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bdbssb

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Everything posted by bdbssb

  1. Version 30.01.22.01

    341 downloads

    This is simply the NZ Extreme 1425 cultivator converted to a plow, working sped upped, and folding sped up. Colors added as well.
  2. Sorry file was removed? It is in my discord. https://discord.com/channels/189733965634994177/518791639678844969/719179856692248636
  3. Version 09.02.23.01

    262 downloads

    Update Version 09.02.23.01 Upped production speed and added descriptions in lines and language translations. Update 16.01.23.01 Moved liquid loading away from silo trigger. Also notice I had an issue with icon textures, now fixed. Update Version 04.11.22.01 Sped up bale deletion. Update Version 03.11.22.01 Added bale trigger to input. This production plant will pump water with the use of diesel, produce diesel and digestate from silage, produce road salt from diesel and water, produce herbicide from water, digestate, diesel, and road salt.
  4. View File FS22 Chemical Plant Update 16.01.23.01 Moved liquid loading away from silo trigger. Also notice I had an issue with icon textures, now fixed. Update Version 04.11.22.01 Sped up bale deletion. Update Version 03.11.22.01 Added bale trigger to input. This production plant will pump water with the use of diesel, produce diesel and digestate from silage, produce road salt from diesel and water, produce herbicide from water, digestate, diesel, and road salt. Submitter bdbssb Submitted 01/23/2022 Category FS22 Production  
  5. Version 27.12.22.01

    590 downloads

    Updated version 27.12.22.01 Added the option to add/remove windrowers. Update version 29.01.22.01 Per a request by roar in my discord channel I added a buffer chamber to the baler so that now there is no need to stop you can just keep baling, depending on how much grass is on the ground it may slow down to match the timing of the chamber. This is the in game Impress 185 round baler wrapper with the added windrower arms and silage additive. Silage additive only works with grass it adds 5% yield. The speed is cranked up a bit, for a hired worker to work the best I suggest setting your cruise to around 13MPH if not the worker will not stop quick enough and leave product. Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. 2022-12-27 10-08-08.mp4
  6. View File FS22 Impress 185 Wr BD Update version 29.01.22.01 Per a request by roar in my discord channel I added a buffer chamber to the baler so that now there is no need to stop you can just keep baling, depending on how much grass is on the ground it may slow down to match the timing of the chamber. This is the in game Impress 185 round baler wrapper with the added windrower arms and silage additive. Silage additive only works with grass it adds 5% yield. The speed is cranked up a bit, for a hired worker to work the best I suggest setting your cruise to around 13MPH if not the worker will not stop quick enough and leave product. Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. Submitter bdbssb Submitted 12/31/2021 Category FS22 Implements and tools CREDITS bdbssb, Giants  
  7. View File FS22 Junior 108 BD Update 31.12.21.02 Fixed a bad line in the xml. Giants Porsche Diesel Junior 108 that does not seem to be showing up in game. Someone did share in my discord how this tractor can be unlocked Submitter bdbssb Submitted 12/31/2021 Category FS22 Tractors CREDITS bdbssb Giatns  
  8. Version 31.12.21.02

    63 downloads

    Update 31.12.21.02 Fixed a bad line in the xml. Giants Porsche Diesel Junior 108 that does not seem to be showing up in game. Someone did share in my discord how this tractor can be unlocked
  9. Version 07.12.22.00

    654 downloads

    Live Updates 07.12.22.00 After converting the Nova Cat mowers I decided to add the option to remove windrowers on the baler. Just a heads up the first time you load you game save with an old baler on the map it will give you a warning about config settings (I added), however once you save the game and re open the warning will no longer be there. 1 (31).mp4 1 (32).mp4 02.11.22.01 Added a hitch to the baler and added a sped up wrapper. If you had the sb1290 bought it will by default now have the hitch, if you don't want the hitch you can upgrade it in the shop to remove it. Again in the shop default is with the draw bar, it is an option to remove it. The wrapper in the pack can either be found by hitting the combination under the baler or simply look for the modded Kuhn 4014. 31.12.21.01 Now live, added sounds for windrow arms. 29.12.21.01 Added siliage additive option (gives you a 5% boost in yield with grass only) 27.12.21.02 Removed light in i3d causing warning This is the SB 1290 (square) baler with some bd upgrades. Simply it has windrowers added to it to widen your work area to 20 meter. Also has the option for silage additive. Silage additive adds 5% yield to grass only. Again please give me feedback and I hope you enjoy.
  10. View File FS 22 SB 1290 Windrower Wrapper Pack BD Live Updates 07.12.22.00 After converting the Nova Cat mowers I decided to add the option to remove windrowers on the baler. Just a heads up the first time you load you game save with an old baler on the map it will give you a warning about config settings (I added), however once you save the game and re open the warning will no longer be there. 1 (31).mp4 1 (32).mp4 02.11.22.01 Added a hitch to the baler and added a sped up wrapper. If you had the sb1290 bought it will by default now have the hitch, if you don't want the hitch you can upgrade it in the shop to remove it. Again in the shop default is with the draw bar, it is an option to remove it. The wrapper in the pack can either be found by hitting the combination under the baler or simply look for the modded Kuhn 4014. 31.12.21.01 Now live, added sounds for windrow arms. 29.12.21.01 Added siliage additive option (gives you a 5% boost in yield with grass only) 27.12.21.02 Removed light in i3d causing warning This is the SB 1290 (square) baler with some bd upgrades. Simply it has windrowers added to it to widen your work area to 20 meter. Also has the option for silage additive. Silage additive adds 5% yield to grass only. Again please give me feedback and I hope you enjoy. Submitter bdbssb Submitted 12/27/2021 Category FS22 Implements and tools CREDITS bdbssb Giants  
  11. Thanks and like I said huge thanks to hungrycow for making the mirrored array image. Just wish I could figure out how to make a larger array so that the unit didn’t need so many work areas.
  12. View File Magnon Windrow BD Update 08.12.23.01 Added decal color so that they are not switching material with design. Update 07.12.23.01 Magnon Windrow BD Version 07.12.23.01 Per request by Truzedo I have made some changes to this mod. I usually don’t add huge capacity options, but I have had several requests and have seen many streamers with edited versions. So here you go. Major update I suggest selling your old one before adding this version. It should convert over, but you may lose material or get some initial warnings. There are 4 capacity and unload speed options, each option has to be selected independently in the store. Base Cost 132500 Option to add or remove windrowers no cost (windrow effects) Capacity 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS Update 26.12.22.01 Lowered ground ref to help issues with pickup. Update 22.12.22.01 Added the ability to remove windrowers. If you already have one of the units purchased you should be ok I just suggest after inserting the update that you open the game, save the game, then open again. The first time opening your game save you will receive some warnings about effects and the windrowers will not show effects, however after the save and reopen the warnings will go away and everything will work. Update 30.12.21.01 Made loading area for silage additive a little larger for production of silage additive in the fermenting pack added on 30.12.21 The loading wagon is live!!! Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. This is the Magnon 530 with some bd upgrades. It has the option of 200,000 capacity with or without silage additive, or 500,000 with or without silage additive. I have added the windrowers everyone has loved in the past however in FS22 I decided to add windrow effects. The effects will only work for hay, grass, and straw. The wagon picks up silage, straw, hay, grass, and chaff. Submitter bdbssb Submitted 12/23/2021 Category FS22 Implements and tools CREDITS BDBSSB GIANTS  
  13. Version 08.12.23.01

