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  1. View File BD X Disc 620 Poplar This is the Krone x disc 620 configured to cut poplar. It has been customized to be colorable, decals change color with design as well. Cost: 10000 Working Speed: 21 mph Submitter bdbssb Submitted 10/19/2019 Category FS19 Implements and tools CREDITS Giants/BDBSSB  
  2. View File FS19 CR1090 BD The New Holland CR1090 BD edited. The pipe will unload even in the back position. This comes in handy if you want to unload in to a sell point or at a silo. I also added tracks to the back, or you have the option to have all wheels or duals. Cost: 43,000 HP: 2000 Speed: 60mph Capacity: 100.000 Color Selectable Rim Color Selectable Submitter bdbssb Submitted 09/30/2019 Category FS19 Harvesters CREDITS Giants/Bdbssb  
  3. View File Forage Production This is a placeable forage production building. Its input and output capacities are 5 million. This pack requires downloading the Global Company Script from the ingame modhub. Cost: $20,000 30% Hay or Grass 30% Silage 40% Straw. Submitter bdbssb Submitted 09/22/2019 Category FS19 Placeables CREDITS Global Company/BDBSSB  
  4. View File KS950D Pack KS950 Pack <version>01.10.19.00</version> Added high capacity option <version>19.02.19.00</version> Updated mod and store image. <version>19.02.19.00</version> Worked on drawbar (visual purposes), fixed connections on front (now show before connection). This is the KS950 Krampe trailer modded a bit. I added a second trailer with a dolly attached so the unit could be used as a road train. The dolly has a pin lock option to help with backing up. I also found a new cool feature. I was able to make decals colorable. KS950 Price: 55,000 Colorable: Chrome, Stainless, Full color grid. Decal Colorable Chrome, Stainless, Full color grid. Rims Colorable: Chrome, Stainless, Full color grid. Wheels Wide or Dual Capacity: 60,000 High Capacity: 200,000 ($3,500) Rear Hitch KS950D (has a built in dolly with an option of a pin lock system, works with the default fold buttons) Price: 62,000 Colorable: Chrome, Stainless, Full color grid. Decal Colorable Chrome, Stainless, Full color grid. Rims Colorable: Chrome, Stainless, Full color grid. Wheels Wide or Dual Capacity: 60,000 Rear Hitch Submitter bdbssb Submitted 02/07/2019 Category FS19 Trailers CREDITS Giants / Edited by BDBSSB  
  5. View File Liquid Storage Liquid Storage Pack <version>07.10.19.00</version> Just added the ability for the tank trailers to haul all materials so now you can fill your seeders with seed and fertilizer from them as well! <version>03.10.19.00</version> Major update. Please be sure to empty and sell your fuel tanks before installing this update. I have removed the fuel trailers because they aren't needed anymore. Equipment will refuel from all tanks now. Most important the tanks will all overload and fill all in game tanks and sprayers, sorry for taking so long, I found a collision error. I also added a high capacity to all tanks as well. This is a liquid tank placeable pack that includes trailer tankers needed to transport all liquids as well. The placeable tank will be in the silo category of the store, the trailer tanks will be in the misc category of the vehicles. I also added a pin lock to the Liquid/Fuel 25 tanks. This means when the lock is activated the small front dolly will not rotate. This allows for easier backing (Pin Lock Option uses default folding buttons). Liquid Storage Price: 110,000 Capacity: 10,000,000 (per product) Fill type: Milk, Water, Liquid Fertilizer, Herbicide, Liquid Manure, Digestate, Diesel Placeable/Silos Liquid Tank 75 Price: 68,000 Capacity: 60,000 High Capacity: 200,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Liquid Tank 75D Price: 75,000 (has a dolly built in, option to pin lock) Capacity: 60,000 High Capacity: 200,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Liquid Tank 25 (Pin Lock Option uses default folding buttons) Price: 25,000 Capacity: 25,000 High Capacity: 75,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Submitter bdbssb Submitted 01/25/2019 Category FS19 Placeables CREDITS BDBSSB  
  6. First off I would like to thank TWAN in the FS19 discord channel for explaining to me how to do this. Without their help, I wouldn't be able to share. In this video I explain how I make a vehicle decal. The biggest point of the video is to show how to get rid of the infamous "TEXCOORD1" missing attributes. I show how to add a second uv map in blender and assign a specular image.
  7. View File FS22 Chemical Plant This production plant will pump water with the use of diesel, produce diesel and digestate from silage, produce road salt from diesel and water, produce herbicide from water, digestate, diesel, and road salt. Submitter bdbssb Submitted 01/23/2022 Category FS22 Production  
  8. Version 30.01.22.01

