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  1. 5 points

    Version 21.10.19.00

    373 downloads

    This is a placeable seed production building. Its input and output capacities are 5 million. This pack requires downloading the Global Company Script from the ingame modhub. Cost: $20,000 Input: WHEAT BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE Output: SEEDS
  2. 4 points

    Version 14.12.19.00

    687 downloads

    Walkthrough Video This pack requires downloading the Global Company Script from the in game modhub. Must be minimum version number 1.1.0.0 Important: A semi box trailer is included in the pack. This trailer must be used to pick up eggs and doughnuts. It can be found in tools/misc. This is a pack that includes 2 factory lines. A sell point, and storage building First is the coffee bean orchard, coffee bean roaster grow beans at the orchard and take them over to the roaster. Second is a doughnut production line. There is a mill that produces flour, sugar, and vegetable oil. A produce placeable that produces milk and eggs. Also very important is a semi box trailer that is included in the pack. This trailer must be used to pick up eggs and doughnts. The storage building will hold any product made or used in either factory line. wheat, barley, canola, corn, sunflower, soybean, sugarcane, sugarBeet, seeds, fertilizer, manure, coffeeBeanRaw, coffeeBean, doughnut, egg, flour, sugar, vegetableOil, milk, diesel, water, herbicide, and liquidFertilizer The sell point will only accept Coffee Bean Raw, Coffee Bean, Vegetable Oil, Flour, Sugar, Milk, Doughnut, Diesel, Fertilizer, Liquid Fertilizer, and Digestate Coffee Orchard Cost: 20,000 Input Percent Capacity Seed 5% 2.5 million Solid or Liquid Fertilizer 10% 5 million Herbicide 10% 5 million Water 75% 5 million Output Capacity Coffee Bean Raw 5 million Coffee Roaster Cost: 20,000 Input Percent Capacity Coffee Bean Raw 100% 5 million Diesel 5% 5 million Output Capacity Coffee Bean 5 million Farmer Boys Sell Station Cost: $1 Can sell Coffee Bean Raw, Coffee Bean, Vegetable Oil, Flour, Sugar, Milk, Doughnut, Diesel, Fertilizer, Liquid Fertilizer, and Digestate This placeable is found in the placeables miscellaneous tab. Factory Storage Cost: 10,000 Capacity: 50Mil per product Found in the placeables under silos. BD Produce Cost: 20,000 This placeable produces eggs from corn or wheat, and water. It also produces milk from barley, soybean, or sunflower. In addition manure is made as a by-product. To load eggs you need the Bd semi box van included in the pack. It can be found in tools/misc. Eggs are loaded up under the silo pipe. BD Mill Cost: 20,000 This placeable makes flour from barley or wheat, vegetable oil from canola, sunflower, or soybean, and sugar from corn, sugar beet, or sugar cane as well as diesel. BD Doughnut Fryer Cost: 20,000 This makes doughnuts from diesel, vegetable oil, flour, sugar, egg, milk, and water. To load doughnuts you need the Bd semi box van included in the pack. It can be found in tools/misc. Doughnuts can be loaded by the box on the end of the doughnut fryer. BD Semi Box Van Cost: 30,000 Has 2 options for capacity. 60K or 200K This trailer most importantly is needed to pickup eggs and doughnuts. It will also haul "ANY" material in the game. It will overload to seeders, sprayers, and refuel equipment as well. BD Semi Box Van W/Dolly Cost: 32,000 The same trailer and functions as the semi box van however there is a dolly fixed to the front so it can be pulled with a tractor or in tandem behind another trailer. This trailer also has an optional pin lock feature that allows you to keep the dolly from pivoting for easier backing.
  3. The aim of this tutorial is to create a 2k x 2k map with a 2k Border based on a 30m SRTM downloaded from opendem.info using a blank map based on the Ravenport (mapUS) . It requires a working knowledge of Google Earth, Giants Editor, Image Editors and Blender First a list of things that are required, Google Earth Image editor (Photoshop, Gimp etc) --- Paint.net not recommended as it doesn't appear to save in 8bit greyscale format only index or rgb. Giants Editor Giants DEM Converter (modified version contained in attached Items.zip. If using original you will have to rename the image to D05_DEM.png) Snipping Tool (Windows, All programs, Accessories) Blank 2K Starter map of your choice –If using a larger map ensure the files you create are the correct size i.e. 4k map dem 2048 x 2048 weight files 4096 x 4096 Blender (Only Necessary if creating DEM Border) MicroDem (Only necessary if multiple SRTM’s required or max height difference greater than 255m) Download the Items.zip attached to the end of this tutorial which contains the Area.png and Overlay.i3d Create a new folder on the desktop and place the Items.zip file in it and unzip. NOTE:If using Felsbrunn (mapDE) as a base rename the following files upon completion of the tutorial mapUS_dem.png to mapDE_dem.png, sand04_weight.png to beachSandWet04.png If you do not want the border just ignore any reference to it in the tutorial. There are several places you can obtain SRTM’s and they range in accuracy from 90m (3 arc Second) down to 10m (1/3rd arc Second), a list of sites is below http://earthexplorer.usgs.gov/--- Requires registration to download -- has the latest files and are of a better quality https://viewer.nationalmap.gov/basic/-- USA only No log in required http://www.viewfinderpanoramas.org/Coverage%20map%20viewfinderpanoramas_org1.htm-- No log in required http://www.viewfinderpanoramas.org/Coverage%20map%20viewfinderpanoramas_org3.htm-- No log in