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Everything posted by bdbssb

  1. This has been asked multiple times in discord so I thought I would add the subject here. To add a collision inside a vehicle the parent component in the rigid settings compound has to be checked. Also in the child collision part compound child has to be activated. Like shywizard has commented these settings can be applied while exporting a model in the new exporter for blender 2.9 or you can add the following example to the par by editing the i3d via notepad. Refer to the compoundChild part below. After saving the i3d in notepad and opening it back up in ge the grayed out box will be check like in the image below. ```xml <Scene> <Shape shapeId="1" name="colPart01" translation="0.000757065 1.00552 -1.00853" compoundChild="true" collisionMask="8194" density="0.001" nodeId="166" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/> </Scene> ```
  2. Huge thanks to fscommando for getting the site setup to add this video.
  3. Shywizard did this awesome video, I wanted to be sure to share it here so he doesn't have to use his personal file space. 2020-12-07_18-38-39.mp4
  4. Correct @Poorboy good find. For those of you who aren’t aware if you make a new map from a previous one it will usually have an existing tip collision mask. You need to paint a new one because the original map will have all the road areas and buildings painted so that material can’t be dumped on those areas. What will happen is when you mow grass or even for example straw windrowed will not appear in those areas but then mound up as soon as you hit a spot that doesn’t have the painted area. You have to remove all tip collision area and re paint then run the script.
  5. Or you can back the modDesc version back a few. Change to to maybe 49 and try.
  6. Talked on discord. Anyone following it was a corrupt file.
  7. Yeah I’ve never checked to see if you can open it somehow with notepad but once the map is loaded scroll all the way through the console to double check for errors or warnings. If there is a missing shader it can cause that.
  8. Are there any errors or warnings listed in the console in ge?
  9. That is new to me. I’ll see if I can find an answer.
  10. Have you checked your log for errors or warnings? I haven’t heard of this issue unless a person has a mod conflict.
  11. Sorry didn’t see this closed out. Did you find the bit settings? They are in ge in the collision mask.
  12. bdbssb

    in cab screen

    I think we discussed this in discord and you found the issue? It was an object in the i3d if i remember correctly.
  13. @WrinkleysRule huge thanks for the detailed help.
  14. Good point. Are the modifiers being applied while in object mode?
  15. Thanks to @WrinkleysRulefor the awesome tutorial. “Priceless”. As far as the modifiers go. It’s been a few days since I’ve been in blender however I’m pretty sure modifiers will disappear from the side panel once applied. Just giving feedback.
  16. Version


    This is just a simple placeable under the decoration category. Place this mod to test your parking skills in a semi. You can do straight backing, an offset, or parallel park. If you knock the cones over you can pick them up and move them. If you want to reset them automatically simply sell the placeable and buy again, or save your game and start the game again. It is a large area so be prepared to have an open space.
    I know I helped with beast so I’m bias but this thing is a blast. Stumps are simply pooof. Drop machine in front of the tree, cut, then run the stump over. Quickly trees are chips and stumps are dust. Huge thanks to NC for taking on this challenge.
  17. Thanks for the testing and the feedback. Awesome to hear positive comments. It was as fun to work on as it is to use.
  18. bdbssb


    So huge thanks to fcommando for starting this site to begin with. But the reason for this post is to make people aware of what a great asset a forum can be. Fc updated the site a bit last night to make it a bit easier to see the forum. It’s always been here, it has just been on be very bottom of the page. I will try to do better myself to keep on the subjects. Please feel free to start new topics as well. You don’t have to limit topics to mods via the link in the files. Hit the start new topic button and feel free to ask away. Thank to everyone on the site. Let’s keep the traffic up to keep the site alive.
  19. lol actually it is a wrapper isnt it
  20. Version


    This is the in game Sek 802 with the Nexus AutoLoad Script added. You must have the Nexus AutoLoad Script in your mods folder. Please use the link to download the script if you don't have it already. I am not supplying the mod here because it is requested by Nexus that you get the script there. Please note if you have an autoload truck or trailer that does not have the stand alone autoload script (script is physically in the mod) the stand alone script will disable those mods to prevent conflicts. The trailer has a dump option just beware there is a small bug. If you have bales or pallets still in autoload mode they will not move with the bed. You simply have to manually place parts on the bed or with autoload unload the parts to the bed (center) then tension straps can be applied or product will simply slide off. If everyone enjoys this small trailer and would like to see pallets added please contact me on my discord (click the link for an invite). I would be more than happy to add pallets or objects in. Just be able to give me an example of where to get the part. I have to know the dimensions and attributes enable to do so. Cost is 8k 2 color selections Rim color selection
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