    151 downloads

    This is simply the NZ Extreme 1425 cultivator converted to a plow, working sped upped, and folding sped up. Colors added as well.
  9. Version 29.01.22.01

    341 downloads

    Update version 29.01.22.01 Per a request by roar in my discord channel I added a buffer chamber to the baler so that now there is no need to stop you can just keep baling, depending on how much grass is on the ground it may slow down to match the timing of the chamber. This is the in game Impress 185 round baler wrapper with the added windrower arms and silage additive. Silage additive only works with grass it adds 5% yield. The speed is cranked up a bit, for a hired worker to work the best I suggest setting your cruise to around 13MPH if not the worker will not stop quick enough and leave product. Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast.
  10. So I have had a couple of people working with vehicle type and specialization and I wanted to pass on how the game engine handles these attributes. So every vehicle has a type name at the top of the xml. Example below. <?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="carFillable"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> The "carFillable" tells the game engine to look for specific attributes in the xml. I do not know the specific name however this is how I refer to this process. I will attach a file called FS19_vehicleTypes.xml that will come in helpful and what I will be referring to. So when I search "carFillable" in the file we will see this <type name="carFillable" parent="baseDrivable"> <specialization name="fillVolume" /> <specialization name="dischargeable" /> <specialization name="trailer" /> <specialization name="tensionBelts" /> <specialization name="foldable" /> </type> The xml is telling the game load vehicle type "carFillable" which has the specializations listed below of fillVolume, dischargeable, trailer, tensionBelts, foldable. But then you see parent with the name "baseDrivable" so we need to search the xml for "baseDrivable", be sure to go to the top of the document to find the actual type "baseDrivable" not a listing of a parent like above. You want to see this <type name="baseDrivable" parent="base"> <specialization name="ikChains" /> <specialization name="wheels" /> <specialization name="crawlers" /> <specialization name="slopeCompensation" /> <specialization name="speedRotatingParts" /> <specialization name="enterable" /> <specialization name="fillUnit" /> <specialization name="motorized" /> <specialization name="drivable" /> <specialization name="aiVehicle" /> <specialization name="aiImplement" /> <specialization name="articulatedAxis" /> <specialization name="lights" /> <specialization name="attacherJoints" /> <specialization name="powerTakeOffs" /> <specialization name="suspensions" /> <specialization name="connectionHoses" /> <specialization name="honk" /> <specialization name="wipers" /> <specialization name="frontloaderAttacher" /> <specialization name="bunkerSiloCompacter" /> </type> As you can see there are many more specializations in this vehicle type but we also have a parent of "base" so lets search for base. <type name="base" className="Vehicle" filename="dataS/scripts/vehicles/Vehicle.lua" > <specialization name="baseMaterial" /> <specialization name="tipOccluder" /> <specialization name="foliageBending" /> <specialization name="washable" /> <specialization name="wearable" /> <specialization name="dynamicallyLoadedParts" /> <specialization name="animatedVehicle" /> <specialization name="dashboard" /> <specialization name="cylindered" /> <specialization name="mountable" /> </type> As you can see there is no parent listed so there is no need to reference any further. Now if we simply look at all the referenced specializations we have this list. <specialization name="baseMaterial" /> <specialization name="tipOccluder" /> <specialization name="foliageBending" /> <specialization name="washable" /> <specialization name="wearable" /> <specialization name="dynamicallyLoadedParts" /> <specialization name="animatedVehicle" /> <specialization name="dashboard" /> <specialization name="cylindered" /> <specialization name="mountable" /> <specialization name="ikChains" /> <specialization name="wheels" /> <specialization name="crawlers" /> <specialization name="slopeCompensation" /> <specialization name="speedRotatingParts" /> <specialization name="enterable" /> <specialization name="fillUnit" /> <specialization name="motorized" /> <specialization name="drivable" /> <specialization name="aiVehicle" /> <specialization name="aiImplement" /> <specialization name="articulatedAxis" /> <specialization name="lights" /> <specialization name="attacherJoints" /> <specialization name="powerTakeOffs" /> <specialization name="suspensions" /> <specialization name="connectionHoses" /> <specialization name="honk" /> <specialization name="wipers" /> <specialization name="frontloaderAttacher" /> <specialization name="bunkerSiloCompacter" /> <specialization name="fillVolume" /> <specialization name="dischargeable" /> <specialization name="trailer" /> <specialization name="tensionBelts" /> <specialization name="foldable" /> This seems like a lot to take in but honestly just take the time to search and follow the names. Now if you have a vehicle you are building and you cannot find a default vehicle with the specializations you want then you need to add a custom vehicle type in your modDesc. You would add these lines in your modDesc file. I use a customized vehicle type in my Factory pack but below is an example of the lines you would need to add. <vehicleTypes> <type name="fuelTrailer2" parent="baseFillable" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="fillTriggerVehicle" /> <specialization name="dischargeable" /> <specialization name="waterTrailer" /> </type> </vehicleTypes> It is important that you use a type name that is not used as a default type or the game will simply load the default vehicle type. The easiest way to do this is to search for your new name in the FS19_vehicleTypes.xml and be sure it is not found. Next you would put "fuelTrailer2" in the vehicle's xml type name and it would be adding the 3 specialization's listed along with every specialization loaded from parent "baseFillable" as I showed how to do above. Hope this helped and please feel free to respond with any questions or suggestions. FS19_vehicleTypes.xml
  11. Version 23.01.22.02