required DOWNLOADING the SRTM OpenDem.info uses data from Copernicus and also has a list of other free DEM sites. https://opendem.info/link_dem.html No log in required To Download Select -- OpenDemEurope ---Download 1 arc-second tiles EPSG:4258 Select the OSM-WMS checkbox Zoom into the proposed area of your Farm click and drag to move the map Press and hold Control --- right click drag to form rectangle A download pop up will appear on release of mouse button Select dataset(s) (in blue text) and download. Pic_1 MARKING OUT the FARM and BORDER AREAS Open Google Earth ensure that the Terrain exaggeration (Tools-- Options) is set to 0.01. Zoom to your preferred location and create a 2.1k horizontal and vertical line in the shape of a cross, saving each line (the extra length of .1k is to allow for better placement later). Select the Add Image Overlay icon and browse to the location of the Area.png (from the items.zip) and open. You will now see a red square with green markers, adjust the edge markers (T shape) to fit the horizontal and vertical lines previously made this will give you a 2.1k square which you can move over the location to finalise the area by means of the centre cross or rotate using the diamond (if you move any of the corner markers you will distort the square and have to reset the edges). Once you are happy with the position click OK, rename the Untitled Image Overlay in the Places Panel to 2K Marker. If you wish to move it again right click on the 2k Marker in the Places panel and select Properties. At this point mark and name the area using the Add Placement tool as when adding the SRTM Google Earth zooms right out so the Markers may not be visible for you to centre the cursor on to crop the SRTM. Pic_2 BORDER To mark out the border all that is required is a line of 2k in length (using the Ruler Tool) leading away from each of the 2k Marker’s sides (4 in total ). Right click on the 2k Marker in the Places Panel and select copy then paste rename this to 6k Marker and adjust each side to the ends of the 4 lines as before for the 2.1k area Pic_3 CREATING the DEM’s and OVERLAY IMAGES If more than 1 SRTM is needed to cover your selected area or the min/max height difference of your area is greater than 255m you may need to use Microdem to either merge them together to ensure correct shading between SRTM’s or readjust the max/ min figures to allow proper scaling in GE. To avoid confusion here I have covered this in a separate section at the end of the tutorial. Ensure your monitor is at its highest resolution Select the Save Image Icon in the top toolbar then Map Options and deselect all items in the dropdown box, (this will remove certain text items from the image) and in the Resolution dropdown select Maximum (4706 x4800 or whatever max your monitor allows) You will require 3 images for the Border DEM and 3 for the map DEM and overlays Check that all items in the Layers Panel of Google Earth are deselected Drag and drop your SRTM directly into Google Earth At the Google Earth prompt select Crop and centre the yellow cursor over your chosen area and in the New Image Overlay box select OK Pic_4 Deselect-Reselect the 6k Marker (or just the 2k marker if not doing a border). Google Earth to Full screen and zoom in till the area marker is as large as possible and the left hand edge is aligned to the X of the Save image box If you have rotated your selection away from North South to make things easier in the image editor I suggest using the frame edge of Google Earth as guide to align the top of the 2k or 6k marker. At this stage it is advisable to create a KML file to assist with any further edits in the future, once created it will automatically open Google Earth at your location with both the area markers and SRTM (s) shown. In the places Panel deselect all the Line Measures then right click on the Temporary Places entry select Save Place As - farm name.KML to your desktop Deselect the Placement marker you created ealier As Google Earth only saves in jpg format this is fine for the Border images as jpg artifacts will not cause much of a problem whereas the Snipping Tool is better for the map dem as it can save in png format so does not suffer from any artefacts. Throughout all the following steps ensure you DO NOT move the Google Earth Image after adjustment otherwise you will have problems with alignment in the image editor For the three Border images Google Earth to Full screen and zoom in till the 6k area marker is as large as possible and the left hand edge is aligned to the X of the Save image box. Make sure the Resolution is set to Maximum (4706 x4800 or whatever max your monitor allows) With the SRTM and 6k Marker visible select save image – save as 6k_BDEM.jpg to your desktop folder (if the SRTM is visible but the 6k marker isn’t just Deselect/Reselect the 6K Marker check box). Deselect the SRTM in the Places Panel and ensure that both the 2k and 6k Markers are visible Save image – 6k¬_BMarker.jpg Deselect the 2k Marker and Save Image -- 6k_BGE.jpg Map DEM and GE, Grass, Sand and Asphalt Overlays Re Select the SRTM and 2k Marker in the Places Panel Google Earth to Full screen and zoom in till the 2k area marker is as large as possible and the left hand edge is aligned to the X of the Save Image box Using the Snipping Tool in Mode -Window Snip select new and hover the cursor over the Google Earth window and left click then File – Save as DEM.png to your desktop folder In the Places panel deselect the SRTM Using the Snipping Tool as before this time saving as GE.png In the Layers Panel select Primary Database and Roads, select