies
- 4k views
Create Duplicate Offset Splines This is an updated version of an original script by TracMax all I have done is added a simple panel UI and allowed the creation of a new folder (parallelSplines) in the same place as the map.i3d for the newly created i3d and txt files. As always copyright remains with the originator. One use of the script is when creating roads/lanes etc as it creates a new spline at the chosen distance parallel to the original so making it easy to add fences/power lines etc aligned to the roadway/lane and also for traffic/pedestrian splines The updated FS25 version of this script is available here -- https://farmerboysmodding.…
Last reply by WrinkleysRule, -
- 7 replies
- 3.9k views
This updated Spline CSV Creator Panel script now creates a .obj file of the newly created spline for direct import into Blender without the need to convert from a .csv file All that is now required to import the spline into Blender is to select 'File -- Import -- Wavefront.obj' and navigate to the location of the CSVdata folder and select the spline_CSV.obj file. Download the Spline CSV Creator Panel.zip (available at the bottom of this post) unzip and copy/paste in the following directory C:/Users/******/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts Replacing * with your computer name. Using the script is the same as before so …
Last reply by WrinkleysRule, -
- 1 follower
- 7 replies
- 3.5k views
All of my trees can no longer be seen on my GE map. If the parent is selected it highlights all of them and you can see where they should be, however they are not showing. Note: visibility is on
Last reply by bdbssb, -
- 17 replies
- 3.4k views
Can you make a script allow me to paint anything under my roads as an object? like if I layout a plane! and under its paint it! Let me know aka it's like a spline but it's an object instand @WrinkleysRule
Last reply by WrinkleysRule, -
- 12 replies
- 3.3k views
After testing all the scripts it seems that they all still work with the new editor. However there is a new GUI set up for scripts in Giants Editor (user attributes no longer used for variables) so I will be updating all the scripts to use this new system along with some slight coding changes for better perfomance, You can check out the new GUI system by selecting Scripts --Terrain --Painy Terrain By Spline also the Giants Editor version of the Set Terrain Height by Spline now has a smoothing option. The new editor itself seems to be a lot better regarding terrain/ foliage painting with more masking options and less jagged edges. IMPORTANT: Make s…
Last reply by WrinkleysRule, -
- 0 replies
- 2.8k views
This is an updated version of the old spline placement script and uses a popup panel to input some permissions/values for the script to use its various functions. It combines the old splinePlacementTransform/splinePlacement/splinePlacement Delete scripts into one panel. Installation Download the Spline Placement Panel.zip (available at the end of this tutorial) , unzip and copy/paste the Spline Placement Panel.lua into the following directory, C:/Users/******/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts or C:/Users/******/AppData/Local/GIANTS Editor 64bit 10.0.3/scripts Replacing ***** with your computer name. Using the script …
Last reply by WrinkleysRule, -
- 1 follower
- 7 replies
- 2.5k views
FS25 Import Placeables This is an updated version of the FS22 script which allowed the import into a map of all the placeable items in the placeables.xml (placeables.xml can be from a save game or another map) Original available here https://farmerboysmodding.com/index.php?/topic/2480-import-placeables/ With the changes made to placeables in FS25 the script will only import placeables that are not already in the map i.e. those who have not been preplaced using the placeables.xml <placeable isPreplaced="true" , any subsequent changes made to position/user attribute etc will still have to entered manually in the placeables.xml or by the Plac…
Last reply by Mister Laptop, -
- 11 replies
- 2.5k views
what method is everyone using for creating roads in blender? i tried the spline tutorial from here but doesn't work as good when doing a uk map due to how awkward our road systems are over here or maybe i'm just not very good at it lol (probs that), i'm currently importing terrain into blender and making a path with a road section and using the face project snapping but doesn't turn out as good.
