harvey Posted February 10 Posted February 10 Hi, dont know if this is the place to ask but looking for any suggestions, when using place by spline for some reason once a object hits a 90 on the y axis it turns to 180 -~ 180 or -90 on y would be something like that, is there a way to keep rotations in a format of 0 [number like 158] 0? any helps greatly appriciated as am having blur troubles with blender method of creating roads thanks, marvvv
WrinkleysRule Posted February 10 Posted February 10 Thats the way the game engine deals with rotation. For example, do the following in GE - Create -- Primitive -- Cube Ctrl B to a suitable location so that you can see it select and drag the 'y' axis gizmo and watch the values of the Rotate X,Y,Z you will see that you have a semicircle rotation of 0, (-90 to +90), 0 in the positive Z (pointing forwards) but as you continue you will see that this changes to -180, (-90 to +90), -180 in the negative Z (pointing backwards)
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