Jump to content

Recommended Posts

Posted

Hi Guys please help, i have a high end pc and runs everything just fine and fast, only thing i have a problem with is the "terrain height by spline" it takes over 42 minits to execute the command on a small 1km piece and no hectic levels just a small piece to come up to meet road height. what am i missing, if this takes that long then i will not be able to use it 😞 its faster to just level ground manually lol

Posted

There are several reasons for slow script operation, length of spline, width of area to be transformed, number of vertices

Can you post an image of your spline and also which version of the script are you using

Posted

It would appear from your image you are using Spline Street Constructor and not the terrainHeightSetup/terrainHeight scripts  from the Updated Spline Scripts zip, they are completely different scripts and cannot be used together.

I suggest you use the default GE Set Terrain Height Script

Scripts -- Terrain -- Set Terrain Height by Spline

and just set the width and smoothing distance

Posted

Hi i am using the attached scripts, i only added  street constructor pic to show the qty of posts before rendering road, the scripts i use are downloaded from this site all of them work nicely just leveling is a killer, paint also takes a while but that is when i do LONG sections and that is understandable. am i doing something wrong ?

REF: i use the same method as the video from bauer brown if that helps

 

terrainHeight.lua terrainHeightSetUp.lua

Posted

If I read the Spline street constructor correctly you have a road width of 16m and verge widths of 5m making am overall width of 26m and 1km long, this along with a csv setting of 1m it is no wonder the script is taking a time to finish.

As I said in the previous post

I suggest you use the default GE Set Terrain Height Script

Scripts -- Terrain -- Set Terrain Height by Spline

and just set the width and smoothing distance

Or the Spline Height Panel script available here

https://farmerboysmodding.com/index.php?/topic/2439-new-spline-paint-height-csv-field-creationdimension-panel-scripts/

 

 

 

Posted
Quote

Side note, if i use this one the GE one it works fine but not enough vertex

 

That particulsr script has csv at 1m intervals (same as Spline Strret Constuctor) which is not recommended for road building a csv of 5m is normally sufficient

Posted

Just as aside I personally don't use Spline Street Constructer as I prefer the Blender method as it is much more flexible and allows creation of custom junctions.

I believe Bauer Brown has recently done a 30min video using this method 

Further tutorial available here

https://farmerboysmodding.com/index.php?/topic/2413-export-a-spline-from-giants-editor-into-blender-to-create-roadsrailways-updated/

 

 

 

 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now