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Showing content with the highest reputation on 12/04/2022 in all areas

  1. The scripts have now all been updated (28/10/22.) The man difference is in the Spline CSV Creator and Spline CSV Creator Set Up scripts, these have now been changed so that all inputs are done from the User Attribute Panel in Giants Editor. There is no longer any need to copy/paste the spline.i3d or spline__CSV data from the Giants Editor log.txt this is now down automatically by creating a new folder (CSVdata) in your map root folder and creating a new spline_CSV.i3d and spline _CSVdata.txt in that folder. Brief view operating the Spline CSV Creator and Spline CSV Creator Set Up scripts, Open Map in Giants Editor, Create a spline and align it to the road/rail network you wish to model, naming it accordingly. The spline can be called any name as long as it has the word spline in it i.e. road01_spline, spline_2 etc, the name chosen will also be the name of the spline.i3d and spline_CSVdata.txt created in the CSVdata folder in your map root folder. Select --Scripts --Spline CSV Creator Set Up Insert map name in the (b).Map Name attribute --Full name must be entered note also the entry is case sensitive. Enter required value in the (c).CSV Distance attribute. With the spline selected, Select -- Scripts --Spline CSV Creator . A new Spline.i3d with your chosen Spline name will be placed in a newly created CSVdata folder in the map root folder along with a Spline_CSVdata.txt file. (For this example a spline name of road01_spline and a map name of Manor Farm has been used) The message ‘New Spline: road01_spline_CSV.i3d and road01_CSVdata.txt created in Manor Farm / CSVdata Folder’ will also appear in the consol log The new road01_spline.i3d can be imported directly into the map in GE by selecting File-Import and navigating to the CSVdata folder in the map root folder and selecting the road01_spline_CSV.i3d which will then appear at the correct location in your map. The road01_CSVdata .txt is for use with the csv_importer script in Blender 2.79(only at the moment) and can be referenced in Blender directly from the CSVdata folder. All the other scripts and tutorials have been updated to reflect this new change.
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