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Files posted by bdbssb
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FS22 Fermanure
By bdbssb in FS22 Production
Update 19.03.23.01 Placed a light fixture in the correct location after the silo pipe move from previous update.
Update 16.03.23.01 Moved unloading grid away from building a bit
This building will produce silage from grass, straw, and wood chips, manure and digestate from silage, digestate from water and manure, then convert liquid manure to digestate, or digestate to liquid manure.
Fermanure Walkthrough Video
Huge credit to GTX and Farmer Andy. The script makes things a little more unique because production, animations, effects and sounds will only start if you have product in each production point/line. Also each line has an icon you can walk up to and start/stop production. Because of how the script works the building will not completely empty or start at 0, the production lines will start at around 7L and the conversion of digestate and liquid manure will start around 75L because of the speed I set everything at.
8 downloads
0 comments
Updated
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FS22 Slurry Tanks BD
By bdbssb in FS22 Implements and tools
Update 13.03.23.01 Slowed application rate (will still fertilize the same just uses less product) and upped capacity to 250K
Update 11.03.23.01 Added a selectable option to either be able to use the tank as a spreader or haul all liquids on the map you are playing.
Youtube Walkthrough video
Update 23.12.22.01 Fixed loading issue with the ats and sped up loading/unloading for both units. Thanks for letting me know @spuds.
I converted the drivable slurry trike and ats into units that could simply spread, you can still attach the cultivator implements however now you can simply spread the slurry 30 meters wide without a cultivator. 1 (06).mp4
1 (03).mp4
38 downloads
- slurry spreader
- slurry tank
- (and 1 more)
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FS22_Fastrac 250-999 Hp
By bdbssb in FS22 Tractors
The nimble fastrac with hp selection of
250, 550, 750, 999
Bumped speed up a bit
Color selectable
70 downloads
0 comments
Updated
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FS22 Chemical Plant
By bdbssb in FS22 Production
Update Version 09.02.23.01 Upped production speed and added descriptions in lines and language translations.
Update 16.01.23.01 Moved liquid loading away from silo trigger. Also notice I had an issue with icon textures, now fixed.
Update Version 04.11.22.01 Sped up bale deletion.
Update Version 03.11.22.01 Added bale trigger to input.
This production plant will pump water with the use of diesel, produce diesel and digestate from silage, produce road salt from diesel and water, produce herbicide from water, digestate, diesel, and road salt.
183 downloads
0 comments
Updated
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FS22 Fertilizer Seed Lime BD
By bdbssb in FS22 Production
Update Version 09.02.23.01 Upped output speed and added some language translations.
Update Version 17.01.23.01 Moved liquid loading trigger to the side, updated icons.
Update Version 04.11.22.01 Sped up bale deletion.
Update Version 03.11.22.01 Added bale trigger to input.
I changed the leveling area but it is suggested to have a larger area or level an area out before placing.
This building makes seed with barley, wheat, oat, soybean, corn and it will also need a small amount of fertilizer with each line.
This building also makes lime from stone.
This building also makes fertilizer and digestate from silage.
TO USE PRODUCTION
To get to productions hit P and go down to the dashed lines then select construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom.
340 downloads
0 comments
Updated
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FS22 Food Mixer BD
By bdbssb in FS22 Production
UPDATE 07.02.23.01 *****PLEASE READ*****
MAJOR UPDATE
Did a big update on this guy. Fixed some filltype and upped production speed. If you don’t sell the building you will just get a warning of non supported filltype. Seed oil, root crop, and grain will be lost. After a game save the warning will go away. I made my own filltype so there is actually seed oil, root crop, and grain. I think the canola oil, cut beets, and flour was causing price fluctuation. The new version is better anyway because now storage names match production line names.
Update 04.11.22.01 Sped up bale deletion.
Update 03.11.22.01 Added bale trigger to input.
Update Version 09.01.22.01 Changed store image, decals on building to identify it better (per Deafgamer), changed production icon.
It is important you look at notes below to understand how this building works. If you have a previous version of this building (look at modDesc version) Sell the building save then restart.
Huge thanks to grabby for testing and suggestions
This building will produce pig food and TMR for cows.
50% Corn, 25% Grain (wheat or barley), 20% oilseed (canola or sunflower or soybean), 5% Root (sugar beet or potato)
The corn, grain, oilseed, and root will be shown in the production menu as corn, grain will be flour once converted, oilseed will be canola oil once converted, root will be sugar beet cut once converted. All those products in the pig food line will be combined as the formula I mentioned above.
