Zxodiacx Posted February 19 Share Posted February 19 Hey guys, I have a long, winding spline I'm trying to paint and I'm using a short spline overlaid to test settings. Both have identical settings in the TP ua but the results are quite different as the short spline paints wider than the longer. Is there something I'm missing? Also, @WrinkleysRule, I have an idea I'd like to bounce off of you, is pm here the best way to contact you? Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 20 Wrinkley Share Posted February 20 You have rotation on the spline which is a definite no no all slpines if rotated MUST be freeze transformwed before use. Pm is the best way if you want to discuss anything. Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 20 Author Share Posted February 20 That answer threw me enough that I got out of bed and went and checked. Wasn't the case though. It's almost 5am and I need sleep so I'll mess with it tomorrow. Pm inbound Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 20 Wrinkley Share Posted February 20 If the spline hasn't been rotated and instead the S and E points have been moved to align with the first spline you will still get a distortion as the script paints along the 'X' axis and either side using the 'Z' axis so what you have done is create a curve by moving the 'S' point down and the 'E point up. Any deviation from the straight 'X' axiis will be seen as a curve. One way of avoiding this is to select the 'S' cv and delete it this will move the rotation point to the centre of the spline and create a new 'S' cv so any futher adjustment is done by just the 'E' cv Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 20 Author Share Posted February 20 There are only two points on that short spline. I generally delete the E as it has an inherent curve Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 20 Wrinkley Share Posted February 20 Bit confused here, if there are onlty two points on that spline I would expect to see the gizomo on either the 'E' or 'S' not in the middle. Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 20 Author Share Posted February 20 grab one of those points and move it north. Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 20 Author Share Posted February 20 Either way, must have been a bug in the spline. You can see there's no cp where the gizmo is if you zoom. I replaced it and it's working as intended. place spline, move S, delete E. That is all I ever do. Unless I'm dragging it around to make a shape, of course. Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 20 Author Share Posted February 20 scratch that.... it did it again.. It has to be an unrelated bug. I'm convinced it has nothing to do with the scripts. Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 21 Author Share Posted February 21 21 hours ago, Zxodiacx said: scratch that.... it did it again.. It has to be an unrelated bug. I'm convinced it has nothing to do with the scripts. And today that same spline is fine. I know it's not related to the script but I would sure like to know what's going on if anyone has an idea. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 22 Wrinkley Share Posted February 22 You do not need to put the spline in a seperate transform group (which is what you appear to be doing ) unless using the spline Placement script. See PM for futher details Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 22 Author Share Posted February 22 The "index path 10>" shows that it is not. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 23 Wrinkley Share Posted February 23 The only way I can replicate your 'problem' is to put the spline into a seperate transform group as shown below, when a spline inside a TG roup is selected it will always show the position of its parent TG as well as the spline cv's. even dragging one of the points north as you suggest makes no difference as the you can still only select the 'S' or 'E' cv's not any other point To be honest we seem to going round in circles with this and I don't have any answers (at the moment, somebody else may be able to shed light on this) to your specific problem, so all I can suggest is to start from scratch either using the default GE scripts or using the latest scripts/tutorials. Link to comment Share on other sites More sharing options...
Zxodiacx Posted February 23 Author Share Posted February 23 well, so far, painting in that one section is the only issue I've noticed. I guess (and I'm gonna use a big word I never get to use) the quandary is, what else is it or will it affect? Either way, it is what it is at this point. Thanks for all your help. Link to comment Share on other sites More sharing options...
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