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harvey

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Posts posted by harvey

  1. 2 hours ago, WrinkleysRule said:

    With those settings all you have done is create a flattened area 10m wide with no smoothing, with  a 0 height setting the script assumes the area is already smooth.

    even with different height settings i still get sharp edges, couple other people have the same issue

     

  2. Hey guys  

    Having a issue working out my heights on this dem as im trying to use your maths layout wrinkley to do my distance mesh but as I have a - included i'm not sure where or how to calculate it, here is the details i have from qgis, is this going to need any editing or?

    image.png

  3. Hi again 

    thank you so much for that got it done quickly and easily, i learn more complex stuff from you than all of my teachers and you make it so easy.

     

    im now stuck on my borders not lining up, i have uploaded a zip to google drive, it includes the tiff, the refrence lines for google maps, a blender file (3.6) and dems for the border with the cover textures. My dem is a 12km terrain squeezed into a think an 8x as my plane doesn’t line up as 16344 or 8192 scale 

     

    https://drive.google.com/file/d/1xGHILKeVGOTzGvmywCtdBNFsqdctoEYk/view?usp=drivesdk
     

    Could you please guide me as to where im going wrong 

     

    thanks

     

    MARVVV

  4. Hey guys, 

     

    im redoing my dem trying to use the British LiDAR information, as it’s a 16x map I’m kinda brain hurt as not only have I got 26 different tiffs, I have below sea level areas down to like -10 and areas upwards of 315m (google earth) on some of the outside borders, I’ve been trying my best going over and over to no brake through, obviously I was hoping I could just import the tifs into google earth (which I have). and just copy that layout into a dem but for obvious reasons it’s too hilly (Mendip hills to Somerset levels) if you could point me in the right direction I would be grateful as going in circles for 20 hours isn’t the best 

    thanks

    MARVVV

  5. Hi, 

    dont know if this is the place to ask but looking for any suggestions, when using place by spline for some reason once a object hits a 90 on the y axis it turns to 180 -~ 180 or -90 on y would be something like that, is there a way to keep rotations in a format of 0 [number like 158] 0?

    any helps greatly appriciated as am having blur troubles with blender method of creating roads

    thanks, marvvv

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