WrinkleysRule Posted July 27, 2019 Posted July 27, 2019 The aim of this tutorial is to create a 2k x 2k map with a 2k Border based on a 30m SRTM downloaded from opendem.info using a blank map based on the Ravenport (mapUS) . It requires a working knowledge of Google Earth, Giants Editor, Image Editors and Blender First a list of things that are required, Google Earth Image editor (Photoshop, Gimp etc) --- Paint.net not recommended as it doesn't appear to save in 8bit greyscale format only index colour Giants Editor Giants DEM Converter (modified version contained in attached Items.zip. If using original you will have to rename the image to D05_DEM.png) Snipping Tool (Windows, All programs, Accessories) Blank 2K Starter map of your choice –If using a larger map ensure the files you create are the correct size i.e. 4k map dem 2048 x 2048 weight files 4096 x 4096 Blender (Only Necessary if creating DEM Border) MicroDem (Only necessary if multiple SRTM’s required or max height difference greater than 255m) Download the Items.zip attached to the end of this tutorial which contains the Area.png and Overlay.i3d Create a new folder on the desktop and place the Items.zip file in it and unzip. NOTE:If using Felsbrunn (mapDE) as a base rename the following files upon completion of the tutorial mapUS_dem.png to mapDE_dem.png, sand04_weight.png to beachSandWet04.png If you do not want the border just ignore any reference to it in the tutorial. There are several places you can obtain SRTM’s and they range in accuracy from 90m (3 arc Second) down to 10m (1/3rd arc Second), a list of sites is below https://earthexplorer.usgs.gov/ Requires registration to download -- has the latest files and are of a better quality https://apps.nationalmap.gov/downloader/#/ USA only No log in required http://viewfinderpanoramas.org/dem3.html No log in required DOWNLOADING the SRTM OpenDem.info uses data from Copernicus and also has a list of other free DEM sites. https://opendem.info/link_dem.html No log in required To Download Select -- OpenDemEurope ---Download 1 arc-second tiles EPSG:4258 Select the OSM-WMS checkbox Zoom into the proposed area of your Farm click and drag to move the map Press and hold Control --- right click drag to form rectangle A download pop up will appear on release of mouse button Select dataset(s) (in blue text) and download. SRTM files must be in the Geo.Tiff format for this tutorial to work Pic_1 MARKING OUT the FARM and BORDER AREAS Open Google Earth ensure that the Terrain exaggeration (Tools-- Options) is set to 0.01. Zoom to your preferred location and create a 2.1k horizontal and vertical line in the shape of a cross, saving each line (the extra length of .1k is to allow for better placement later). Select the Add Image Overlay icon and browse to the location of the Area.png (from the items.zip) and open. You will now see a red square with green markers, adjust the edge markers (T shape) to fit the horizontal and vertical lines previously made this will give you a 2.1k square which you can move over the location to finalise the area by means of the centre cross or rotate using the diamond (if you move any of the corner markers you will distort the square and have to reset the edges). Once you are happy with the position click OK, rename the Untitled Image Overlay in the Places Panel to 2K Marker. If you wish to move it again right click on the 2k Marker in the Places panel and select Properties. At this point mark and name the area using the Add Placement tool as when adding the SRTM Google Earth zooms right out so the Markers may not be visible for you to centre the cursor on to crop the SRTM. Pic_2 BORDER To mark out the border all that is required is a line of 2k in length (using the Ruler Tool) leading away from each of the 2k Marker’s sides (4 in total ). Right click on the 2k Marker in the Places Panel and select copy then paste rename this to 6k Marker and adjust each side to the ends of the 4 lines as before for the 2.1k area Pic_3 CREATING the DEM’s and OVERLAY IMAGES If more than 1 SRTM is needed to cover your selected area or the min/max height difference of your area is greater than 255m you may need to use Microdem to either merge them together to ensure correct shading between SRTM’s or readjust the max/ min figures to allow proper scaling in GE. To avoid confusion here I have covered this in a separate section at the end of the tutorial. Ensure your monitor is at its highest resolution Select the Save Image Icon in the top toolbar then Map Options and deselect all items in the dropdown box, (this will remove certain text items from the