the Sun icon in the top toolbar and adjust the slider for maximum darkness and again using the Snipping Tool save image as Roads.png Pic_5 Open the Image Editor (Photoshop in this case) and import all three images into it Select the DEM.png and copy/paste it into the Roads.png then do the same for the GE.png So you have an image comprising of three layers with the GE image uppermost Ensure the rulers are set to Pixels and zoom in to the left hand edge of the Area marker note the reading, do the same for the right hand edge then subtract one from the other and create a new image of that size. Copy paste this new image into the image consisting of the three layers and adjust it so that it fits inside the red area marker of the GE layer. Pic_6 Select this new layer with the Magic Wand tool and then Image –Crop The new layer can now be deleted With only the DEM layer selected Edit – Copy, File- Create New and paste the DEM image into the new image. Flatten and Resize this image to 1024 x 1024 and save it as mapUS_dem.png in your desktop folder (the DEM is resized by GE to 1025 x 1025 after saving in GE) Overlays Asphalt Returning to the original 3 layer image, the DEM layer can now be deleted. Resize the remaining image to 2048 x 2048 With only the GE layer selected Edit – Copy, File- Create New and paste the GE image into the new image Layer –Flatten Image and save as 2k_GE.png Do the same for the Roads layer and save as 2k_Roads Open the new 2k_Roads.png and select Image – Mode –Greyscale, Image –Adjustments-- Brightness/Contrast –Brightness slider full left Contrast slider full right which should leave just the road layout visible. Save this as asphalt04_weight.png Grass and Sand Open 2k_GE.png in the image editor Image --- Mode --Greyscale Filter --- Stylize -- Find Edges Image – Adjustment Brightness/Contrast adjust Contrast to a higher level (approx +50) to further enhance the edges. Image --- Adjustments --- Curves --Move both adjustments towards the centre line (Input 27 Output 0 in this case)—detail can be increased/decreased by adjusting the two points accordingly Save as sand04_weight.png Image --Adjustments -- Invert Save as grass04_weight.png Pic_7 To get the Roads to stand out more open the asphalt04_weight.png in the image editor Select Color Range and select the black area Select --Inverse Selection – and Copy Paste into grass04_weight, then (only new layer) -- Image-- Adjustments --Invert Flatten Image and resave as grass04_weight.png Do the same for the sand04_weight Pic_8 You can now try the files out by copy/pasting them into the mapUS folder and opening the map in GE then import the Overlay i3d, adjusting the Y translation of the Overlay transform group as necessary (providing you have saved the GE image as 2k_GE you should not need to alter image name/location in notepad ++). The terrain will look like a staircase and can be smoothed by using the terrain brush but a better way is to convert the mapUS_dem from 8 bit RGB to 16bit Greyscale. I have altered the cmd scripts in the DEM converter so they work on just drag and drop and not specific names like before. Copy paste the mapUS_dem into the GIANTS_DEM_Converter folder and drag/drop onto the convertTo16bitChannel.cmd file a mapUS_dem-16Bit.png will be produced. Open the new mapUS_dem-16Bit.png in the Image Editor and select Filter –Blur –Gaussian Blur –Radius 5.0 pixels and save to the mapUS folder as mapUS_dem.png. Open the map in GE and the terrain should be perfectly smooth with the height levels within 5m of what they should be when compared with Google Earth Pic_9 Pic_10 CREATING the BORDER Using the three images created earlier and applying the same method as for the Map DEM and GE. Open the Image Editor (Photoshop in this case) and import the 6k_BGE, 6k_BMarker and 6k_BDEM images into it Copy/Paste the 6k_BGE.jpg and 6k_BMarker into the 6k_BDEM image creating a three layer image See ---Pic_5 Above Ensure the rulers are set to Pixels and zoom in to the left hand edge of the Area marker note the reading do the same for the right hand edge then subtract one from the other and create a new image of that size. See Pic_6 Above Copy paste this new image into the image consisting of three layers and adjust it so that it fits inside the red area marker of the 6k_GE layer. Select this new layer and Image –Crop then delete new layer Resize image to 4096 x 4096 With just the DEM layer selected Select All – Copy –Create New—Paste –Flatten Image—Save as - 6k_DEM.png Do the same for the 6k_BMarker and 6k_BGE layers saving as 6k_Marker and 6k_GE respectively Blender Open Blender delete the cube ensure that the units are set to metric. Then do the following In Object mode- Add - Mesh –Planes (can also be done by adding Images as Planes but will lead to distortion and problems with scaling) Edit Mode -- Subdivide –Number of cuts 10 Add Texture – 6k_Marker.png Image Mapping --Extension --Clip U/V Unwrap Plane and assign Texture Pic_11 Object mode – Add New Texture ----add the 6k_DEM.png to the next slot with the following settings Image--Color Space to --Linear Image Mapping --Extension --Clip Mapping-- Coordinates --Generated Influence --Deselct Color Select –Intensity Pic_12 Add Modifier - Subdivision Surface -Simple - Subdivisions - View 3 Add Modifier - Displace – Texture - dropdown box select 6k_DEM texture Texture Coordinates – UV Strength – 0.1 --- set to 0.1 to allow fine adjustment when opened and aligned in Giants Editor Pic_13 Apply Subdivision Surface Modifier then Displace Modifier Add Modifier –Edge Split and apply Do not apply location or scale Export as Giants i3d