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Version 31.01.25.01
511 downloads
Update Version 31.01.25.01 Fixed AI back node per MP7REEPER Update Version 03.01.25.02 Worked on work areas to try and eliminate the left-over material issues. Update Version 03.01.25.01 Fixed covers Credit to Deaf Gamer for letting me know of the issue. Update Version 30.12.24.02 Fixed more lights again Update Version 30.12.24.01 Fixed more lights, added a couple parts to arms. Update Version 29.12.24.02 Thanks for finding the issue SPUDS. Sorry fixed mass issues, will pull normal when loaded, will not try to break your tractor. Update Version 29.12.24.01 Added visual hoses Update Version 28.12.24.01 Big update: added a Stone Picker version found in the stone picker category in shop Fixed 1 million fill unit capacity. Still having issues with giants linked lights, "hope" this is fixed. Update Version 25.12.24.02 Sorry for all the updates. Realized I missed a giants lighting issue, I was also able to get hired worker to work, not noted in last update the pickup can be lowered/raised regardless of folding state. Update Version 25.12.24.01 Huge thank you to everyone who has helped find some issues. Please feel free to give feedback so I can get issues fixed. Alpaca78Billy informed me that wheels247 was having issues with pickup and color was reverting back to default color from distance. Color is now fixed. I could not replicate the pickup issue however I did adjust max pickup to possibly address this issue. Barry J informed me Bundy found that I forgot to add multiplayer support, this was fixed in update. JUMBO 8450 DB WR Forage wagon with windrowing arms. Cost 125000 Option to remove collision of arms. Capacity 50K - Free 100K – 2000 500K – 10000 1M – 50000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K LPS4 points -
Version 31.01.25.01
236 downloads
Update Version 31.01.25.01 Fixed AI back node per MP7REEPER Update Version 04.01.25.02 Thank you BigDaddy for letting me know about the texture errors. Fixed \Windrowing Balers Windrowers added to: John Deere C441R (round wrapper) & Kuhn 1290 (square) Wrapper version has been adjusted to allow continuous baling. Tractor will be slowed down to allow time for wrapping and bale drop to occur. Wrapping has been drastically sped up. Cost 80000 Option to remove collision of arms. 2 Design color Rim color Hub color Silage additive standard Doubled consumables capacity3 points -
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Version 08.12.23.01
928 downloads
Update 08.12.23.01 Added decal color so that they are not switching material with design. Update 07.12.23.01 Magnon Windrow BD Version 07.12.23.01 Per request by Truzedo I have made some changes to this mod. I usually don’t add huge capacity options, but I have had several requests and have seen many streamers with edited versions. So here you go. Major update I suggest selling your old one before adding this version. It should convert over, but you may lose material or get some initial warnings. There are 4 capacity and unload speed options, each option has to be selected independently in the store. I also added decal color selection and the ability to change material and color on the base and design parts. Materials are steel, chrome, stainless, brushed steel, plastic. Base Cost 132500 Option to add or remove windrowers no cost (windrow effects) Capacity 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS Update 26.12.22.01 Lowered ground ref to help issues with pickup. Update 22.12.22.01 Added the ability to remove windrowers. If you already have one of the units purchased you should be ok I just suggest after inserting the update that you open the game, save the game, then open again. The first time opening your game save you will receive some warnings about effects and the windrowers will not show effects, however after the save and reopen the warnings will go away and everything will work. Update 30.12.21.01 Made loading area for silage additive a little larger for production of silage additive in the fermenting pack added on 30.12.21 The loading wagon is live!!! Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. This is the Magnon 530 with some bd upgrades. It has the option of 200,000 capacity with or without silage additive, or 500,000 with or without silage additive. I have added the windrowers everyone has loved in the past however in FS22 I decided to add windrow effects. The effects will only work for hay, grass, and straw. The wagon picks up silage, straw, hay, grass, and chaff.1 point -
Version 09.12.23.01
208 downloads
Vegetable Convert Pack BD Currently this mod only works if you have the DLC Premium Expansion installed, if it is not installed you will not be able to pass the mod selection page. This pack includes 2 harvesters and multiple headers to harvest the new vegetable crops. The Krone X will harvest all original crops and vegetable crops as well. There is an included x disc when attached to the Krone X will harvest either new vegetable crops or crops you would usually use the head for. The Ropa Panther 2 will harvest sugar beet, potato, and new vegetables. There are 2 edited XL9 headers. One will harvest potato, the other will harvest vegetables. Capacity for both harvesters 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS BiG X 1180 Veg BD $200000 HP 1156 - Free 2000 - 5000 Pipe setup Staionary Left (works better for using auto drive) Auto aim Panther 2 Veg $125000 HP 700 - Free 2000 - $80001 point -
Version 25.06.23.01
706 downloads
