Search the Community
Showing results for tags 'bdbssb'.
-
View File KS950D Pack KS950 Pack <version>01.10.19.00</version> Added high capacity option <version>19.02.19.00</version> Updated mod and store image. <version>19.02.19.00</version> Worked on drawbar (visual purposes), fixed connections on front (now show before connection). This is the KS950 Krampe trailer modded a bit. I added a second trailer with a dolly attached so the unit could be used as a road train. The dolly has a pin lock option to help with backing up. I also found a new cool feature. I was able to make decals colorable. KS950 Price: 55,000 Colorable: Chrome, Stainless, Full color grid. Decal Colorable Chrome, Stainless, Full color grid. Rims Colorable: Chrome, Stainless, Full color grid. Wheels Wide or Dual Capacity: 60,000 High Capacity: 200,000 ($3,500) Rear Hitch KS950D (has a built in dolly with an option of a pin lock system, works with the default fold buttons) Price: 62,000 Colorable: Chrome, Stainless, Full color grid. Decal Colorable Chrome, Stainless, Full color grid. Rims Colorable: Chrome, Stainless, Full color grid. Wheels Wide or Dual Capacity: 60,000 Rear Hitch Submitter bdbssb Submitted 02/07/2019 Category FS19 Trailers CREDITS Giants / Edited by BDBSSB
-
- locking pin
- bdbssb
-
(and 3 more)
Tagged with:
-
First off I would like to thank TWAN in the FS19 discord channel for explaining to me how to do this. Without their help, I wouldn't be able to share. In this video I explain how I make a vehicle decal. The biggest point of the video is to show how to get rid of the infamous "TEXCOORD1" missing attributes. I show how to add a second uv map in blender and assign a specular image.
-
In this video I "attempt" to explain the new UDIM material system Giants is using in FS19. I keep saying material, material, but I should be saying everything is sharing the same material, however because of uv location the “TEXTURE” changes.