as Border_1 to your desktop folder Open in Notepad++ and correct image file path. Don’t close Blender as further adjustments will be necessary Open map in GE and import the border_1.i3d Scale X =3000, Scale Z =3000 (plane 2m square border 6000m square) Y Scale this is dependant on the max height of your terrain over the whole border area (obtained from Google Earth) in this case its 281m so Y Scale equals 281 x 10 =2810 if max height below 100m then x 100 Adjust Y translation to raise lower border to fit map (may require slight adjustment to Y scale to match perfectly) Pic_14 Note where the 2k Marker is in relation to the map edges Back into Blender to delete the centre area to allow a closer match with map edges without encroaching on main map area. Edit Mode Border select –“B” and click drag to select an area 2 squares Inside the 2k Marker then ”X” to delete faces Select Edge mode Shift Alt and select one of the internal edges then lower (“G”- “Z”) by approx 2m Pic_15 Export as Giants i3d -- this time as Border.i3d Open in Notepad++ and correct image file path. Open map in GE and import the border.i3d Scale and translate as before, there should now be no incursion of the border into the main part of the map making it easier to match the edges Finally replace the 6k_Marker .png with the 6k_GE.png using the Materials Editing panel in GE To remove the shiny effect adjust the Smoothness and Metal in the Materials Editing window to 0. Finished border and DEM Pic_16 Google Earth colours obviously do not match the FS colours so a suggestion for matching the colours of the fields is to use the Distance Textures from your map files and modifying the 6k_GE.png You can also create normal and specular maps to add to the Border if you wish to make things stand out The poly count of the complete border is 15,488 in comparison the US map border/boundary has 45,836 (and only covers three sides) . MICRODEM Microdem is a freeware mapping program available from here https://www.usna.edu/Users/oceano/pguth/website/microdem/microdem.htm Ensure that all the SRTM’s you wish to merge are contained in one separate folder. If merging using Earth Explorer files ensure you have the .dt2 files i.e. n51_w003_1arc_v3.dt2 as using the normal GeoTiff.tiff file causes projection problems between Microdem and Google Earth. Open Microdem File –Open and merge DEM’s Navigate to the relevant folder select all DEM’s and open Once merged DEM’s are displayed Select – Modify –– Display Parameter -- Elevation Select zRange -- If the min/max height difference is 255m or less and max height less than or equal to 255 then the Zrange can be left as it is, for other values see Note 2 at the bottom of this section Under Display colours select Gray scale (monochrome) and click OK Pic_17 File – Save map as image – Quick map Export to Google Earth This will then open up your merged and adjusted DEM in Google Earth at the correct location. Right Click the Microdem entry in the Places Panel of Google Earth – Select – Properties and adjust the Transparency slider to Opaque and continue with the tutorial. Note: Some SRTM’a display a completely white images in Google Earth, if this happens open the SRTM in Microdem and follow the above steps to modify the Display Parameters. Note 2 Zrange Values If the difference in min/max height values is greater than 255m i.e 37 to 560m = 523m to keep the same ratio between the min and max heights and stay within the 255 limit required by GE it’s just a case of bit of maths i.e. min 37 max 560 – ratio 560/37 = 15.13 max hgt in GE 255/15.13 = 17 so new Zrange will be min 17m, max 255m For min values of 10m or below with a max height above 255 the only option is to reduce the max height to 255m. 10m figure is only a guide as GE does not allow any terraforming below 0m so no rivers or holes can be dug After adjusting the Zrange in Microdem you may find that when you check the various heights against Google Earth in GE there will be a discrepancy in the readings this is due to the restriction in GE of a max height of 255 metres (255 shades) but the difference between two points should be approximately the same i.e. Google Earth point 1. 325m, point 2. 150, GE point.1 250, point2. 75m diff between points 1 and 2= 175m. As always the final result is dependent on the quality of the original data, below is an image which shows two unedited 30m SRTM’s of this particular region. Pic_18 You can see that the Shuttle data is a lot smoother and more defined which means that it might only require converting to 16bit and not adding any Gaussian Blur factor to create a smooth terrain. Further Notes Some people have been having problems in using this tutorial so here are some helpful hints Read the tutorial carefully It requires a working knowledge of Google Earth, Giants Editor, Image Editors and Blender, there are several tutorials available on the web on these programmes if needed. Also it is based on a blank 2k map using the Ravenport (mapUS) map If using map based on the Felsbrunn (mapDE) rename the following files upon completion of the tutorial mapUS_dem.png to mapDE_dem.png, sand04_weight.png to beachSandWet04.png or beachSandRough04.png. To ensure the new weight files you create display correctly, check that all the other weight.png's in the map folder are black i.e. no texture, (white area texture created, black area no texture created). Obviously if you are using a 4k or even 16k map the Map DEM and GE, Grass, Sand and Asphalt Overlays image sizes will have to be increased by a factor of 2 i.e. 4k map 2048 x 2048 DEM, 4096 x 4096 overlays. Items.zip
  4. 3 points