image) and in the Resolution dropdown select Maximum (4706 x4800 or whatever max your monitor allows) You will require 3 images for the Border DEM and 3 for the map DEM and overlays Check that all items in the Layers Panel of Google Earth are deselected Drag and drop your SRTM directly into Google Earth At the Google Earth prompt select Crop and centre the yellow cursor over your chosen area and in the New Image Overlay box select OK Pic_4 Deselect-Reselect the 6k Marker (or just the 2k marker if not doing a border). Google Earth to Full screen and zoom in till the area marker is as large as possible and the left hand edge is aligned to the X of the Save image box If you have rotated your selection away from North South to make things easier in the image editor I suggest using the frame edge of Google Earth as guide to align the top of the 2k or 6k marker. At this stage it is advisable to create a KML file to assist with any further edits in the future, once created it will automatically open Google Earth at your location with both the area markers and SRTM (s) shown. In the places Panel deselect all the Line Measures then right click on the Temporary Places entry select Save Place As - farm name.KML to your desktop Deselect the Placement marker you created ealier As Google Earth only saves in jpg format this is fine for the Border images as jpg artifacts will not cause much of a problem whereas the Snipping Tool is better for the map dem as it can save in png format so does not suffer from any artefacts. Throughout all the following steps ensure you DO NOT move the Google Earth Image after adjustment otherwise you will have problems with alignment in the image editor For the three Border images Google Earth to Full screen and zoom in till the 6k area marker is as large as possible and the left hand edge is aligned to the X of the Save image box. Make sure the Resolution is set to Maximum (4706 x4800 or whatever max your monitor allows) With the SRTM and 6k Marker visible select save image – save as 6k_BDEM.jpg to your desktop folder (if the SRTM is visible but the 6k marker isn’t just Deselect/Reselect the 6K Marker check box). Deselect the SRTM in the Places Panel and ensure that both the 2k and 6k Markers are visible Save image – 6k¬_BMarker.jpg Deselect the 2k Marker and Save Image -- 6k_BGE.jpg Map DEM and GE, Grass, Sand and Asphalt Overlays Re Select the SRTM and 2k Marker in the Places Panel Google Earth to Full screen and zoom in till the 2k area marker is as large as possible and the left hand edge is aligned to the X of the Save Image box Using the Snipping Tool in Mode -Window Snip select new and hover the cursor over the Google Earth window and left click then File – Save as DEM.png to your desktop folder In the Places panel deselect the SRTM Using the Snipping Tool as before this time saving as GE.png In the Layers Panel select Primary Database and Roads, select the Sun icon in the top toolbar and adjust the slider for maximum darkness and again using the Snipping Tool save image as Roads.png Pic_5 Open the Image Editor (Photoshop in this case) and import all three images into it Select the DEM.png and copy/paste it into the Roads.png then do the same for the GE.png So you have an image comprising of three layers with the GE image uppermost Ensure the rulers are set to Pixels and zoom in to the left hand edge of the Area marker note the reading, do the same for the right hand edge then subtract one from the other and create a new image of that size. Copy paste this new image into the image consisting of the three layers and adjust it so that it fits inside the red area marker of the GE layer. Pic_6 Select this new layer with the Magic Wand tool and then Image –Crop The new layer can now be deleted With only the DEM layer selected Edit – Copy, File- Create New and paste the DEM image into the new image. Flatten and Resize this image to 1024 x 1024 and save it as mapUS_dem.png in your desktop folder (the DEM is resized by GE to 1025 x 1025 after saving in GE) Overlays Asphalt Returning to the original 3 layer image, the DEM layer can now be deleted. Resize the remaining image to 2048 x 2048 With only the GE layer selected Edit – Copy, File- Create New and paste the GE image into the new image Layer –Flatten Image and save as 2k_GE.png Do the same for the Roads layer and save as 2k_Roads Open the new 2k_Roads.png and select Image – Mode –Greyscale, Image –Adjustments-- Brightness/Contrast –Brightness slider full left Contrast slider full right which should leave just the road layout visible. Save this as asphalt04_weight.png Grass and Sand Open 