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place by spline 180 ~ 180


harvey

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Hi, 

dont know if this is the place to ask but looking for any suggestions, when using place by spline for some reason once a object hits a 90 on the y axis it turns to 180 -~ 180 or -90 on y would be something like that, is there a way to keep rotations in a format of 0 [number like 158] 0?

any helps greatly appriciated as am having blur troubles with blender method of creating roads

thanks, marvvv

Screenshot 2024-02-10 170253.png

Screenshot 2024-02-10 170212.png

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  • Wrinkley

Thats the way the game engine deals with rotation.

For example, do the following in GE - Create -- Primitive -- Cube Ctrl B to a suitable location so that you can see it select and drag the 'y' axis gizmo and watch the values of the Rotate X,Y,Z

you will see that you have a semicircle rotation of 0, (-90 to +90), 0  in the positive Z (pointing forwards) but as you continue you will see that this changes to -180, (-90 to +90), -180 in the negative Z (pointing backwards)

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