    Version 10.04.20.00

    947 downloads

    Version 10.04.20.00 Decal fixes Version 07.10.19.00 Handling update Huge thanks to Grabby La Toosh for testing and sharing suggestions. He also did some motor and suspension work. Im sure im missing more. Bigger thanks to NcRaiders for extensive xml help, most of all fixing everything i kept breaking in the xml. I couldn't have finished this guy without both of their help. This is the Imperador 3.0 with some cool features. The machine sprays liquid fertilizer and herbicide like the default machine, however rather than just spreading fertilizer, it will spread lime as well(at a wider work width). Base cost: $165,000 Capacity: 10K liquid (herbicide liquid fertilizer) 10K solid (fertilizer lime) Work width: Liquid: 27M Solid: 42M Drive speed: 70mph Work Speed 18mph Color selectable Motor: Base 350HP $0 450Hp $3,000 550Hp $6,000 650Hp $12,000 750Hp $ 18,000 Wheel Base Narrow $0 Medium $1,000 Narrow Dual $2,000 Medium Dual $3,000 Monster Dual $6,000
  5. 3 points

    Version 8.12.19.2

    572 downloads

    To refuel the tanker truck only put the cab into the fuel trigger. If you want to fill the tank only have the tank in the trigger. if both the cab and tank are in the trigger it will only try an fill the trucks fuel tank and not the tanker portion. This is a truck pack with the following trucks. Tipper Truck Capacity: 48000 Capacity options: 500k, 1 mil, or 3mil Tanker Truck Capacity: 30000 Capacity options: 500k, 1 mil, or 3mil Slurry Spreader Truck Capacity: 30000 Capacity options: 500k, 1 mil, or 3mil Mnure Spreader Truck Capacity: 32000 Capacity options: 50k, 100k, or 200k Flatbed Truck Wood Truck with optional autoload They also have 3 tip speed options default, fast discharge of 100k, and super discharge of 250k Tanker Truck can haul any liquid that is in the folowing catagories LIQUID, SLURRYTANK, or SPRAYER The trucks have the following: 4 engine choices color selection added work lights to the rear The slurry spreader truck has a 32m working width with a reduced usage amount on digestate and liquid manure. The manure spreaderhas a 32m work width and has a reduced usage when spreading Choice of 4 wheel options The choice was made by me to not have a rear hitch and i will not add them to the trucks.
  6. 3 points

    Version 02.11.19.00

    271 downloads

    Supply this placeable with diesel and it will deliver lime to the silo. 1L of diesel outputs 200L lime. This placeable requires downloading the Global Company Script from the in game modhub. Cost: 20,000 Diesel Capacity: 250K L Lime Capacity: 5 Million L
  7. 3 points

    Version 06.10.19.00

    320 downloads

    This is the in game Magnum series with some upgrades. Extra power, 4 crawlers, triples, & more. Base Price: $50,000 Base Color: $100 Design Color: $50 Motor Speed: 75mph 340 CVX 500HP: $0 380 CVX 1000HP: $5,000 Wheel Selection: Rim Color: $100 All 4 Crawlers: $10,000 Default: $0 Wheel Weight: $1,200 Broad Tires: $2,000 Broad W/Weights: $3,000 Twin Narrow: $2,000 Twin All: $5,000 Twin Rear: $4,000 Triples: $6,000
  8. 3 points