2k_GE.png in the image editor Image --- Mode --Greyscale Filter --- Stylize -- Find Edges Image – Adjustment Brightness/Contrast adjust Contrast to a higher level (approx +50) to further enhance the edges. Image --- Adjustments --- Curves --Move both adjustments towards the centre line (Input 27 Output 0 in this case)—detail can be increased/decreased by adjusting the two points accordingly Save as sand04_weight.png Image --Adjustments -- Invert Save as grass04_weight.png Pic_7 To get the Roads to stand out more open the asphalt04_weight.png in the image editor Select Color Range and select the black area Select --Inverse Selection – and Copy Paste into grass04_weight, then (only new layer) -- Image-- Adjustments --Invert Flatten Image and resave as grass04_weight.png Do the same for the sand04_weight Pic_8 You can now try the files out by copy/pasting them into the mapUS folder and opening the map in GE then import the Overlay i3d, adjusting the Y translation of the Overlay transform group as necessary (providing you have saved the GE image as 2k_GE you should not need to alter image name/location in notepad ++). The terrain will look like a staircase and can be smoothed by using the terrain brush but a better way is to convert the mapUS_dem from 8 bit RGB to 16bit Greyscale. I have altered the cmd scripts in the DEM converter so they work on just drag and drop and not specific names like before. Copy paste the mapUS_dem into the GIANTS_DEM_Converter folder and drag/drop onto the convertTo16bitChannel.cmd file a mapUS_dem-16Bit.png will be produced. Open the new mapUS_dem-16Bit.png in the Image Editor and select Filter –Blur –Gaussian Blur –Radius 5.0 pixels and save to the mapUS folder as mapUS_dem.png. Open the map in GE and the terrain should be perfectly smooth with the height levels within 5m of what they should be when compared with Google Earth Pic_9 Pic_10 CREATING the BORDER For later versions of Blender 2.93 and above see updated Border method on page 3 of this topic Using the three images created earlier and applying the same method as for the Map DEM and GE. Open the Image Editor (Photoshop in this case) and import the 6k_BGE, 6k_BMarker and 6k_BDEM images into it Copy/Paste the 6k_BGE.jpg and 6k_BMarker into the 6k_BDEM image creating a three layer image See ---Pic_5 Above Ensure the rulers are set to Pixels and zoom in to the left hand edge of the Area marker note the reading do the same for the right hand edge then subtract one from the other and create a new image of that size. See Pic_6 Above Copy paste this new image into the image consisting of three layers and adjust it so that it fits inside the red area marker of the 6k_GE layer. Select this new layer and Image –Crop then delete new layer Resize image to 4096 x 4096 With just the DEM layer selected Select All – Copy –Create New—Paste –Flatten Image—Save as - 6k_DEM.png Do the same for the 6k_BMarker and 6k_BGE layers saving as 6k_Marker and 6k_GE respectively Blender Open Blender delete the cube ensure that the units are set to metric. Then do the following In Object mode- Add - Mesh –Planes (can also be done by adding Images as Planes but will lead to distortion and problems with scaling) Edit Mode -- Subdivide –Number of cuts 10 Add Texture – 6k_Marker.png Image Mapping --Extension --Clip U/V Unwrap Plane and assign Texture Pic_11 Object mode – Add New Texture ----add the 6k_DEM.png to the next slot with the following settings Image--Color Space to --Linear Image Mapping --Extension --Clip Mapping-- Coordinates --Generated Influence --Deselct Color Select –Intensity Pic_12 Add Modifier - Subdivision Surface -Simple - Subdivisions - View 3 Add Modifier - Displace – Texture - dropdown box select 6k_DEM texture Texture Coordinates – UV Strength – 0.1 --- set to 0.1 to allow fine adjustment when opened and aligned in Giants Editor Pic_13 Apply Subdivision Surface Modifier then Displace Modifier Add Modifier –Edge Split and apply Do not apply location or scale Export as Giants i3d as Border_1 to your desktop folder Open in Notepad++ and correct image file path. Don’t close Blender as further adjustments will be necessary Open map in GE and import the border_1.i3d Scale X =3000, Scale Z =3000 (plane 2m square border 6000m square) Y Scale this is dependant on the max height of your terrain over the whole border area (obtained from Google Earth) in this case its 281m so Y Scale equals 281 x 10 =2810 if max height below 100m then x 100 Adjust Y translation to raise lower border to fit map (may require slight adjustment to Y scale to match perfectly) Pic_14 Note where the 2k Marker is in