Then you choose the line with the Pig Food icon that mixes the corn, flour, canola oil, Sugra beet root together. You can use either crop to make each line I just havent found a way to mix filltypes like i was able to do in the past.
The TMR is pretty straight forward it takes silage, grass, and straw. I did not add the mineral.
315 downloads
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FS22 Fermenter Pack BD
By bdbssb in FS22 Production
06.02.23.01 So sorry for just noticing this but original speed on this was horrible. I upped from 10k on fermenting per hour to 125K which is comparable to the FS19 version. I will look at the other buildings for adjustments as well.
14.01.23.01
Large update
Videos below
Since adding the fuel tank to the fermenter placeable it has had 3 loading triggers but 2 have been on top of one another and the 3rd is by the fuel tank for equipment refuel. However some time back viper was asking me about issues using autodrive and loading unloading. I think after spending some ingame time I may have figured it out. I have now moved one of the loading triggers off to the side, I think the 2 triggers being on top of one another was causing the issue.
I added a service trailer it is simply the thunder creek from in game however it will load everything including liquid. Both the small additive tank and large tank that were previously included will now haul all liquids, fill and overload to other equipment as well as refuel equipment. The thunder creek trailer works the same as the two tanks however because it can be filled with anything it can fill seeders with seed, solid fertilizer, or liquid fertilizer.
ALSO
I did some xml work that will cause any trailer in game to now haul silage additive, I did this so you would not need a stand alone tank.
If anyone has any issues with this new update please let me know asap. I have much faster response time on discord
My discord invite.
Update Version 04.11.22.01 Sped up bale deletion
Update Version 03.11.22.01 Added bale trigger to input.
Update Version 08.01.22.01 added a trigger next to the small fuel tank to refuel equipment
Update Version 31.12.21.01 added mass update false to towable tank. Enlarged liquid trigger on output of silo.
Update Version 30.12.21.01 Added silage additive to production line takes liquid fertilizer and digestate to make silage additive. Also edited the small sprayer tank to haul the silage additive (could not add to other tank because additive is not in category). The tank is found in the misc category. The small tank will overload to balers and loading wagons. I expanded the additive fill area of the magnon windrower wagon to fill directly from the production building easier.
Fyi sialge additive adds about 5% yield to grass only.
This fermenter uses the in game production lines.
It will produce
Silage from straw, chaff, grass, or woodchips.
The silo will store the silage or you can start secondary productions with the made silage or silage dumped in to the silo.
Silage will produce fertilizer, liquid fertilizer, or diesel. When producing these products it will also produce a small amount of digestate.
The silo will also store all products involved with production.
Included with the pack is a trailer found in the misc section. It is the MKS8 small trailer modified to accept all liquids in game. It will dump in to the silo, load from the silo, or fuel equipment. I havent tested all equipment however i was able to fill the aeon 5200 from the silo and tank. Per 30.12.21.01 update a small tank was added to haul silage additive as well.
TO USE PRODUCTION
To get to productions hit P and go down to the dashed lines thenselect construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom.
1 (17).mp4
1 (11).mp4
1 (12).mp4
1 (13).mp4
1 (14).mp4
535 downloads
0 comments
Updated
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FS22 MultiSilo BD
By bdbssb in FS22 Placeables
Update 16.01.23.01 PLEASE READ
If you have Silage additive in this silo please move it to another location before update or you will lose it. I added silage additive to a category so that there wouldn't be a need for 4 triggers.
I added a second unloading point like I did to the fermenter silo to help with auto drive issues and trailers that may load multiple products.
Update version 04.11.22.01 added bale trigger for silage, hay, straw, grass, quick bale deletion too.
Update version 09.01.22.01 added refuel trigger for equipment.
Update version 31.12.21.01 enlarged liquid triggers, added silage additive to storage.
This placeable silo will accept anything. Solid and Liquid. (I left grapes out for now, it was causing huge lag on my system when unloading/loading them, if requested I can do a private edit, its simply adding trainwagon in to the categories.)
I suggest you have an even area to place it.
If you are having issues finding a trailer that will hual and load with all liquids check out my FERMENTER PACK it has the in game MK8 edited to haul all liquids and it will transfer as well as fuel equipment. I have also added the small saddle tank and a service trailer to that pack.
