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Posted

Salut à tous.

Je souhaite personnaliser le grainMill de la map EU. (C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data\placeables\brandless\productionPointsGeneric\grainMill)

J'ai copié/collé le dossier dans le dossier de ma map, j'ai ouvert l'i3d avec GE 10, supprimer les visuals, pour pouvoir le placer sur un modele i3d deja sur ma map.

Les XML ont bien été modifié. Quand je suis en jeu, tout est correct.

Mais je voudrais modifier la position des triggers SELLING POINT, PRODUCTION POINT ET PALLET TRIGGER.

Une fois que j'ai modifié les positionnements dans GE 10 pour les placer selon ma map, j'ai exporté l'i3d pour remplacer l'ancien.

Et là,  

  • 3 months later...
Posted

hi Boss! sorry but i dont undersant why sometimes it genereta this road in slope oblique. thanks for help me.

i do only set center width

Screenshot 2026-03-21 161304.png

Posted

The image doesn't clearly show the problem you are refering to , however check that your spline has NO rotations (Rotate X,Rotate Y,Rotate Z)  set in the Transform panel as it appears in your image thatScreenshot2026-03-21153821.png.782e073f89533e68585813608defacd3.png there is a value showing in the Rotate Y but nothing in Rotate X or Rotate Z.

Posted

I'm attaching two images of the same spline; all the points on the spline have the same x, y, and z rotation and translation.
As you can see, the spline creates a perfectly flat road, but after the curve, it forms a parabolic shape, and the road slopes to one side, just like on a NASCAR track 😄

Screenshot 2026-03-21 182230.png

Screenshot 2026-03-21 182158.png

Posted

I say again splines should have NO Rotation on any Axis, having any rotation on a spline will cause errors in operation.

If you need to rotate a spline then Select the spline and freeze transform the rotation   --  Edit - Freeze Transformations -- Rotate      --NOTE ONLY THE ROTATE  LEAVE TRANSFORM AND SCALE OPTIONS DE_SELECTED

 

Screenshot2026-03-21193919.png.40dca30b8037c83f5d086b20baf4e97c.png

  • Thanks 1
  • 2 weeks later...
Posted

I DID!!! THANKS

Sorry, I have another question. In Blender, to color the road, I used the same files as in the FS25 American map—diffuse, normal, and specular—but I don't understand why the asphalt in Riverbend is light gray, while mine is practically black. In UV editing, I selected the lightest part of the diffuse map. Thanks again.

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