    118 downloads

    This production plant will pump water with the use of diesel, produce diesel and digestate from silage, produce road salt from diesel and water, produce herbicide from water, digestate, diesel, and road salt.
  12. Version 30.12.21.01

    423 downloads

    Update 30.12.21.01 Made loading area for silage additive a little larger for production of silage additive in the fermenting pack added on 30.12.21 The loading wagon is live!!! Huge thanks to Grabby again for testing along the way. Also I would like to be sure to thank HungryCow Design for making the second windrow array image for me, without it I would not have been able to get effects to work on both sides. Another side note. This isn't my original idea. I found a wagon from FS15 that I believe dates back pre FS13 called the drake wagon. This loading wagon is based off that beast. This is the Magnon 530 with some bd upgrades. It has the option of 200,000 capacity with or without silage additive, or 500,000 with or without silage additive. I have added the windrowers everyone has loved in the past however in FS22 I decided to add windrow effects. The effects will only work for hay, grass, and straw. The wagon picks up silage, straw, hay, grass, and chaff.
  13. Version 31.12.21.02

    40 downloads

    Update 31.12.21.02 Fixed a bad line in the xml. Giants Porsche Diesel Junior 108 that does not seem to be showing up in game. Someone did share in my discord how this tractor can be unlocked
  14. Version 31.12.21.01

    391 downloads

    Live Updates 31.12.21.01 Now live, added sounds for windrow arms. 29.12.21.01 Added siliage additive option (gives you a 5% boost in yield with grass only) 27.12.21.02 Removed light in i3d causing warning This is the SB 1290 (square) baler with some bd upgrades. Simply it has windrowers added to it to widen your work area to 20 meter. Also has the option for silage additive. Silage additive adds 5% yield to grass only. Again please give me feedback and I hope you enjoy.
  15. Version 22.11.21.01

    123 downloads

    FS22 Nova 301 Sped up
  16. Version 12.04.20.01

    2,985 downloads

    Latest version 12.04.20.01 Added color decals, added chrome option for wheels. Rapide 8400W with added capacity and windrowers Cat: Loading Wagon Capacity: Standard: 100,000 Extension: 150,000 Working Speed: 30kph/18mph Price: $80,000 Major update, huge thanks to NcRaiders as always for some awesome work. He was able to get the windrowers worked in to the mod as an addon option in the store. By default the wagon will have the windrowers with a 21m width. I set the price to 78k and the addon is 2k. With all the updates, it wouldn't be a bad idea to sell and rebuy the wagon. I can't guarantee its needed, can't guarantee you won't have any issues if you don't. List of changes: Windrower option in store Color selectable rims Fixed foliage bending Added rotating parts into the color scheme, now they change color as well Upped the intake liter per hour(machine was shutting down if you went in to a large pile) Arms now have to be unfolded (another fix by NcRaiders) to start the machine (more realistic). Obviously you can't pick up material with arms folded now. Added sound to arm motors while unfold/fold.
  17. Version 23.11.21.01

