About This File
UPDATE 07.02.23.01 *****PLEASE READ*****
MAJOR UPDATE
Did a big update on this guy. Fixed some filltype and upped production speed. If you don’t sell the building you will just get a warning of non supported filltype. Seed oil, root crop, and grain will be lost. After a game save the warning will go away. I made my own filltype so there is actually seed oil, root crop, and grain. I think the canola oil, cut beets, and flour was causing price fluctuation. The new version is better anyway because now storage names match production line names.
Update 04.11.22.01 Sped up bale deletion.
Update 03.11.22.01 Added bale trigger to input.
Update Version 09.01.22.01 Changed store image, decals on building to identify it better (per Deafgamer), changed production icon.
It is important you look at notes below to understand how this building works. If you have a previous version of this building (look at modDesc version) Sell the building save then restart.
Huge thanks to grabby for testing and suggestions
This building will produce pig food and TMR for cows.
50% Corn, 25% Grain (wheat or barley), 20% oilseed (canola or sunflower or soybean), 5% Root (sugar beet or potato)
The corn, grain, oilseed, and root will be shown in the production menu as corn, grain will be flour once converted, oilseed will be canola oil once converted, root will be sugar beet cut once converted. All those products in the pig food line will be combined as the formula I mentioned above.
Then you choose the line with the Pig Food icon that mixes the corn, flour, canola oil, Sugra beet root together. You can use either crop to make each line I just havent found a way to mix filltypes like i was able to do in the past.
The TMR is pretty straight forward it takes silage, grass, and straw. I did not add the mineral.
What's New in Version 07.02.23.01 See changelog
Released
No changelog available for this version.