25.06.23.01 Update Added the mks32 semi trailer (with hitch), added hitch to the mks8, added selectable material to all tanks (select material then color separate). Also changed some gui descriptions in the production menus to match the fermanure setup. 06.02.23.01 So sorry for just noticing this but original speed on this was horrible. I upped from 10k on fermenting per hour to 125K which is comparable to the FS19 version. I will look at the other buildings for adjustments as well. 14.01.23.01 Large update Videos below Since adding the fuel tank to the fermenter placeable it has had 3 loading triggers but 2 have been on top of one another and the 3rd is by the fuel tank for equipment refuel. However some time back viper was asking me about issues using autodrive and loading unloading. I think after spending some ingame time I may have figured it out. I have now moved one of the loading triggers off to the side, I think the 2 triggers being on top of one another was causing the issue. I added a service trailer it is simply the thunder creek from in game however it will load everything including liquid. Both the small additive tank and large tank that were previously included will now haul all liquids, fill and overload to other equipment as well as refuel equipment. The thunder creek trailer works the same as the two tanks however because it can be filled with anything it can fill seeders with seed, solid fertilizer, or liquid fertilizer. ALSO I did some xml work that will cause any trailer in game to now haul silage additive, I did this so you would not need a stand alone tank. If anyone has any issues with this new update please let me know asap. I have much faster response time on discord My discord invite. Update Version 04.11.22.01 Sped up bale deletion Update Version 03.11.22.01 Added bale trigger to input. Update Version 08.01.22.01 added a trigger next to the small fuel tank to refuel equipment Update Version 31.12.21.01 added mass update false to towable tank. Enlarged liquid trigger on output of silo. Update Version 30.12.21.01 Added silage additive to production line takes liquid fertilizer and digestate to make silage additive. Also edited the small sprayer tank to haul the silage additive (could not add to other tank because additive is not in category). The tank is found in the misc category. The small tank will overload to balers and loading wagons. I expanded the additive fill area of the magnon windrower wagon to fill directly from the production building easier. Fyi sialge additive adds about 5% yield to grass only. This fermenter uses the in game production lines. It will produce Silage from straw, chaff, grass, or woodchips. The silo will store the silage or you can start secondary productions with the made silage or silage dumped in to the silo. Silage will produce fertilizer, liquid fertilizer, or diesel. When producing these products it will also produce a small amount of digestate. The silo will also store all products involved with production. Included with the pack is a trailer found in the misc section. It is the MKS8 small trailer modified to accept all liquids in game. It will dump in to the silo, load from the silo, or fuel equipment. I havent tested all equipment however i was able to fill the aeon 5200 from the silo and tank. Per 30.12.21.01 update a small tank was added to haul silage additive as well. TO USE PRODUCTION To get to productions hit P and go down to the dashed lines thenselect construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom. 1 (17).mp4 1 (11).mp4 1 (12).mp4 1 (13).mp4 1 (14).mp41 point -
Version 08.12.23.01
1,327 downloads
Magnon Stone Picker BD Update Version 07.12.23.01 Per request by Truzedo I have made some changes to this mod. I usually don’t add huge capacity options, but I have had several requests and have seen many streamers with edited versions. So here you go. Major update I suggest selling your old one before adding this version. It should convert over, but you may lose material or get some initial warnings. There are 4 capacity and unload speed options, each option has to be selected independently in the store. I also added decal color selection and the ability to change material and color on the base and design parts. Materials are steel, chrome, stainless, brushed steel, plastic. Base Cost 132500 Capacity 50K - Free 100K – 2000 500K – 10000 1M – 70000 Discharge options free (when matched up correctly the unit will empty in around 10 seconds) 5K LPS 10K LPS 50K LPS 100K - LPS Update 03.11.23.01 Updated some modDescription to see if it helps with some server issues. Update 26.012.22.01 Lowered ground ref to help issues with pickup. This is the popular Magnon loading wagon with the windrowers converted into a stone picker. $132,500 50k/100k/250k capacity option Rim color, base and secondary/decal color option. Work speed of 15mph Huge thanks to grabbylatoosh and dogface for the testing and suggestions. magnonStoneField.mp4 magnonStoneShop.mp41 point -
Version 27.12.22.01
646 downloads
Updated version 27.12.22.01 Added the option to add/remove windrowers. Update version 29.01.22.01 Per a request by roar in my discord channel I added a buffer chamber to the baler so that now there is no need to stop you can just keep baling, depending on how much grass is on the ground it may slow down to match the timing of the chamber. This is the in game Impress 185 round baler wrapper with the added windrower arms and silage additive. Silage additive only works with grass it adds 5% yield. The speed is cranked up a bit, for a hired worker to work the best I suggest setting your cruise to around 13MPH if not the worker will not stop quick enough and leave product. Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. 2022-12-27 10-08-08.mp41 point