    163 downloads

    FS22 Smarag 9 cultivator converted to a plow and sped up.
  18. Version 22.11.21.01

    119 downloads

    FS22 Nova Cross Flow sped up
  19. Version 18.11.19.00

    61 downloads

    In this video I explain how an animation clip works, how to make it without purchasing a program, and how to add it to a Globalcompany mod. Hit download to get the files I talk about in the video. Link To Files
  20. Version 10.04.20.00

    1,636 downloads

    Version 10.04.20.00 Decal fixes Version 07.10.19.00 Handling update Huge thanks to Grabby La Toosh for testing and sharing suggestions. He also did some motor and suspension work. Im sure im missing more. Bigger thanks to NcRaiders for extensive xml help, most of all fixing everything i kept breaking in the xml. I couldn't have finished this guy without both of their help. This is the Imperador 3.0 with some cool features. The machine sprays liquid fertilizer and herbicide like the default machine, however rather than just spreading fertilizer, it will spread lime as well(at a wider work width). Base cost: $165,000 Capacity: 10K liquid (herbicide liquid fertilizer) 10K solid (fertilizer lime) Work width: Liquid: 27M Solid: 42M Drive speed: 70mph Work Speed 18mph Color selectable Motor: Base 350HP $0 450Hp $3,000 550Hp $6,000 650Hp $12,000 750Hp $ 18,000 Wheel Base Narrow $0 Medium $1,000 Narrow Dual $2,000 Medium Dual $3,000 Monster Dual $6,000
  21. Version 31.05.20.00

    590 downloads

    This is the draper edited to attach to the Big X, it will work for grass, grain, and corn (processes material to chaff, grass will still be grass). Cost: 45,000 Selectable decals: New Holland, Case, Massey, JD, Krone Work Speed: 22mph, 35kph
  22. If you have ever added a wheel to a part that folds then you have probably ran in to the issue of the wheel moving but the wheel collision not? If you figured it out great, if not here ya go. The issue is the wheel has to be called out in the moving tool area. I am going to copy some lines in from a plow that thumper was having issues with. I helped him via a dm in discord. So the key here is to know the part that is moving in the animation and the wheels that are in that part. If you are using cylinder parts or not it will matter as well. In the example the first 2 parts have cylinder parts (parts that move with a reference). The last part is just a moving part with the wheels inside it. It matters because the lines are closed off differently. As a guide I used the krone forager to figure out how move the collisions. They are invisible wheels. The forage heads will pivot, they don't lock like a harvester header. So here is the animation lines I looked at. <animations> <animation name="folding"> <part node="leftWing" endTime="15" startTime="0" startRot="0 0 0" endRot="0 0 114.4"/> <part node="rightWing" endTime="15" startTime="0" startRot="0 0 0" endRot="0 0 -114.4"/> <part node="leftArm" endTime="15" startTime="0" startRot="0 0 0" endRot="0 0 -114.4"/> <part node="rightArm" endTime="15" startTime="0" startRot="0 0 0" endRot="0 0 114.4"/> <part node="leftSupport" endTime="15" startTime="0" startRot="0 0 0" endRot="0 0 114.4"/> <part node="rightSupport" endTime="15" startTime="0" startRot="0 0 0" endRot="0 0 -114.4"/> </animation> <animation name="lowerAnimation"> <part node="bottomSupport" startTime="0" endTime="2.5" endRot="-20 0 0" startRot="0 0 0"/> <part node="topSupport" startTime="0" endTime="2.5" endRot="-20 0 0" startRot="0 0 0"/> <part node="swivel" startTime="0" endTime="2.5" endRot="20 0 0" startRot="0 0 0"/> <part node="assistCylinder" startTime="0" endTime="2.5" endRot="-16.5 0 0" startRot="0 0 0"/> <part node="assistRam" startTime="0" endTime="2.5" endTrans="0 0 -0.978" startTrans="0 0 -0.894"/> </animation> </animations> The leftWing and rightWing are where the first and second set of wheels are. The second set are in the swivel. <cylindered> <movingTools> <movingTool node="leftWing" playSound="true" wheelIndices="1"> <dependentPart node="leftCylinder"/> </movingTool> <movingTool node="rightWing" playSound="true" wheelIndices="2"> <dependentPart node="rightCylinder"/> </movingTool> <movingTool node="swivel" wheelIndices="7 8 9 10"/> </movingTools> <movingParts> <movingPart node="leftCylinder" referencePoint="leftJointHyd" referenceFrame="0" isActiveDirty="true"> <translatingPart node="leftRam"/> </movingPart> <movingPart node="rightCylinder" referencePoint="rightJointHyd" referenceFrame="0" isActiveDirty="true"> <translatingPart node="rightRam"/> </movingPart> </movingParts> <sounds> <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/> </sounds> </cylindered> As you can see the leftWing and rightWing have cylinder parts, the swivel does not. That is why they are closed off differently. The swivel line would not normally be there but it had to be added to call out the wheel indices. As you can see all that had to be done was to add the wheelIndices comand in so that the game engine knows that there are wheels inside the moving part. When indexing indices you start with 1. So simply wheel 1 is in the leftWing, wheel 2 is in the rightWing, and wheels 7 8 9 10 are in the swivel. I know this would probably be better explained in a video however I wanted to add it here quick to help those that may have had an issue.
  23. Version 11.11.20.00