323 downloads
0 comments
Updated
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Fermenter Pack
By bdbssb in FS19 Placeables
This pack contains the following fermenters. Each fermenter has an input and output capacity of 5 million. This pack requires downloading the Global Company Script from the ingame modhub.
Silage Solid Fertilizer Fuel Liquid Fertilizer Cost of each building: $20,000
Input: GRASS WOODCHIPS CHAFF HAY STRAW (takes bales as well)
Output: Every building outputs silage and per name of building.
1,372 downloads
0 comments
Updated
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FS22 Impress 185 Wr BD
By bdbssb in FS22 Implements and tools
Updated version 27.12.22.01 Added the option to add/remove windrowers.
Update version 29.01.22.01
Per a request by roar in my discord channel I added a buffer chamber to the baler so that now there is no need to stop you can just keep baling, depending on how much grass is on the ground it may slow down to match the timing of the chamber.
This is the in game Impress 185 round baler wrapper with the added windrower arms and silage additive. Silage additive only works with grass it adds 5% yield. The speed is cranked up a bit, for a hired worker to work the best I suggest setting your cruise to around 13MPH if not the worker will not stop quick enough and leave product.
Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast.
2022-12-27 10-08-08.mp4
426 downloads
0 comments
Updated
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FS22 Magnon Stone Picker
By bdbssb in FS22 Implements and tools
Update 26.012.22.01 Lowered ground ref to help issues with pickup.
This is the popular Magnon loading wagon with the windrowers converted into a stone picker.
$132,500
50k/100k/250k capacity option
Rim color, base and secondary/decal color option.
Work speed of 15mph
Huge thanks to grabbylatoosh and dogface for the testing and suggestions.
magnonStoneField.mp4 magnonStoneShop.mp4
613 downloads
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Magnon Windrow BD
By bdbssb in FS22 Implements and tools
Update 26.12.22.01 Lowered ground ref to help issues with pickup.
Update 22.12.22.01 Added the ability to remove windrowers. If you already have one of the units purchased you should be ok I just suggest after inserting the update that you open the game, save the game, then open again. The first time opening your game save you will receive some warnings about effects and the windrowers will not show effects, however after the save and reopen the warnings will go away and everything will work.
Update 30.12.21.01 Made loading area for silage additive a little larger for production of silage additive in the fermenting pack added on 30.12.21
The loading wagon is live!!!
Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast.
This is the Magnon 530 with some bd upgrades. It has the option of 200,000 capacity with or without silage additive, or 500,000 with or without silage additive.
I have added the windrowers everyone has loved in the past however in FS22 I decided to add windrow effects. The effects will only work for hay, grass, and straw. The wagon picks up silage, straw, hay, grass, and chaff.
563 downloads
- windrower
- foragewagon
- (and 2 more)
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FS22 Nova Cat Pack Converted
By bdbssb in FS22 Implements and tools
Update
07.12.22.00
Lowered HP usage
I didn't realize that the fs22 version of the nova cat mowers did not attach together. I converted the nova cat mowers from fs19 and added the working swath to the 8 so that it can be selected to work full width or swath to the middle. I also narrowed the drop area of the 301 a bit to make the windrow a bit tighter.
Color selection added as well.
1 (36).mp4 1 (37).mp4 1 (38).mp4
74 downloads
0 comments
Updated
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FS 22 SB 1290 Windrower Wrapper Pack BD
By bdbssb in FS22 Implements and tools
Live
Updates
07.12.22.00
After converting the Nova Cat mowers I decided to add the option to remove windrowers on the baler. Just a heads up the first time you load you game save with an old baler on the map it will give you a warning about config settings (I added), however once you save the game and re open the warning will no longer be there.
1 (31).mp4
1 (32).mp4
02.11.22.01
Added a hitch to the baler and added a sped up wrapper.
If you had the sb1290 bought it will by default now have the hitch, if you don't want the hitch you can upgrade it in the shop to remove it. Again in the shop default is with the draw bar, it is an option to remove it. The wrapper in the pack can either be found by hitting the combination under the baler or simply look for the modded Kuhn 4014.
