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antler22

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Everything posted by antler22

  1. Ok. I'll have to scratch my head on this one for a bit here. ChatGPT has been my friend in coding this so far but I'll have to figure out how that function you mentioned works for multiple inputs. For what it's worth, I'm setting these all up as traffic splines, so that when starting a new savegame the game prompts you to generate AD routes based on traffic splines. After doing this, I can then pull those routes into AD course Editor and manipulate from there. I won't do all 500 at a time, but batches sure beats doing individual prompts 500 times. Edit: As an alternative I found a way to generate my original splines along the terrain heightmap rather than using your script. Your comment got me thinking the right direction! Thanks for the response!
  2. How could I modify this script to do multiple splines at one time? I have generated about 500 splines for a large map using some python scripts (splines that define field edges, for the purpose of AutoDrive). However, these splines don't conform to the terrain and I'm struggling to merge what you're doing with your script with the large quantity. Is there a way to run this script for "all selected" splines rather than the "first" selected spline?
  3. Hi there, I am using previous scripts for Terrain Paint just fine, and I'm also using the Spline CSV Creator Panel with no issues. However, the Spline Paint Panel causes GE to freeze up. GE log doesn't say anything. How do I troubleshoot this? I love the easier use of these scripts and would like to be using them all. Thanks!
  4. Thanks. I'm not sure what's different but using the "burn" feature is working well for me now. I have too many erosion effects that I want to put in, so doing by hand isn't an option. But I am using the flowmap and burning it in using Paint.Net/GIMP and it seems to be working! I think it's the transparency layer copying into GIMP that's causing the problem. If I do a solid image over to GIMP it works great.
  5. Thanks for the quick response. So, I use Paint.Net because I'm comfortable with the tools in it but I don't use it to save anything. I open the original DEM in GIMP (layer1). I use paint.net with the new DEM and my field dimensions so I can select only the new DEM within field dimensions area (picture 1). I use curves to balance the B/W values so it matches up with the original DEM, and a feather effect to fade the edges of each field so the original blends in nicely with the new. I put this into GIMP as another layer, and then merge the two layers, and export as 16-bit GRAY out of GIMP. Finished product out of GIMP in picture 2. Export settings in picture 3. Worth noting this is a 4x map, so I'm working in 2048x2048 sizes. I am testing in GE, but the result is the same with a fresh save game. I just opened the DEM in GIMP, and only resized from 2049x2049 to 2048x2048, exported and reloaded in GE and got the same effect. So, I think It's my settings in GIMP?
  6. Hello, Having a bit of an issue. Tutorial worked great and I went on and got my map 90% in with buildings/deco, etc. Now I got the idea of going back to add "detail" to the fields with some erosion, washouts, etc. I was able to make a new DEM with erosion lines in another program. But using Paint.Net to import only the field areas of the DEM and GIMP to merge and save as a 16-bit GRAY png, I get a bumpy output all over the map, even areas I didn't change (ex roads pictured). What I am I doing wrong? I have also tried putting the dem through your 16-bit converter again but to no success. Even if I change NOTHING, just remove the file and save as 16-bit GRAY it seems to do this.