Dickieboy Posted September 16 Share Posted September 16 Anyone any tips on how to make the snowmesh on a roof actually work? I have watched and followed Red Phoenix's video countless times, done what appears to be what he's showing (not helped that he's using different blender set up and addons and whizzes through it), and no matter what I do, the snow mesh just doesn't appear in game. If I use EDC to add snow, other buildings on the map clearly get their snowy roofs, just not mine. What could I be doing wrong? Is there something needed in the xml to get this to work? Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted September 16 Wrinkley Share Posted September 16 This is the way I do it in Blender 3.2 using the plugins by Red Phoenix Create snow roofs First create the large snow mesh Add first shape key (called the Basis) select Bake Delta to vertex colour -- creates the 2nd shape key (Delta Shapekey) Relative +vertexColours -Delta vector colors scale mesh down to minium size with Delta shapekey selected toggle to object (only edit mode shows reduced mesh) load material Preview matt into shading make sure Delta vector colour set (vertex colour) back into layout select Bake Delta to Vertex colours again -(-paints the vertex colours to the mesh) to test into viewport shading and adjust Volume Add texture to mesh as normal Export Note the smaller snow mask must not be lower than the bottom of the larger mask Visibilty Condition must be set on the snow mesh--Weather Required Mask (Hex) 400 Not forgetting to assign the snowHeapShader.xml Link to comment Share on other sites More sharing options...
Dickieboy Posted September 16 Author Share Posted September 16 Yeah, that's what I've done. I just don't understand it. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted September 16 Wrinkley Share Posted September 16 I've had something like that before and all that was the visibilty tag deselected, tag must be selected for the transform group and the mesh/icicles Normal setup Winter TG -- Visibilty Condition --Use Parent visibilty tag checked snowRoof --Visibility Condition --Weather Required Mask (Hex) 400 --visibilty tag checked icicles (if used) --Visibility Condition --Weather Required Mask (Hex) 400 --visibilty tag checked Link to comment Share on other sites More sharing options...
Dickieboy Posted September 16 Author Share Posted September 16 Is there anything required in terms of the xml, do I need to point where the winter TG is, does it need to be called "winter" etc. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted September 16 Wrinkley Share Posted September 16 Not as far as I'm aware if you look at the base game placeables (mapUs-farmbuildings-farmBarn02.xml) the snow mesh is not even listed in the i3dMappings, have you tried setting the snow mesh above your building in case the smaller mesh is not showing above the roof when testing in game (not sufficient snowfall). I test my buildings in a copy of the Alpine map set up for a december start (not using the add snow command) using the EDC speed controls to get to the best snowfall Also does it work correctly when tested in Blender in the viewport shading Link to comment Share on other sites More sharing options...
Dickieboy Posted September 21 Author Share Posted September 21 Yep. I think I've resolved the snowmesh issue (ie, it shows up in game now - not sure exactly what I did to resolve it but I think maybe I hadn't UV unwrapped it), but Giants have just rejected the mod yet again. Getting pretty pissed off with it now, none of the things they're whinging about as far as I can see are actually part of their published rules, nor do they actually bother giving any documentation or explanation how to resolve these things - snow dust and building shader for example. I can see why so many people don't bother going through the modhub. Link to comment Share on other sites More sharing options...
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