    38 downloads

    This is just a simple placeable under the decoration category. Place this mod to test your parking skills in a semi. You can do straight backing, an offset, or parallel park. If you knock the cones over you can pick them up and move them. If you want to reset them automatically simply sell the placeable and buy again, or save your game and start the game again. It is a large area so be prepared to have an open space.
  24. Version 06.10.20.00

    130 downloads

    This is the in game Sek 802 with the Nexus AutoLoad Script added. You must have the Nexus AutoLoad Script in your mods folder. Please use the link to download the script if you don't have it already. I am not supplying the mod here because it is requested by Nexus that you get the script there. Please note if you have an autoload truck or trailer that does not have the stand alone autoload script (script is physically in the mod) the stand alone script will disable those mods to prevent conflicts. The trailer has a dump option just beware there is a small bug. If you have bales or pallets still in autoload mode they will not move with the bed. You simply have to manually place parts on the bed or with autoload unload the parts to the bed (center) then tension straps can be applied or product will simply slide off. If everyone enjoys this small trailer and would like to see pallets added please contact me on my discord (click the link for an invite). I would be more than happy to add pallets or objects in. Just be able to give me an example of where to get the part. I have to know the dimensions and attributes enable to do so. Cost is 8k 2 color selections Rim color selection
  25. Version 14.11.19.00

    1,298 downloads

    Liquid Storage Pack <version>07.10.19.00</version> Just added the ability for the tank trailers to haul all materials so now you can fill your seeders with seed and fertilizer from them as well! <version>03.10.19.00</version> Major update. Please be sure to empty and sell your fuel tanks before installing this update. I have removed the fuel trailers because they aren't needed anymore. Equipment will refuel from all tanks now. Most important the tanks will all overload and fill all in game tanks and sprayers, sorry for taking so long, I found a collision error. I also added a high capacity to all tanks as well. This is a liquid tank placeable pack that includes trailer tankers needed to transport all liquids as well. The placeable tank will be in the silo category of the store, the trailer tanks will be in the misc category of the vehicles. I also added a pin lock to the Liquid/Fuel 25 tanks. This means when the lock is activated the small front dolly will not rotate. This allows for easier backing (Pin Lock Option uses default folding buttons). Liquid Storage Price: 110,000 Capacity: 10,000,000 (per product) Fill type: Milk, Water, Liquid Fertilizer, Herbicide, Liquid Manure, Digestate, Diesel Placeable/Silos Liquid Tank 75 Price: 68,000 Capacity: 60,000 High Capacity: 200,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Liquid Tank 75D Price: 75,000 (has a dolly built in, option to pin lock) Capacity: 60,000 High Capacity: 200,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment. Liquid Tank 25 (Pin Lock Option uses default folding buttons) Price: 25,000 Capacity: 25,000 High Capacity: 75,000 ($3,500) Tires: Default, Wide Rims: Chrome, Stainless, Full color grid Body Color: Chrome, Stainless, Full color grid Fill type: All default liquids Uses categories Liquid, Sprayer, Slurrytank. As long as a map maker uses categories all liquids should be compatible. Tank will overload to other tanks, and will fuel equipment.