Cmodz Posted March 14, 2023 Share Posted March 14, 2023 i have used this script a million times but all of a sudden i get this error now "CSV Distance Error" Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 15, 2023 Author Wrinkley Share Posted March 15, 2023 That error will occur if the distance you set in the (c).CSV Distance entry is 0 or less than 0, this can sometimes happen when entering a number and it not being registered, best way to ensure is to enter the no and press enter on the keyboard or just right click any where in GE Applies to all User Attribute entries. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 16, 2023 Author Wrinkley Share Posted March 16, 2023 Here is a little tip, if you just want to paint one edge for example the right hand edge use the following settings in the Paint Terrain User attributes Set Centre Width --0 Set Edge Texture width -- to your desired size Set Edge Texture Left -- -1 Set Centre Texture -- -1 Set Edge Texture Right -- to your desired texture leaving the rest as set execute the script Unfortunately at the moment if Random Paint is selected the random paint still paints over the Set Random Width but that could change. Link to comment Share on other sites More sharing options...
Legion Posted March 23, 2023 Share Posted March 23, 2023 habe mir mal zum test die spline von west nach ost und dann von norden nach süden verlegt alles in einer spline alles im rechten winkel wen ich das script ausführe verschiebt sich die textur in von norden nach süden bei etwa der mitte der map muss man ja in einer spline durch ziehen von west nach ost funktioniert die spline aber wen man die spline von norden nach süden verlegt wird die dspline dann von west nach ost gezeichnet Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 23, 2023 Author Wrinkley Share Posted March 23, 2023 Did you rotate the spline from EW to NS ? If so you MUST freeze rotate transformtions ( Edit --Freeze Transformations--- and just select Rotate then Apply ) before running script otherwise you will get some strange results. Quote From the Tutorial Problems will occur if the spline transform or the spline itself does not have the correct rotation, whether in the transform group of the spline or the spline itself . The rotation has to be set at 0,0,0 for any of the scripts to work correctly. 1 Link to comment Share on other sites More sharing options...
Legion Posted March 23, 2023 Share Posted March 23, 2023 31 minutes ago, WrinkleysRule said: Hast du den Spline von EW nach NS gedreht? Wenn dies der Fall ist, MÜSSEN Sie Rotationstransformationen einfrieren ( Bearbeiten --Transformationen einfrieren--- und wählen Sie einfach Drehen und dann Anwenden ), bevor Sie das Skript ausführen, da Sie sonst einige seltsame Ergebnisse erhalten. Super das hat funktionier Danke Schön wieder was dazu gelernt 👍 Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 23, 2023 Author Wrinkley Share Posted March 23, 2023 To avoid problems with spline rotation do the following Create -- spline then zoom in and delete the 'S' cv this will move the rotation point ans the 'S' cv to the spline transform settings then create your spline layout by just using the 'E' cv Again from the Tutorial Quote Splines The spline can now be given any name as long as it includes the name ' spline ' in any part of it i.e. road1_Spline or roadspline01 etc. Problems will occur if the spline transform or the spline itself does not have the correct rotation, whether in the transform group of the spline or the spline itself . The rotation has to be set at 0,0,0 for any of the scripts to work correctly. There are a couple of ways of ensuring this, one is to set up your spline in the position you want and freeze transform only the rotation, the other is to select the S cv of the spline and delete it, this brings S to the centre (rotating point) of the spline, then just use the E cv to create the rest of the spline so lessening the chance of inadvertently rotating the start of the spline. 1 Link to comment Share on other sites More sharing options...
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