    Version 19.09.19.00

    324 downloads

    This is a placeable fertilizer production building. Its input and output capacities are 5 million. This pack requires downloading the Global Company Script from the ingame modhub. Cost: $20,000 Input: SILAGE MANURE LIQUID MANURE DIGESTATE STRAW (takes bales as well) Output: FERTILIZER
  9. 3 points

    Version 01.01.19.03

    1,290 downloads

    Version 01.01.19.03 FBP3135 baler/wrapper with windrower option Base: $60,000 Work width: 3M Windrower: $2,000 Work width: 19M Work speed: 18mph Wheels Wide: $0 Narrow: $200 Narrow Dual: $200 Wrap colors added/full grid: $0 Base color: $200 Second color: $200 Wheel color: $100 Updated: 01/01/19 Version: 01.01.19.03 Sped up unloading and wrapping time. Wrap time is 6 sec instead of 15.
  10. 2 points

    Version 14.11.19.00

    843 downloads

    Liquid Storage Pack <version>07.10.19.00</version> Just added the ability for the tank trailers to haul all materials so now you can fill your seeders with seed and fertilizer from them as well! <version>03.10.19.00</version> Major update. Please be sure to empty and sell your fuel tanks before installing this update. I have removed the fuel trailers because they aren't needed anymore. Equipment will refuel from all tanks now. Most important the tanks will all overload and fill all in game tanks and sprayers, sorry for taking so long, I found a collision error. I also added a high capacity to all tanks as well. This is a liquid tank placeable pack that includes trailer tankers needed to transport all liquids as well. The placeable tank will be in the silo category of the store, the trailer tanks will be in the misc category of the vehicles. I also added a pin lock to the Liquid/Fuel 25 tanks. This means when the lock is activated the small front dolly will not rotate. This allows for easier backing (Pin Lock Option uses default folding buttons). Liquid Storage Price: 110,000 Capacity: 10,000,000 (per product) Fill type: Milk, Water, Liquid Fertilizer, Herbicide, Liquid Manure, Digestate, Diesel Placeable/Silos Liquid Tank 75 Price: 68,000 Capacity: 60,000 High Capacity: 200,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Liquid Tank 75D Price: 75,000 (has a dolly built in, option to pin lock) Capacity: 60,000 High Capacity: 200,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Liquid Tank 25 (Pin Lock Option uses default folding buttons) Price: 25,000 Capacity: 25,000 High Capacity: 75,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment.
  11. 2 points

    Version 30.12.18.00

    2,435 downloads

    Version 30.12.18.00 Kuhn LSB 1290 with added features. Main and secondary color selection: $200 Wheels color selection: $100 Base: No windrower $65,000 Work width: 2.75M Windrower: $2,000 Work width: 19M Work speed: 18mph Wheels: Default: $0 Wide: $200 Mud: $200
  12. 2 points
    still working hard on the fs19 map , i have no release date.
  13. 2 points

    Version 13.03.20.00

    575 downloads

    The New Holland CR1090 BD edited. The pipe will unload even in the back position. This comes in handy if you want to unload in to a sell point or at a silo. I also added tracks to the back, or you have the option to have all wheels or duals. Cost: 43,000 HP: 2000 Speed: 60mph Capacity: 100.000 Color Selectable Rim Color Selectable
  14. 2 points

    Version 06.10.19.00

    163 downloads

    Just simply the 2 Nova Cat in game mowers a bit less weight, sped up, and color choice. Work Speed: 21mph CatX8S: $8,000 Cat301S: $5,000
  15. 2 points

    Version 21.10.19.00

    249 downloads

    This is a placeable pig food production building. Its input and output capacities are 5 million. This pack requires downloading the Global Company Script from the ingame modhub. Cost: 20,000 Input: 75% Grain (corn, wheat, barley) 20% Protein (soybean, sunflower, canola) 5% Root Crop (sugar beet, potato) Output: Pig Food
  16. 2 points

    Version 05.10.19.00

    266 downloads

    This is a placeable forage production building. Its input and output capacities are 5 million. This pack requires downloading the Global Company Script from the ingame modhub. Cost: $20,000 30% Hay or Grass 30% Silage 40% Straw.
  17. 2 points

    Version 09.09.19.01

    506 downloads

    This pack contains the following fermenters. Each fermenter has an input and output capacity of 5 million. This pack requires downloading the Global Company Script from the ingame modhub. Silage Solid Fertilizer Fuel Liquid Fertilizer Cost of each building: $20,000 Input: GRASS WOODCHIPS CHAFF HAY STRAW (takes bales as well) Output: Every building outputs silage and per name of building.
  18. View File JoransfarmQuickStart guide This is a very nice guide for the map Submitter Maverick74 Submitted 01/10/2019 Category JoransFarm equipment CREDITS JacerShepherd  
  19. 2 points
    hello again thanks for your answer and if in effect I had activated a mod that caused the slowdown, now I can run the map good work
  20. HI I can't seem to unload pig food at the pigs? Great map btw 🙂 Thanks
  21. 2 points