relation to the map edges Back into Blender to delete the centre area to allow a closer match with map edges without encroaching on main map area. Edit Mode Border select –“B” and click drag to select an area 2 squares Inside the 2k Marker then ”X” to delete faces Select Edge mode Shift Alt and select one of the internal edges then lower (“G”- “Z”) by approx 2m Pic_15 Export as Giants i3d -- this time as Border.i3d Open in Notepad++ and correct image file path. Open map in GE and import the border.i3d Scale and translate as before, there should now be no incursion of the border into the main part of the map making it easier to match the edges Finally replace the 6k_Marker .png with the 6k_GE.png using the Materials Editing panel in GE To remove the shiny effect adjust the Smoothness and Metal in the Materials Editing window to 0. Finished border and DEM Pic_16 Google Earth colours obviously do not match the FS colours so a suggestion for matching the colours of the fields is to use the Distance Textures from your map files and modifying the 6k_GE.png You can also create normal and specular maps to add to the Border if you wish to make things stand out The poly count of the complete border is 15,488 in comparison the US map border/boundary has 45,836 (and only covers three sides) . MICRODEM Microdem is a freeware mapping program available from here https://www.usna.edu/Users/oceano/pguth/website/microdem/microdem.htm Ensure that all the SRTM’s you wish to merge are contained in one separate folder. If merging using Earth Explorer files ensure you have the .dt2 files i.e. n51_w003_1arc_v3.dt2 as using the normal GeoTiff.tiff file causes projection problems between Microdem and Google Earth. Open Microdem File –Open and merge DEM’s Navigate to the relevant folder select all DEM’s and open Once merged DEM’s are displayed Select – Modify –– Display Parameter -- Elevation Select zRange -- If the min/max height difference is 255m or less and max height less than or equal to 255 then the Zrange can be left as it is, for other values see Note 2 at the bottom of this section Under Display colours select Gray scale (monochrome) and click OK Pic_17 File – Save map as image – Quick map Export to Google Earth This will then open up your merged and adjusted DEM in Google Earth at the correct location. Right Click the Microdem entry in the Places Panel of Google Earth – Select – Properties and adjust the Transparency slider to Opaque and continue with the tutorial. Note: Some SRTM’a display a completely white images in Google Earth, if this happens open the SRTM in Microdem and follow the above steps to modify the Display Parameters. Note 2 Zrange Values If the difference in min/max height values is greater than 255m for example i.e 37 to 560m = 523m to keep the same ratio between the min and max heights it’s just a case of bit of maths i.e. min 37 max 560 – ratio 560/37 = 15.13 max hgt in GE 255/15.13 = 17 so new Zrange will be min 17m, max 255m If the max height is above 255 you will have to adjust the heightScale value in the map i3d to the higher value (not recommended but can be a max of 355m otherwise distortion will occur) and adjust the max height figure in the above example to suit A minimum height of 10m is advisable as GE does not allow any terraforming below 0m so no rivers or holes can be dug After adjusting the Zrange in Microdem you may find that when you check the various heights against Google Earth and in GE there will be a discrepancy in the readings this is due the different way each does its own height calculations but the difference between two points should be approximately the same i.e. Google Earth point 1. 325m, point 2. 150, GE point.1 250, point2. 75m diff between points 1 and 2= 175m. As always the final result is dependent on the quality of the original data, below is an image which shows two unedited 30m SRTM’s of this particular region. Pic_18 You can see that the Shuttle data is a lot smoother and more defined which means that it might only require converting to 16bit and not adding any Gaussian Blur factor to create a smooth terrain. Further Notes Some people have been having problems in using this tutorial so here are some helpful hints Read the tutorial carefully It requires a working knowledge of Google Earth, Giants Editor, Image Editors and Blender, there are several tutorials available on the web on these programmes if needed. Also it is based on a blank 2k map using the Ravenport (mapUS) map If using map based on the Felsbrunn (mapDE) rename the following files upon completion of the tutorial mapUS_dem.png to mapDE_dem.png, sand04_weight.png to beachSandWet04.png or beachSandRough04.png. To ensure the new weight files you create display correctly, check that all the other weight.png's in the map folder are black i.e. no texture, (white area texture created, black area no texture created). Obviously if you are using a 4k or even 16k map the Map DEM and GE, Grass, Sand and Asphalt Overlays image sizes will have to be increased by a factor of 2 i.e. 4k map 2048 x 2048 DEM, 4096 x 4096 overlays. Items.zip 5
