Jump to content

Recommended Posts

Posted

Hi, 

dont know if this is the place to ask but looking for any suggestions, when using place by spline for some reason once a object hits a 90 on the y axis it turns to 180 -~ 180 or -90 on y would be something like that, is there a way to keep rotations in a format of 0 [number like 158] 0?

any helps greatly appriciated as am having blur troubles with blender method of creating roads

thanks, marvvv

Screenshot 2024-02-10 170253.png

Screenshot 2024-02-10 170212.png

Posted

Thats the way the game engine deals with rotation.

For example, do the following in GE - Create -- Primitive -- Cube Ctrl B to a suitable location so that you can see it select and drag the 'y' axis gizmo and watch the values of the Rotate X,Y,Z

you will see that you have a semicircle rotation of 0, (-90 to +90), 0  in the positive Z (pointing forwards) but as you continue you will see that this changes to -180, (-90 to +90), -180 in the negative Z (pointing backwards)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now