Last reply by Cmodz, -
- 2 replies
- 2.3k views
This plugin is for Blender version 3.0.0 and above. It allows the SplineCSV data created in the Spline CSV Creator script to be directly imported into Blender instead of having to use an earlier version of Blender and exporting/importing as an obj. NOTE: The latest version of the CSV script (available here https://farmerboysmodding.com/index.php?/topic/2495-fs-25-updated-scripts/ ) creates an .obj file of the spline in the CSVdata folder that can be directly imported into Blender without the need for any CSV conversion Installation Download the spline_csv_importer.zip file at the bottom of this topic. Open Blender (3.0.0 and above) …
Last reply by WrinkleysRule, -
- 1 follower
- 10 replies
- 2.2k views
hello everyone, I recently joined because I had and still need to remap a new road on fs 22 I tried to follow all the tutorials highlighted but I can't create the mesh needed for road construction even following the tutorial for blender 2.79. can anyone tell me if there are other ways to build roads?
Last reply by WrinkleysRule, -
- 2 replies
- 2.2k views
Has anyone come across a large map script for GE10...or know how to update the one for GE9? This is the script i was using on editor 9...... setAudioCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16); setLightCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16); setShapeCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 64); When trying to run this in GE10...I get errors listed below. Warning (script): Function 'setAudioCullingWorldProperties' called with invalid number of arguments. 7 instead of 9. Script error in setAudioCullingWorldProperties: Function 'setAudioCullingWorldProperties' called with …
Last reply by administrator, -
- 1 follower
- 3 replies
- 1.8k views
Thanks to some sterling work behind the scenes by the Administrators it appears the log in problem I was experiencing is now solved so 'normal service' is resumed.
Last reply by bdbssb, -
- 1 follower
- 0 replies
- 1.8k views
Paint Foliage by Spline Panel This script is slightly different to the previous version in that it only paints in one area whereas the previous script painted in two independent area’s, this has been done to increase the stability of the script and also improve the Random Foliage Paint option. The script now automatically reads the map.i3d to list in the UI drop downs, all the Foliage Type’s associated with your map so there is no longer any need to add any extra foliage/crop to the script. However the Foliage State for each Foliage Type still requires a number value (position in the Layer State dropdown in GE) To assist with this the script now reads …
Last reply by WrinkleysRule, -
- 2 replies
- 1.7k views
Given the interest shown in the pothole example and the problems when textures are aligned to terrain sections (North/South, East/West) I have redone the Terrain Paint Scripts to include a separate section which allows the painting of a texture at random distances around/either side of a spline which can simulate a pothole effect or just add a random texture to others i.e path texture GRAVEL random texture GRAVELGRASS The new scripts Terrain Paint R Set Up and Terrain Paint_R are described below and are available in the Terrain Paint R zip at the end of this tutorial to install just copy/ paste the scripts directly into C:\Users\YOUR COMPUTER NAME\AppData\Loca…
Last reply by WrinkleysRule, -
- 1 reply
- 1.6k views
This tutorial will show how to create fields with/without islands using the Field-Island Splines script in conjunction with the GE Field Toolkit (Scripts –Shared Scripts– Map – Farmland Fields – Field Toolkit). Download the Field-Island Splines zip file (found at the bottom of this tutorial) and unzip, place the script in the following folder Download the Field-Island Splines zip file (found at the bottom of this tutorial) and unzip, place the script in the following folder C:/Users/******/AppData/Local/GIANTS Editor 64bit 10.0.4/scripts (replacing ****** with your computer name) Field-Island Splines script This script is …
Last reply by Revelation215, -
- 1 reply
- 1.4k views
I've been mucking around redoing some of the foliage on my map, and using this script. I'm noticing an odd thing, that the foliage I'm getting is "shifted" or offset to where I'm actually painting by what appears to be a single pixel. This is the masked area, I run the script and it puts grass here You can see on the left that it appears to be outside the masked area, but on the right edge it seems to have respected it better. Now If I then run a different "creator" to remove the foliage from the areas covered by the indoor mask, you'll see it's shifted even more. Before After You can see that none of the grass on the bottom l…
Last reply by WrinkleysRule,