Rita Posted February 1 Posted February 1 Just in case anyone still doesn't know how to fix the error in this script, I'll provide one method below. Create a local copy of the script: Go to the GE installation folder: C:\Program Files\GIANTS Software\GIANTS_Editor_10.0.11\scripts\map\placeables. Copy the file PlaceableToolkit.lua. Paste it into your user folder: C:\Users\[Your_Username]\AppData\Local\GIANTS Editor 64bit 10.0.11\scripts. Open the copied file with a text editor (e.g., Notepad++). Find line 363 (or similar), which should look like this: i3dFilename = Utils.getFilename(i3dFilename, self.settings.modFolder .. "/") Replace it with the following block: if i3dFilename:sub(1, 1) == "$" then i3dFilename = gamePath..i3dFilename:sub(2) else i3dFilename = self.settings.modFolder.."/".. i3dFilename end Save the file. When running the toolkit in Giants Editor, ensure the Mod Folder field points directly to your map's directory (e.g., D:\FS25_mods\MyMapMod), not the global mods folder. The Placeables XML path must point to your map's specific XML object configuration.
WrinkleysRule Posted February 1 Posted February 1 Suprisingly similar to the one I posted on the gdn site on the 26/04/2025 https://gdn.giants-software.com/thread.php?categoryId=4&threadId=15948
Rita Posted February 1 Author Posted February 1 15 minutes ago, WrinkleysRule said: Suprisingly similar to the one I posted on the gdn site on the 26/04/2025 https://gdn.giants-software.com/thread.php?categoryId=4&threadId=15948 Yes, it really does look very similar. 😃The AI gave me this at my request. I fixed the error and decided to share what was useful for me with others. Thanks if this was indeed your solution. 😃
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