WrinkleysRule Posted August 9, 2019 Author Posted August 9, 2019 High definition 1m DSM/DTM LIDAR data for some areas of England have been released by the Environment Agency on the https://environment.data.gov.uk/ website and is available for free download. Ireland, Northern Ireland, Scotland and Wales have their own data sets albeit very limited a LIDAR Google search for the relevant area should bring up results. The data consists of 5k x 5k tiles in a geo tiff format, to see what areas are currently available for download got to https://environment.data.gov.uk/DefraDataDownload/?Mode=survey Select the following, OSM Grid LIDAR Composite Catalogues --2020--LIDAR Composite DTM 1m 2020 Index--LIDAR Composite DTM 2020 2m Index the overall coverage will then be displayed Should you require DSM files in the LIDAR Composite Catalogues then select --2017 and the relevant data set, in this data set are some 25cm and 50cm resoloution files but beware these are in the range of 200mb - 1gb in size and may require the use of Geospatial programme like QGIS to view and also not cover the whole area shown. Other data DSM/DTM files coverage can be also be seen by selecting the National Lidar Programme Catologues --2021--National Lidar Programme DSM (DTM) 2021, all years/data sets will need to be selected to get the full coverage available. Any of the above data sets, once downloaded and unzipped are easily used for map.dem.png as they all contain GeoTiff images that can easily be drag/dropped into Google Earth Once done close the Layers panel, zoom in to your chosen area and selecting the polygon symbol on the left, Left click to begin drawing the polygon around your chosen area Pic On the right hand side select under "Download your data" the down arrow "Get Available Tiles" another Download your data box will open. The first box marked "Product" allows selection of the various data products available in this case LIDAR Composite DTM has been selected Second box marked "Year" is the date the data was compiled Third box marked "Resolution" allows selection of the various resoloutions avalable in this case DTM 2m is selected A list of the required tiles for your chosen area is listed under "Available tiles" just select each tile to download A 2m DTM tile is around 20mb and a 1m DTM file is around 70mb Download all the files listed that cover your chosen area and unzip them all Inside the folders will be a file with the Tile name and a tif file type e.g. SP32ne_DTM_2m.tif Drag and drop this file (and any other file required to cover your chosen area) into Google Earth and after the flying to location pop up, in the next prompt menu select Scale and in the New Image Overlay Box select OK. Then carry on the tutorial in the normal way in the CREATING the DEM’s and OVERLAY IMAGES section In cases where there are two or more tif images required to cover your area you will find that there is a an overlap at the edges (this is due to the projection differences between Google Earth and Ordance Survey data) to overcome this, in the image editor, use the clone tool on a small setting (5 pix max,hardness 0) to just run down the edge or you could leave it and correct it in GE with the replace terrain tool. Below is an example of part of a 25cm resoloution DSM file
bdbssb Posted February 4, 2020 Posted February 4, 2020 Paul I think there are fs17 videos. Looks like he just found better maps to use. Correct wrinkleys?
bdbssb Posted February 4, 2020 Posted February 4, 2020 Looks like some awesome info. Looks more in depth then I saw in fs17 so maybe no videos lol.
WrinkleysRule Posted February 4, 2020 Author Posted February 4, 2020 The tutorials are the same ones that I did and posted on FS-UK with just the links updated to reflect better resoloution maps becoming available on line. As I told Paul in answer to the PM he sent me I have no plans to do any video's of any of my tutorials as they are reasonably straightforward . Providing you Read and Follow the various instructions
bdbssb Posted February 7, 2020 Posted February 7, 2020 I agree your instructions are great. Appreciate the detailed info. Great work.
