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Sanya

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  1. dynamicFoodPlane can most likely do this, because the fillType shape is limited by the geometry of the object. I made it in Blender, but I couldn't get it to work, there were error A vertex in the full volume top plane is not connected to other top plane vertices Ok, I fixed it by removing the n-gons in Blender and triangulating faces, but the second one comes out Fill volume input mesh has no faces in the top plane of its bounding box perhaps not only faces, but the shape itself should be triangular Ok, I'm taking fillVolume from the gamefolder/placeables/rudolfHormann/cowBarnMedium.3d and the error disappears immediately. if there are problems with Full Volume, I will write here later.
  2. Greetings Plane are used in FS22 animal feeders and drinkers. But they are not suitable for my models of feeders, they stick out on semicircular ones (I learned from one mapper that there is a script or an xml line that sets a changeable Scale when filling). And what it is and where to find it, I have no idea and I can't clarify it again from him. Although it would be more interesting to fill the feeders without lifting planes and leave planes only for drinkers.
  3. Or maybe we won't invent "another bike", maybe someone did it for us. It seems to me that there is a special editor somewhere that can display xml exactly in this form. But finding for me is still a task... I was looking, I came across either paid projects or abandoned old software.
  4. Have you ever thought of writing scripts for writing Xml via GUI (placeables, map, store Items, fillTypes, fruitTypes and many others + integration with game folder/data, a list of custom scripts (Roltor.lua, more_grass.lua, etc) But I've been thinking about it for a long time. Why didn't anyone do it? This would greatly speed up the process of creating maps, there would be no need to spend a lot of time manually editing XML (test restarts of the game and bug fixes) directing efforts to objects and environment...
  5. @WrinkleysRule is it possible to remake the terrainPaint script so that it draws not ordinary textures on a spline, but cultivated, etc in terrainDetail? It would be very useful if want to get a field quickly and with precise edges without using gimp/photoshop... so that they are drawn inside a closed spline