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mrswopeey

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  1. I'm working a a map for FS22 and I'm a bit confused on the weight.png files. After following the steps, is the terrain supposed to be animal mud after putting in the grass_weight file? I assumed that the weight files are texture painting right? So could I use PS to draw the textures (dirt roads, concrete roads, etc.) Then upload them to the weight files right? Also this is my first time making a mod map so bare with me haha