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FS22 Fermenter Pack BD

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About This File Update  Added the mks32 semi trailer (with hitch), added hitch to the mks8, added selectable material to all tanks (select material then color separate).  Also changed some gui descriptions in the production menus to match the fermanure setup.  So sorry for just noticing this but original speed on this was horrible.  I upped from 10k on fermenting per hour to 125K which is comparable to the FS19 version.  I will look at the other buildings for adjustments as well.

Large update

Videos below

Since adding the fuel tank to the fermenter  placeable it has had 3 loading triggers but 2 have been on top of one another and the 3rd is by the fuel tank for equipment refuel.  However some time back viper was asking me about issues using autodrive and loading unloading.  I think after spending some ingame time I may have figured it out.  I have now moved one of the loading triggers off to the side, I think the 2 triggers being on top of one another was causing the issue.

I added a service trailer it is simply the thunder creek from in game however it will load everything including liquid.  Both the small additive tank and large tank that were previously included will now haul all liquids, fill and overload to other equipment as well as refuel equipment.  The thunder creek trailer works the same as the two tanks however because it can be filled with anything it can fill seeders with seed, solid fertilizer, or liquid fertilizer.  


I did some xml work that will cause any trailer in game to now haul silage additive, I did this so you would not need a stand alone tank.

If anyone has any issues with this new update please let me know asap. I have much faster response time on discord

My discord invite.


Update Version Sped up bale deletion

Update Version Added bale trigger to input.

Update Version added a trigger next to the small fuel tank to refuel equipment

Update Version added mass update false to towable tank.  Enlarged liquid trigger on output of silo.

Update Version Added silage additive to production line takes liquid fertilizer and digestate to make silage additive.  Also edited the small sprayer tank to haul the silage additive (could not add to other tank because additive is not in category).  The tank is found in the misc category.  The small tank will overload to balers and loading wagons. I expanded the additive fill area of the magnon windrower wagon to fill directly from the production building easier. 

Fyi sialge additive adds about 5% yield to grass only.

This fermenter uses the in game production lines.

It will produce 

Silage from straw, chaff, grass, or woodchips.

The silo will store the silage or you can start secondary productions with the made silage or silage dumped in to the silo.

Silage will produce fertilizer, liquid fertilizer, or diesel.  When producing these products it will also produce a small amount of digestate.

The silo will also store all products involved with production.

Included with the pack is a trailer found in the misc section.  It is the MKS8 small trailer modified to accept all liquids in game.  It will dump in to the silo, load from the silo, or fuel equipment.  I havent tested all equipment however i was able to fill the aeon 5200 from the silo and tank.  Per update a small tank was added to haul silage additive as well.


To get to productions hit P and go down to the dashed lines thenselect construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom.







What's New in Version   See changelog


No changelog available for this version.

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   1 of 1 member found this review helpful 1 / 1 member

Excellent mod. Everything in one place. Very clean user interface. And a custom diesel icon. 

Link to review


First off, thank you for the time you spend producing mods for our enjoyment.

I loved this mod's design so much I had to make it perfect for my use.

I added Lime production and mineral feed production

Stone and water = lime
straw, silage, and  lime = mineral feed

Currently tweaking production levels to find a nice balance.

This is a great mod for anyone that needs production of farm supplies in a compact footprint.

Thanks for inspiring me to further tinker with mods.


Response from the author:

Glad you like it. 

Link to review