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bdbssb

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Posts posted by bdbssb

  1. Vegetable Convert Pack BD


    Vegetable Convert Pack BD
    Currently this mod only works if you have the DLC Premium Expansion installed, if it is not installed you will not be able to pass the mod selection page.
    This pack includes 2 harvesters and multiple headers to harvest the new vegetable crops.  
    The Krone X will harvest all original crops and vegetable crops as well.  There is an included x disc when attached to the Krone X will harvest either new vegetable crops or crops you would usually use the head for.
    The Ropa Panther 2 will harvest sugar beet, potato, and new vegetables.  There are 2 edited XL9 headers.  One will harvest potato, the other will harvest vegetables.
    Capacity for both harvesters
    50K - Free
    100K – 2000
    500K – 10000
    1M – 70000
    Discharge options free (when matched up correctly the unit will empty in around 10 seconds)
    5K LPS
    10K LPS
    50K LPS
    100K - LPS

    BiG X 1180 Veg BD
    $200000
    HP
    1156 - Free
    2000 - 5000
    Pipe setup
    Staionary Left (works better for using auto drive)
    Auto aim

    Panther 2 Veg
    $125000
    HP
    700 - Free
    2000 - $8000


     

  2. FS22 Kinze 4905 Multi


    **NOTE I have not added new vegetables to this yet, more testing will be needed**

    This is the Kinze 4900 planter edited to BD style.  There are 2 different planters/sowers in this pack.  They both will be found in the planter category.  

    4905 Blue Drive P BD will plant poplar and potato

    4905 Blue Drive Multi BD will plant everything else

    FYI with the size of this unit I upped the capacity on the unit that plants potato and beware without a script i was unable to lower seed usage so it will eat seeds fast.


     

  3. I have attached a txt file with very helpful information given by GrabbyLatoosh.  I just have one edit that you must consider when making a top speed change in FS22.  


    I apologize these instructions do still work the same if there are no individual gears. For example the krone big x has a Cvt style transmission. It does not have individual gear ratio setting like the example below. If there aren’t numerous gears go with original instructions. If you have multiple gears follow these new instructions. Huge thanks to @BlackBull_TTV for pointing this out to me in one of my twitch streams.

     

    Update for fs22.  22 no longer usses "minForwardGearRatio".  So enable to get top speed to go higher if your vehicle does not max out after changing "maxForwardSpeed" then you need to go to the highest gear which is usually the bottom line in the transmision gear section.  You want to make small changes and LOWER the gear ratio, small changes to the axle ratio can be made as well, just remember power will  be lost when doing this.

     

    Example of the lizard pickup truck

                    <transmission autoGearChangeTime="1" gearChangeTime="0.4" name="$l10n_info_transmission_manual" axleRatio="25" startGearThreshold="0.35">
                        <directionChange useGear="true"/>
                        <backwardGear gearRatio="4.066" name="R"/>
                        <forwardGear gearRatio="4.784"/>
                        <forwardGear gearRatio="2.423"/>
                        <forwardGear gearRatio="1.443"/>
                        <forwardGear gearRatio="1.000"/>
                        <forwardGear gearRatio="0.826"/>
                        <forwardGear gearRatio="0.643"/>
                    </transmission>

     

    Example of the Superliner 1979 that I was able to edit to top speed of 100 mph

                    <transmission autoGearChangeTime="0.3" gearChangeTime="0.3"  axleRatio="8" name="$l10n_info_transmission_manual">
                        <directionChange useGear="true" useGroup="false" changeTime="0.5"/>