Coop_63 Posted April 11, 2020 Posted April 11, 2020 I have a question, I'm making a map in western PA and I pulled the srtm map and loaded it into Micro dem I did the following 1. Opened the SRTM in MicroDEM and zoomed into the area I wanted 2. Used the subset and zoom on the area I wanted 3. Changed the display parameters to elevation and selected gray scale 4 . the z range is 516max and 172 min but here is were I run into the problem - the area I want defiantly has a range under 255 but it will not let me adjust it without whiting out most of the map . - I subset and zoomed another section of the SRTM file in mid ohio and it is the same z scale - is there any way to only get the z scale for what was subset and zoomed on or is the z scale always locked for the whole srtm file? Thank you,
WrinkleysRule Posted April 11, 2020 Author Posted April 11, 2020 Your problem appears to caused by subsetting the area as you have no way of knowing what the max and min height levels in your subsetted area are. Thers is no need to subset any SRTM, possibly you are confusing this tutorial wth another one by somebody else. All you need to do is open the SRTM in MIcrodem change the Z range of the Whole SRTM then in Micro dem either save as GeoTiff and drag drop into Google Earth or Quick map export to Google Earth and crop the area using the method described in the above tutorial. Using the figures you have quoted Ratio 516/172 = 3 maxHgt in GE 255/3 = 85 so your new zrange over the whole SRTM will be 85 min 255max Hope this helps
WrinkleysRule Posted April 15, 2020 Author Posted April 15, 2020 Just a quick note regarding Microdem, on the newer versions you will need to right click in the map area to bring up the full Display Parameters option. Also if when drag dropping .tif into Google Earth it is basically a whiteout, open in Microdem and either Save map as image --Geotiff (greyscale or Quick (or Deleiberate) map export to Google Earth only change the z range if necessary. If you have further problems like high areas of your dem not translating properly and flattening out ( normally high brightness) in Giants Editor then open SRTM in MIcrodem and adjust the upper zRange to lower zRange + 255 this will spread the greyscale over a larger range, this has the effect of darkening the SRTM as the upper hight values now use a lower part of the greyscale band, the height values of the final dem should not be affected. 1
theirishmodder Posted April 17, 2020 Posted April 17, 2020 Do you have to trace out the roads using the ge or should they apare with the grass04 and/or sand04
WrinkleysRule Posted April 17, 2020 Author Posted April 17, 2020 You use the asphalt layer for the roads see pic 5 in the tutorial for details on how to get the roads layer in Google Earth then follow instructions under the Asphalt heading. Asphalt Returning to the original 3 layer image, the DEM layer can now be deleted. Resize the remaining image to 2048 x 2048 With only the GE layer selected Edit – Copy, File- Create New and paste the GE image into the new image Layer –Flatten Image and save as 2k_GE.png Do the same for the Roads layer and save as 2k_Roads Open the new 2k_Roads.png and select Image – Mode –Greyscale, Image –Adjustments-- Brightness/Contrast –Brightness slider full left Contrast slider full right which should leave just the road layout visible. Save this as asphalt04_weight.png and further To get the Roads to stand out more open the asphalt04_weight.png in the image editor Select Color Range and select the black area Select --Inverse Selection – and Copy Paste into grass04_weight, then (only new layer) -- Image-- Adjustments --Invert Flatten Image and resave as grass04_weight.png Do the same for the sand04_weight
Prime Epilogue Posted April 28, 2020 Posted April 28, 2020 Hi. I'm looking to make a 8km x 8km map of my home farm area. It needs to be this big as some of the paddocks my grandfather owned were over 4kms from the main farm. What will I need to change in this tutorial to cover this area? And if I want to scale the real world 8x8km area to fit a 2x2 or 4x4 map for fs is there anything else I need to change? Thanks for your help. This is a great tutorial. :-)
WrinkleysRule Posted April 30, 2020 Author Posted April 30, 2020 For any different map size the only thing you need to change is the size of the dem/weight have to be increased by a factor of 2 i.e standard 2k map dem 1024 overlays 2048 -- 4k map 2048 x 2048 DEM, 4096 x 4096 overlays etc. The gdm/grle image files will also have to be increased by the same factor. With scaling down all that would be required is to resize your dem down to the appropriate size for the map you are creating, bear in mind there may be additional artifacts and a certain loss of detail caused by the rescaling/resampling of the image. There are a couple of tutorials around on creating a 16x map suggest you Google the subject, you may also require a seperate script in GE to enable editing 16k maps. The giants developer network forum is a good place to find the relevant info and ask any further questions you may have on the subject. https://gdn.giants-software.com/
Prime Epilogue Posted April 30, 2020 Posted April 30, 2020 OK. Thanks I thought that would be about it, just didn't want to put all the work in only to find out it won't work. Thanks for all the help and tutorials.