    Version 16.12.19.1

    1,099 downloads

    This is a modified T4-40 harvester and header setup. I made the headers 16.7m wide and foldable. I added potato and sugarcane to the beet harvester and made seperate headers for all 3 crops. I added decals to the back of all the headers to help tell them apart. I raised the capacity on the T4-40 to 60,000 and sped the working speed of the headers up to 12mph/20kph. I made a separate T4-40 harvester and header setup just for cotton. I lowered the price of the T4-40 cotton harvester to be were when the header is bought with it it is slightly cheaper than the ingame cotton harvester. On the cotton harvester there is no unloading effect from the belt as giants never ment cotton to be a loose product like i made it. I modified a semi trailer and a trailer designed to be pulled by a tractor to hual all the crops that the pack can harvest.
  22. 2 points

    Version 2.0.0

    514 downloads

    Multifruit harvester. 25kph/workspeed 200.000 capacity
  23. 1 point

    Version 12.04.20.01

    1,754 downloads

    Latest version 12.04.20.01 Added color decals, added chrome option for wheels. Rapide 8400W with added capacity and windrowers Cat: Loading Wagon Capacity: Standard: 100,000 Extension: 150,000 Working Speed: 30kph/18mph Price: $80,000 Major update, huge thanks to NcRaiders as always for some awesome work. He was able to get the windrowers worked in to the mod as an addon option in the store. By default the wagon will have the windrowers with a 21m width. I set the price to 78k and the addon is 2k. With all the updates, it wouldn't be a bad idea to sell and rebuy the wagon. I can't guarantee its needed, can't guarantee you won't have any issues if you don't. List of changes: Windrower option in store Color selectable rims Fixed foliage bending Added rotating parts into the color scheme, now they change color as well Upped the intake liter per hour(machine was shutting down if you went in to a large pile) Arms now have to be unfolded (another fix by NcRaiders) to start the machine (more realistic). Obviously you can't pick up material with arms folded now. Added sound to arm motors while unfold/fold.
  24. 1 point

    Version 04.04.20.00

    80 downloads

    Varitron 960 In game 470 with some added bells and whistles. Added a wide header option, capacities, motor selection, and several color options Work speed: 12mph/19kph Hp: 435 or 1000 Work width: 3m or 9.6m Capacity: 20k, 50K, or 500K Base, design, and rim color selections.
  25. 1 point
    thank you beautiful mods
  26. Don’t worry about glitch. It was a stupid mod that was active automatically when I brought the tractor. It did same thing on the hulk tipper.
  27. New to this site. You can thank nick the hick. For putting me on to you. Well done on the mod thanks. One minor glitch. You can’t tab into this tractor. I’m not sure it’s a mod conflict, a glitch or the way you have intended it to be Other then that, very well done! And thank you for adding dual narrows. Is there a file for the hp torque chart? thanks again to the team here . I do appreciate it
  28. 1 point

    Version 1.0.0

    236 downloads

    Why the name Joran’s Farm? Joran was a 14 year old kid who was a huge fan of my first map. He dreamed of having his own map and to learn modding himself. He was a very friendly and a smart kid who was fighting cancer. I started to work with him and we had daily contact. I started to create a map for him with his name. Some of the items on this map he created or reskinned himself. Most things and play-style on this map were his idea. Sadly he lost his fight against cancer 28 May 2018. I made the landing point on the map into a memorial for Joran. Please take a look and hold a minute of silence for him.
  29. 1 point
    i downloaded the mod and it says the zipped file is empty
  30. 1 point
    Great. Check out the last update of the liquid pack. The tanks will now hold fertilizer and seeds and overload. It’s like a large moving pallet.
  31. 1 point

    Version 05.06.20.00

    551 downloads

    Can be used to plant rows or as a sower Type: Tools Cat: Seeders Capacity: Seed: 10000 Fert: 15000 Plants: wheat barley canola maize oat sunflower soybean sugar beet Does not plant sugar cane or potato Load seed and fertilizer per image below.
  32. 1 point