    825 downloads

    Update 08.12.23.01 Added decal color so that they are not switching material with design. Update 07.12.23.01 Magnon Windrow BD Version 07.12.23.01 Per request by Truzedo I have made some changes to this mod. I usually don’t add huge capacity options, but I have had several requests and have seen many streamers with edited versions. So here you go. Major update I suggest selling your old one before adding this version. It should convert over, but you may lose material or get some initial warnings. There are 4 capacity and unload speed options, each option has to be selected independently in the store. I also added decal color selection and the ability to change material and color on the base and design parts. Materials are steel, chrome, stainless, brushed steel, plastic. Base Cost 132500 Option to add or remove windrowers no cost (windrow effects) Capacity 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS Update 26.12.22.01 Lowered ground ref to help issues with pickup. Update 22.12.22.01 Added the ability to remove windrowers. If you already have one of the units purchased you should be ok I just suggest after inserting the update that you open the game, save the game, then open again. The first time opening your game save you will receive some warnings about effects and the windrowers will not show effects, however after the save and reopen the warnings will go away and everything will work. Update 30.12.21.01 Made loading area for silage additive a little larger for production of silage additive in the fermenting pack added on 30.12.21 The loading wagon is live!!! Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. This is the Magnon 530 with some bd upgrades. It has the option of 200,000 capacity with or without silage additive, or 500,000 with or without silage additive. I have added the windrowers everyone has loved in the past however in FS22 I decided to add windrow effects. The effects will only work for hay, grass, and straw. The wagon picks up silage, straw, hay, grass, and chaff.
  14. Accepts everything except grapes now.
  15. Version 05.12.21.03

    209 downloads

    This is the FS19 Quadtrac converted to FS22. Just finished so let me know if there are any issues.
  16. View File FS22 Quadtrac BD This is the FS19 Quadtrac converted to FS22. Just finished so let me know if there are any issues. Submitter bdbssb Submitted 12/05/2021 Category FS22 Tractors CREDITS Giants BDBSSB  
  17. It’s far from being done but the project has started.
  18. They have a script right on giants now that converts all cultivators to plow I think? Or does it just allow create fields? https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=223946&title=fs2022
  19. Version 07.02.23.01

    388 downloads

    UPDATE 07.02.23.01 *****PLEASE READ***** MAJOR UPDATE Did a big update on this guy. Fixed some filltype and upped production speed. If you don’t sell the building you will just get a warning of non supported filltype. Seed oil, root crop, and grain will be lost. After a game save the warning will go away. I made my own filltype so there is actually seed oil, root crop, and grain. I think the canola oil, cut beets, and flour was causing price fluctuation. The new version is better anyway because now storage names match production line names. Update 04.11.22.01 Sped up bale deletion. Update 03.11.22.01 Added bale trigger to input. Update Version 09.01.22.01 Changed store image, decals on building to identify it better (per Deafgamer), changed production icon. It is important you look at notes below to understand how this building works. If you have a previous version of this building (look at modDesc version) Sell the building save then restart. Huge thanks to grabby for testing and suggestions This building will produce pig food and TMR for cows. 50% Corn, 25% Grain (wheat or barley), 20% oilseed (canola or sunflower or soybean), 5% Root (sugar beet or potato) The corn, grain, oilseed, and root will be shown in the production menu as corn, grain will be flour once converted, oilseed will be canola oil once converted, root will be sugar beet cut once converted. All those products in the pig food line will be combined as the formula I mentioned above. Then you choose the line with the Pig Food icon that mixes the corn, flour, canola oil, Sugra beet root together. You can use either crop to make each line I just havent found a way to mix filltypes like i was able to do in the past. The TMR is pretty straight forward it takes silage, grass, and straw. I did not add the mineral.