lancyboi Posted May 18, 2020 Posted May 18, 2020 hello buddie. im having abit of problem with the z range elevation ive tried from 100 to 700 for past 12 hours staright still cant get it correct,i keep getting high spikes an deep gauges.. dont know what im doing wrong,im tring to do a dem for ireland.. thanks lancyboi
WrinkleysRule Posted May 18, 2020 Author Posted May 18, 2020 First of all you need your actual min and max height levels in the dem itself, But using your 100 to 700 figures as an example from note 2 in tutorial Ratio = 700/100 = 7 maxHgt in GE 255/7 = 36.4 therefore to keep the same ratio of min to max your z range would be from 36 to 255 given that you have a high min max height figure its not suprising you have large variations in GE this can also depend on the acuracy of your dem (90m,30m, 10m 5m, 2m, 1m or 50cm) as detail would be missing which could cause large variatins in height in GE For Example Standard 2k map dem size 1024 x 1024 (before saving in GE) each pixel represents 2m so for a 90m dem (sampling every 90m) distance between points in pixels will be 45 (approx 22 points across the 1024 dem) and a 2m dem (sampling every 2m) distance between points in pixels will be 1 (obviously 1024 points across the 1024 dem) The greater the accuracy the better the dem
lancyboi Posted May 18, 2020 Posted May 18, 2020 sorry if im re peating my self buddie but this is totally knew to me.... how would i find the min and max height levels in the dem do i find it in google earth when i do it as 2km ?
WrinkleysRule Posted May 18, 2020 Author Posted May 18, 2020 Sorry but I'm a bit confused here, in your first post you stated you had a problem with the Z range elevation which suggests to me you had already done a dem and checked the z range in microdem or something similiar, GE doesn't have a z range figure, height is done by the Y scale/translation. Now you are saying you don't know where to find the min max height levels of the dem, might I suggest you read and follow the tutorial which explains how to do a dem and correct any z range problems you might have. As to being new to you I find that a bit hard to believe, unless you have unfortunately chosen a name which is well known in the modding community by sheer chance .
lancyboi Posted May 19, 2020 Posted May 19, 2020 it is me the original,im no good at explaining my self unfortunately im so used to making fictional maps it took me a while to know how blender worked i do get confused some times an ask for abit help { explaining my self is the issue }... but ive now managed to sort the issue out.. thank u for your time lancyboi
nextopia Posted June 4, 2020 Posted June 4, 2020 im struggling with the blender part for the borders, is there any chance of someone helping me out?
WrinkleysRule Posted June 4, 2020 Author Posted June 4, 2020 A bit more information would help on what part/s you are struggling with in the borders section. NOTE. Blender 2.78/9 was used in the tutorial, I haven't tried using version 2.8 yet but I would think it is much the same method apart from the new Blender layout
Timsp Posted November 17, 2020 Posted November 17, 2020 Dear WrinkleysRule, First of all thank you for the great tutorial. Did all the steps and had no issues till the end! Now the only issue I get is when I export the border from Blender and import it to Giant Editor. The landscape in Blender shows the elevation as your example, but is flat in GE and is not showing as many polygons as your example shows to cut out the centre part. Now Im using a newer version of blender what could cause this issue. Any thoughts on where I should look at? Thanks. Tim
WrinkleysRule Posted November 17, 2020 Author Posted November 17, 2020 @Timsp. Two things spring to mind, first have you applied all the modifiers in the correct order before exporting to GE and have you scaled the x,y,z in GE to get the correct border alignment and height for your map. If the suggestios above don't work email me (wrinkleysRule@hotmail.com) some screenshots of your Blender and GE settings and I will see if I can see the reason for your problems.
Timsp Posted November 18, 2020 Posted November 18, 2020 Dear WrinkleysRule, Thanks for the quick response. I applied the modifiers in the same order as the tutorial, what I noticed is that the Edge split disppears from the menu list after applying it, but I applied them in the order you mentioned. It must have went wrong in the modifier part as when I press edit mode it turns back into the flat plane which is clearly not right. (picture 2) Apply Subdivision Surface Modifier then Displace Modifier Add Modifier –Edge Split and apply
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now