    Version 05.06.20.00

    365 downloads

    Can be used to plant sugar cane, potato, and poplar. Colorable Type: Tools Cat: Seeders Capacity: Seed: 40,000 Fert: 10,000 Plants: sugar cane, potato, and poplar
  33. 1 point
    The map is currently being worked on but there is still a good amount of stuff that he needs to do to the map before he will release it. Adding and testing all the factories to make sure they work takes alot of time to do. Not to mention updating things to better match the FS19 stuff.
  34. Sorry Issa I adjusted the fuel trigger on the fuel fermenter, it should work now.
  35. 1 point
    Great colour choices and great customizability
  36. 1 point
    i think you have a modconflict. Do you use cop destruction mod or something?
  37. Are you sure you have the last version of the map?
  38. View File Holmer Hr 12 Trailer Hello, Thanx to Kw4life for the idea i added a back hitch to the Holmer Hr 12 Trailer, now u can transport more headers at once, body and rims are colorable, longer wear duration added. Submitter CHRIS__82 Submitted 04/21/2019 Category FS19 Trailers CREDITS Giants, CHRIS__82, Kw4life for the idea  
  39. 1 point
    I LOVE, LOVE, LOVE this map. Like it told Maverick several times, he should be very proud to have touched his life and give Joran joy and hope. Great job. I have shared this map with other children and teens and they are amazed. They always ask to see and play the map and they always say a prayer for Joran. It's a beautiful memory and tribute.
  40. 1 point
    I like the color choices.
  41. 1 point

    Version 1.0.0

    155 downloads

    This are edited strautmann foodmixers. (You need to put the FS19_MixerWagonXT mod in your modfolder to get this to work correctly, made by ThundrR75) Includes - SeedMixer 100k capacity colorable > Mix wheat 50% , sunflower 25% , manure 20% , and lime 5% to make your own seeds -FertilizerMixer 100k capacity colorable > Mix manure 50% , straw 25% , woodChips 25% and lime 5% to make your own fertilizer You can find these mixers at the vehicleMisc category
  42. 1 point
    Awesome work, been looking for something like this since 17 had something similar that I loved to use
  43. First off I would like to thank TWAN in the FS19 discord channel for explaining to me how to do this. Without their help, I wouldn't be able to share. In this video I explain how I make a vehicle decal. The biggest point of the video is to show how to get rid of the infamous "TEXCOORD1" missing attributes. I show how to add a second uv map in blender and assign a specular image.
  44. 1 point

    Version 09.12.18

    173 downloads

    Version 09.12.18 Placeable small farm silo to hold all products. Type: Placeable Cat: Silos Capacity: 50,000,000 FillType: wheat barley canola maize oat sunflower soybean sugarCane potato sugarBeet seeds fertilizer lime straw woodChips silage dryGrass_windrow grass_windrow manure pigFood chaff cotton
  45. 1 point

    Version 29.12.18

    563 downloads

    Version 29.12.18 In game Horsch Cruiser 12XL Cultivator converted in to a plow. Hp just a bit more realistic. To get full speed 300 HP needed. If you don’t like it just search “maxForce” on the xml and lower the number Now colorable Changed hub color Now rims colorable
  46. View File FS17 Joransfarm transportPack This pack is edited and reskinned for the use on FS17_Joransfarm. It's used to transport factory products on this map. There's also an autoloader flatbed with trailer that can be used for bales,wool that aren't factory related on the map. Submitter Maverick74 Submitted 01/10/2019 Category JoransFarm equipment CREDITS Transport-Pack Credits: Original - ATC Pack Concept - Alfredix Models - Alfredix Testing - Alfredix, Meerstonk, Mach1-Andy, Farmerfivetom, Legolas2905 Schemas - V8Bolle Soundmixers - 8x8 Semi HD truck sounds, 10 x 10TGS Chassis, Soundscout, Ralfrhoen, Truck sound video Script - ifkonator (addStoreCategory, AddConfig) - Xentro (dynamic Hoses) - Hot Team ( UAL) - Blacky BPG (Hotspotfix, licenseplatescript) - GTX (LightExtension RealCab) - Martin Fabik (no smoke no fun) - Modelleicher (newExhaustEffects) Model sources GTX (Drawbar for TSDH trailers, Decals for Cab interiour, Signal Lights, AR flatbed) Gnescher (original AR Pack) PhillipDeutz (Traileraxle) Giants (MAN TGS 18,480) Kastor (Pallets, Fillplanes for fridges) ImplementHelp - Meerstonk Joran´s Farm Rework NCRaiders, Maverick74, Igor29381, LS-for-Ever  
  47. 1 point

    Version 1.0.0

    139 downloads

    Higherd the work and driving speed
  48. 1 point
    i am a modder who does maps and mods and edits for FS15 & FS17 & FS19 I AM BEST AT TAKEING MODS AND MAPS AND FINDING ERRORS AND LUA'S AND FIXING THEM ON MAPS AND MODS THAT ORTHER MODDERS HAVE PROBLEMS TO FIX THEM I LOVE TO HELP OTHERS AS MUCH I CAN IF I CAN
  49. Hi how do you fatten chickens and also collect the eggs from the fatten chicken. Thanks.


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