31.12.21.01 Now live, added sounds for windrow arms.
29.12.21.01 Added siliage additive option (gives you a 5% boost in yield with grass only)
27.12.21.02 Removed light in i3d causing warning
This is the SB 1290 (square) baler with some bd upgrades. Simply it has windrowers added to it to widen your work area to 20 meter. Also has the option for silage additive.
Silage additive adds 5% yield to grass only.
Again please give me feedback and I hope you enjoy.
531 downloads
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FS22 NZ Extreme 1425 Plow BD
By bdbssb in FS22 Implements and tools
This is simply the NZ Extreme 1425 cultivator converted to a plow, working sped upped, and folding sped up. Colors added as well.
224 downloads
- cultivatortoplow
- plow
- (and 1 more)
0 comments
Submitted
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FS22 Junior 108 BD
By bdbssb in FS22 Tractors
Update 31.12.21.02 Fixed a bad line in the xml.
Giants Porsche Diesel Junior 108 that does not seem to be showing up in game.
Someone did share in my discord how this tractor can be unlocked
51 downloads
0 comments
Updated
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FS22 Quadtrac BD
By bdbssb in FS22 Tractors
This is the FS19 Quadtrac converted to FS22. Just finished so let me know if there are any issues.
166 downloads
0 comments
Updated
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0 comments
Updated
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FS22 SMARAG 9 Cultivator converted to Plow
By bdbssb in FS22 Implements and tools
FS22 Smarag 9 cultivator converted to a plow and sped up.
182 downloads
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FS22 Nova Cross Flow
By bdbssb in FS22 Implements and tools
FS22 Nova Cross Flow sped up
136 downloads
0 comments
Submitted
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FS19 How to do an animation clip without a program.
By bdbssb in FS19_Tutorial vids
In this video I explain how an animation clip works, how to make it without purchasing a program, and how to add it to a Globalcompany mod.
Hit download to get the files I talk about in the video.
Link To Files
69 downloads
- fs19 animation clip
- fs19
- (and 1 more)
0 comments
Updated
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Alfalfa From Sandy Bay
By bdbssb in FS19 Other mods
This is not a map
First off these files and entries are from Sandy Bay by OxygenDavid off of Farming Simulators Mod Hub. Full credits goes to him or where ever he found those files. I simply pulled info to help someone who was asking for the files needed to add alfalfa to a map. I warn, I honestly have not done any map editing yet for FS19. I took the files and lines that I could see needed and zipped them up. Please let me know if something is needed. This is not a tutorial. If you need help please feel free to ask questions and I will work with you to help as much as I can.
15 downloads
- oxygendavid
- sandy bay
- (and 1 more)
0 comments
Updated
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Cotton Poplar Harvester Addon
By bdbssb in FS19 Harvesters
This is an addon that needs global company to work properly. With the edited draper header included in this mod you will be able to harvest poplar and cotton with any harvester large enough to handle the draper. Not only will a harvester harvest cotton and poplar but any tipper that hauls bulk material will now be able to haul and unload cotton properly. Other harvesters and headers will deal with cotton however there is usually issues with pipe and other unloading functions along with the need to have edited tippers. This mod is designed to fix those issues. I added logos on the sides of this header as well so it is easier to know it is the cotton poplar header not to be confused with other draper headers. This header also has color selection along with brand decal selections like my other draper edit.
177 downloads
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Varitron 960 Pleasant Valley
By bdbssb in FS19 Harvesters
This was edited by request of a user to use on Pleasant Valley 19
This is my edited potato harvester with the selectable wide header. It has been edited to harvest sugar beet, onion, and carrot. I am short on time so I warn in advance I have not had time to fully test this mod. I do not usually do this so I ask for any feedback.
Onion and carrot will show up in the potato tech.
160 downloads
0 comments
Updated
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Fermenter Pack Additional Fill Type
By bdbssb in FS19 Placeables
This is simply my fermenter pack (please click link for full details if you are not familiar) edited to take alfalfa and clover. Per request I also upped the capacity to 10Mil instead of 5 Mil.
FYI if you put this palceable pack on a map that doesn't have alfalfa or clover you will simply receive a warning in the gc panel. I don't believe it will cause any other issues, just wanted users to beware. This was specifically made per request by Amata316 to use on Landownuda.
Just updated this placeable so that the Global Company warnings are fixed. I forgot when I changed the folder name it would need the language file updated. Thanks to Rebecca for letting me know about the issue.
309 downloads
0 comments
Submitted