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    First off, thank you for the time you spend producing mods for our enjoyment. I loved this mod's design so much I had to make it perfect for my use. I added Lime production and mineral feed production Stone and water = lime straw, silage, and lime = mineral feed Currently tweaking production levels to find a nice balance. This is a great mod for anyone that needs production of farm supplies in a compact footprint. Thanks for inspiring me to further tinker with mods.
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  5. I’ll check but I don’t think the in game unit does this either. Sometimes we’re limited to giants coding.
    missing emty haverster can fold it widt the x
  6. great havester but missing the emty haverster so it can be foldet widt x bottem
  7. Ahoj som tu novy ale chcel by som sa spýtať či by to nešlo do výroby Kravám pridať ešte tu Minerálnu primes ďakujem za odpoveď neviem môžem písať aj po Slovensky alebo použiť Google prekladač. Hallo, ich bin neu hier, aber ich würde gerne fragen, ob es möglich wäre, Mineral Primes zur Produktion der Kühe hinzuzufügen. Vielen Dank für die Antwort. Ich weiß nicht, ob ich auf Slowakisch schreiben oder Google verwenden kann Übersetzer.
  8. I sent it. I downloaded for USGS Earth Explorer.
  9. @c.christensen98 Pm me the coordinates of your Geo. tiff (ie. n51_w003_1arc) and the site you downloaded it from and I will see what is going on with this continuing 'whiteout'.
  10. I have done so, and at the z-range portion, it makes the DEM appear all white again when I do the conversion. In this case, my DEM when clicking specified has values of (Min - 674, Max - 2000). When doing the math for the giants editor that would put the terrain between 85 - 255. I am wondering if after putting in the new z-range if the DEM should look completely white or not.
  11. @deboy130 As far as I'm aware you cannot create a 45x map all maps have to be to ^2 i.e 2,4,8,16,32 64 etc see this list of map dem/gdm/grle sizes required for the various size maps (courtesy of Bonger76) Normal map size 1. densityMap_fruits: 4096x4096 2. densityMap_ground: 4096x4096 3. densityMap_height: 4096x4096 4. densityMap_stones: 4096x4096 5. densityMap_weed: 4096x4096 6. infoLayer_farmland: 1024x1024 7. infoLayer_indoorMask: 4096x4096 8. infoLayer_navigationCollision: 2048x2048 9. infoLayer_placementCollisionGenerated: 1024x1024 10. infoLayer_tipCollision: 4096x4096 11. infoLayer_tipCollisionGenerated: 4096x4096 12. map_dem: 1025x1025 4x map size 1. densityMap_fruits: 8192x8192 2. densityMap_ground: 8192x8192 3. densityMap_height: 8192x8192 4. densityMap_stones: 8192x8192 5. densityMap_weed: 8192x8192 6. infoLayer_farmland: 2048x2048 7. infoLayer_indoorMask: 8192x8192 8. infoLayer_navigationCollision: 4096x4096 9. infoLayer_placementCollisionGenerated: 2048x2048 10. infoLayer_tipCollision: 8192x8192 11. infoLayer_tipCollisionGenerated: 8192x8192 12. map_dem: 2049x2049 16x map size 1. densityMap_fruits: 16384x16384 2. densityMap_ground: 16384x16384 3. densityMap_height: 16384x16384 4. densityMap_stones: 16384x16384 5. densityMap_weed: 16384x16384 6. infoLayer_farmland: 4096x4096 7. infoLayer_indoorMask: 16384x16384 8. infoLayer_navigationCollision: 8192x8192 9. infoLayer_placementCollisionGenerated: 4096x4096 10. infoLayer_tipCollision: 16384x16384 11. infoLayer_tipCollisionGenerated: 16384x16384 12. map_dem: 4097x4097
  12. @c.christensen98, see the note in the Microdem section of the tutorial Note: Some SRTM’a display a completely white images in Google Earth, if this happens open the SRTM in Microdem and follow the above steps to modify the Display Parameters.
  13. @WrinkleysRule Is it common for DEM's to just appear as a white or black image? I find that when I download my .tif files and DEM's following the tutorial, it seems like they don't apply right away, and when importing them into google earth, it shows up as a blank white square.
  14. Anyone know what size image I need for overlaying onto a 45x map?
  15. Ok gotchu I think I found where to pick up the tutorial from. when layering the images we copy and paste DEM into the roads.png and than copy and paste the roads.png into the GE one? if so do we copy both layers or just the roads layer? or do we copy GE into roads as well? and
  16. Hi everyone, I am working on modding in my family farm and so far have the terrain and border in. Is there a way to overlay an image such as the one linked below, into giants editor so that I can more or less trace the roads into the map? Thanks for your help.
  17. That is great, thank you! I hope you know what a fantastic resource this is. You've done a great job and it is awesome how much you help and interact with the community. It inspires a lot of us to learn how to contribute to something we all enjoy, so thank you for being a positive catalyst!
  18. The CSV script is primarily for use where the spline is created away from the terrain for example tracing the road layout along the Google Earth Layout image then executing the script so that the new spline follows the terrain contours and road shape. It can also be used to crete a rough spline path with minimal CV's and then create a new spline with a chosen number of CV's for greter accuracy when setting terrain height and road layout.
  19. Unfortunately there is no way to turn off the road labels but you can reduce the size of the font by Tools --Options --3D Font and selecting the smallest size and Apply. I will add a rider to the main tutorial regarding the new method for later versions of Blender.
  20. Oh wow, I had no clue that there was a new tutorial. This is great news! Thank you for directing me, I appreciate that a lot. I suppose another question I had is that in Google Earth Pro, when selecting and highlighting roads and turning sunlight as low as possible, it highlights the roads correctly, but it appears that there is no way to turn off the roads from being labeled (despite ensuring that all labels are off beside roads). Is this just a downfall of current versions of google earth?
  21. Did you follow the new tutorial for Blender 2.93 and above on page three of this topic.
  22. Ok. I'll have to scratch my head on this one for a bit here. ChatGPT has been my friend in coding this so far but I'll have to figure out how that function you mentioned works for multiple inputs. For what it's worth, I'm setting these all up as traffic splines, so that when starting a new savegame the game prompts you to generate AD routes based on traffic splines. After doing this, I can then pull those routes into AD course Editor and manipulate from there. I won't do all 500 at a time, but batches sure beats doing individual prompts 500 times. Edit: As an alternative I found a way to generate my original splines along the terrain heightmap rather than using your script. Your comment got me thinking the right direction! Thanks for the response!
  23. Hey Wrinkleys! I have been working hard the past few days to follow your DEM mapping tutorial and I finally was able to get the weights in (for the most part), and get the border into the map. However, I was having trouble getting my border to align with the terrain of my map. It appears that the border I used in blender didn't end up having any kind of depth (remained completely flat after importing into giants editor). Is there a common issue you may know of, or why this may happen? The area is relatively flat, so I figured that could be a part of it, but there are some rolling hills and whatnot, so I imagined there would be some kind of difference in height.
  24. As it appears you only require the splines you would have to rewrite the script so that just the splines are created and using the multiple spline entry section from the EditorUtils.paintTerrainBySpline script in the EditorUtils.lua (which can be found in C:/Users/YOUR COMPUTER NAME/AppData/Local/GIANTS Editor 64bit 9.0.6/scripts/EditorScripts) to allow multiple splines to be selected, though given the large number of splines (approx 500 of unknown length) I would expect it to take a fair few hours to create all the new splines notwhistanding any crashes/freezes that may/may not occur. I may be mistaken but as far as I'm aware Autodrive only uses splines(traffic/AI) for route management not for the creation of courses.
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