                        <forwardGear gearRatio="13.91" actionName="SHIFT_GEAR_SELECT_1"/>
                        <forwardGear gearRatio="11.80" actionName="-"/>
                        <forwardGear gearRatio="8.78"  actionName="-"/>
                        <forwardGear gearRatio="7.45"  actionName="SHIFT_GEAR_SELECT_2"/>
                        <forwardGear gearRatio="6.28"  actionName="-"/>
                        <forwardGear gearRatio="5.33"  actionName="-"/>
                        <forwardGear gearRatio="4.52"  actionName="SHIFT_GEAR_SELECT_3"/>
                        <forwardGear gearRatio="3.83"  actionName="-"/>
                        <forwardGear gearRatio="2.73"  actionName="SHIFT_GEAR_SELECT_4"/>
                        <forwardGear gearRatio="2.29"  actionName="-"/>
                        <forwardGear gearRatio="1.94"  actionName="SHIFT_GEAR_SELECT_5"/>
                        <forwardGear gearRatio="1.64"  actionName="-"/>
                        <forwardGear gearRatio="1.39"  actionName="SHIFT_GEAR_SELECT_6"/>
                        <forwardGear gearRatio="1.18"  actionName="-"/>
                        <forwardGear gearRatio="1.00"  actionName="SHIFT_GEAR_SELECT_7"/>
                        <forwardGear gearRatio="0.84"  actionName="-"/>
                        <forwardGear gearRatio="0.643" actionName="SHIFT_GEAR_SELECT_8"/>

                        <backwardGear gearRatio="20.98" name="R1"/>
                        <backwardGear gearRatio="16.58" name="R2"/>
                        <backwardGear gearRatio="10.56" name="R3"/>
                        <backwardGear gearRatio="6.41"  name="R4"/>
                    </transmission>

    GrabbyLaTooshMotorInstructions.txt

  4. On 2/13/2023 at 8:51 PM, Blackvelvetkid said:

    I was wondering if someone that is good with blender would mind helping me out with a trailer pack

    What kind of help are you needing?

  5. FS22 CP690WHBD


    Update 18.06.23.01 fixed AI/worker working width.  Thank you 

     

    Update 10.05.23.01 Sped up bale unloading by 4x and fixed issues with the bale not dropping to the ground.  Please let me know if you have any issues with bale unloading.

    Update 07.05.23.01 Added Rivet and decals to the wings, reworked the dirt.

    This is the John Deere CP690 cotton harvester with an added foldable header, sped up, motor upgrade, and color options.

    I will add a usage video soon.  Once the unit is unfolded you can unfold and fold the header with the lift/lower button.


     

  6. FS22 Fermanure


    Update 10.11.23.01 Updated placeable script by GTX

    Update 19.03.23.01 Placed a light fixture in the correct location after the silo pipe move from previous update.

    Update 16.03.23.01 Moved unloading grid away from building a bit

    This building will produce silage from grass, straw, and wood chips, manure and digestate from silage, digestate from water and manure, then convert liquid manure to digestate, or digestate to liquid manure.

    Fermanure Walkthrough Video

    Huge credit to GTX and Farmer Andy.  The script makes things a little more unique because production, animations, effects and sounds will only start if you have product in each production point/line.  Also each line has an icon you can walk up to and start/stop production.  Because of how the script works the building will not completely empty or start at 0, the production lines will start at around 7L and the conversion of digestate and liquid manure will start around 75L because of the speed I set everything at.


     

  7. FS22 Slurry Tanks BD


    Update 11.03.23.01 Added a selectable option to either be able to use the tank as a spreader or haul all liquids on the map you are playing.

     

    Youtube Walkthrough video

     

    Update 23.12.22.01   Fixed loading issue with the ats and sped up loading/unloading for both units.  Thanks for letting me know @spuds.

     

    I converted the drivable slurry trike and ats into units that could simply spread, you can still attach the cultivator implements however now you can simply spread the slurry 30 meters wide without a cultivator.   


     

  8. FS22 Nova Cat Pack Converted


    I didn't realize that the fs22 version of the nova cat mowers did not attach together.  I converted the nova cat mowers from fs19 and added the working swath to the 8 so that it can be selected to work full width or swath to the middle.  I also narrowed the drop area of the 301 a bit to make the windrow a bit tighter.

    Color selection added as well.