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File Comments posted by bdbssb
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On 4/2/2024 at 3:16 AM, Pali68 said:
Ahoj som tu novy ale chcel by som sa spýtať či by to nešlo do výroby Kravám pridať ešte tu Minerálnu primes ďakujem za odpoveď neviem môžem písať aj po Slovensky alebo použiť Google prekladač. Hallo, ich bin neu hier, aber ich würde gerne fragen, ob es möglich wäre, Mineral Primes zur Produktion der Kühe hinzuzufügen. Vielen Dank für die Antwort. Ich weiß nicht, ob ich auf Slowakisch schreiben oder Google verwenden kann Übersetzer.
Cannot translate
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Yes.
per notes
4905 Blue Drive P BD will plant poplar and potato
4905 Blue Drive Multi BD will plant everything else
I have not tested any vegetable yet.
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11 hours ago, sander said:
I love this mot its works great !! keep up the good work.
Thank you for the feedback. Glad you enjoy.
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@oldseadude Just did a major update that should help, I added filltypes rather than using in game as filler. Just read notes.
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Prices at actual sellpoints or just prices showing up in production buildings?
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@spudsuploading the fix now thanks for the catch.
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I’ll take a look. It’s not filling from anywhere? All I did was add the applicator to the back. I’ll see if it acts any different from the in game one.
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On 7/6/2022 at 4:25 PM, raven3160 said:
cant get it to pick anything up sll my other stone pickers work all but thus one
I have checked with others and they’re not having issues. Like I said above be sure you are lowering it after unfolding.
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Haven’t heard of any issues. You have it lowered correct?
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lol it’s slow moving product huh?
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It’s in the test area @kornbread69
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Thanks and like I said huge thanks to hungrycow for making the mirrored array image. Just wish I could figure out how to make a larger array so that the unit didn’t need so many work areas.
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Very early in the process.
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It’s far from being done but the project has started.
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They have a script right on giants now that converts all cultivators to plow I think? Or does it just allow create fields?
https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=223946&title=fs2022
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Have you tried on an un modified map and no other mods? I’ll test again but may be a mod conflict.
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Glad you found it 👍🏼
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Yeah it’s because it’s acting like an actual cultivator so it takes out the seed unfortunately.
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Ahh yes that make sense now. Rebecca from discord had mentioned she was getting complaints about them creating fields. I didn’t even know there was a cultivator create fields mod. That will do it since the seeder is setup to be a cultivator.
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Ok I have to be honest I rarely play long enough to notice damage. Does an implement have to be used to incur damage? I guess my thought is if something sits in the weeds it still gets old. Every mod has a life time setting in it. I’ll try to double check that it wasn’t set low. Usually it’s set very high to deter fast degrading. And when I said above does it have to be attached. Have you tested it against other in game equipment. Have you noticed the tree grinder degrading faster?
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I’m not really sure what you’re having issues with? Inspector? Also can you possibly share your log? Curious of any errors. May be another mod conflicting.
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I did not change the bga I simply edited and added a deferent fermenter pack to accept the filltypes and upped the capacity per request. Hope that does what you’re looking for.
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On 1/8/2021 at 2:32 PM, Amata316 said:
hi there, is there any way to add, clover silage, instead of sugar beets? and possibly increase the amount of capacity it can take , and let out. if so that would be great.
FS22 CP690WHBD
in FS22 Harvesters
Posted
I’ll check but I don’t think the in game unit does this either. Sometimes we’re limited to giants coding.