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Posted

Hey community, I have a problem where when I go into the Giants Editor and build my map, everything runs very smoothly for the first 5-10 minutes. However, as soon as I'm in the editor for a longer time (about 5-10 minutes), it lags extremely and feels like I'm only getting 20-25 FPS.

I have an RTX 3080 and 32GB DDR5 RAM and an i9 14900k.

Does anyone know the problem and can help me?

Posted

Please post the editor log which can be found here

C:\Users\ Your Computer Name\AppData\Local\GIANTS Editor 64bit 10.0.7\editor_log.txt

Also it is advisable before starting modding of any thing using Giants Editor to view the Video Tutorials  -- Modding Video Tutorials 6.5 (Farming Simulator 25)

available here  --- https://gdn.giants-software.com/videoTutorials2.php

This will save you a lot of time and help solve most of the operational/ adjustments that can be used in Giants Editor

Posted
1 hour ago, WrinkleysRule said:

Please post the editor log which can be found here

C:\Users\ Your Computer Name\AppData\Local\GIANTS Editor 64bit 10.0.7\editor_log.txt

Also it is advisable before starting modding of any thing using Giants Editor to view the Video Tutorials  -- Modding Video Tutorials 6.5 (Farming Simulator 25)

available here  --- https://gdn.giants-software.com/videoTutorials2.php

This will save you a lot of time and help solve most of the operational/ adjustments that can be used in Giants Editor

GIANTS Engine Runtime 10.0.0 (42295) 64bit (Build Date: Sep 23 2025)
Copyright (c) 2008-2025, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2025, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 10.0.8
PID: 10540
Main System
  CPU: Intel(R) Core(TM) i9-14900K
  Virtual Cores: 32
  Memory: 32477 MB
  OS: Windows NT 11.0 64-bit
[DirectStorage] Configured for base game on a SSD drive
[DirectStorage] No GPU decompression for GDeflate
[DirectStorage] No GPU decompression for GDeflate
[DirectStorage] GDeflate Compression Support for 'FileQueueHigh' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] GDeflate Compression Support for 'FileQueueNormal' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] GDeflate Compression Support for 'MemoryQueueRealtime' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] Init success
Physics System
  Version: 6.3.7
  Thread(s): 2
Audio System
  Driver: SoftMixer WASAPI Stereo
  Version: 2018.11
  Frequency: 48000
  Max. active sources: 256
onStart
Render System
  Driver: Vulkan
  Device: NVIDIA GeForce RTX 3080
  Vendor ID: 0x10de
  Device ID: 0x2216
  Api version: 1.4.312
  Driver version: 581.29
  Driver version is up to date.
Successfully created swap chain with size 0x0 (3 buffers)
Started 3 threads for threadpool 'GIANTS Render threadpool'
Hardware Profile
  Level: Custom Very High
  Recommended Window Size: 1920 x 1080px
  UI Scaling Factor: 1.000000
  3D Scaling Factor: 1.000000
  View Distance Factor: 1.300000
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Foliage View Distance Factor: 1.600000
  Foliage LOD Distance Factor: 1.200000
  Displacement View Distance Factor: 1.800000
  Foliage Shadows: true
  Volume Mesh Tesselation Factor: 0.750000
  Tyre Track Segments Factor: 4.000000
  Shadow Quality: 2.000000
  Shadow Distance Quality: High
  Allow Shadow Focus Box: true
  Shadowmap Size: 1024
  Shadowmap Filter Size: 16
  Max. Number of Shadow Lights: 5
  Shader Quality: Very High
  Skip Mipmaps: 0
  Texture Filtering mode: Aniso 4
  Reflection Map Ratio: 1.000000
  Terrain Quality: Very High
  MSAA: MSAA 4
  Post-process AA: Off
  DLSS Quality: Off
  DLSS Frame Generation: Off
  AMD FidelityFx SR Quality: Off
  AMD FidelityFx SR 3.0 Quality: Off
  AMD FidelityFx SR 3.0 Frame Interpolation Mode: false
  Intel XeSS Quality: Off
  Intel XeSS Frame Generation: false
  DRS Quality: Off
  DRS Target FPS: 60
  Sharpness: 1.000000
  Max. Number of Lights: 256
  Max. Number of Dir Lights: 4
  Max. Number of Lights Per Cluster: 32
  SSAO Quality: High
  Bloom Quality: Very High
  Depth-of-Field Quality: Default
  Lensflare Quality: Off
  Enable Texture Streaming: true
  Enable Envmap Blending: true
  Enable Dynamic Specular Envmap: false
  Atmosphere Quality: Very High
  Volumetric Fog Quality: Very High
  Max. Number of Volumetric Lights: 100
  Shading Rate Quality: High
  Texture Streaming Memory Budget: 4294967296
  Texture Streaming Downgrade Delay: 5000.000000
  Texture Streaming Target Texel-to-Pixel Ratio: 1.000000
  Shadow Filter Quality: Shadow Buffer PCSS
  Shadow Denoising Quality: Off
  Intel VALAR Quality: Off
  Intel VALAR Power Mode: Low
  Screenspace Shadows Quality: On
  Cloud Shadows Quality: On
  Rain Amount Factor: 1.000000
  Shadow Buffer Pixel Quality: 8 Bit
  Screenspace Reflections Quality: High
  Screenspace Reflections Upsampling Quality: High
  Precipitation Quality: High
Successfully created swap chain with size 1259x748 (3 buffers)
Warning (performance): Texture C:/Users/fortn/Desktop/FS25_Offlum/satellite/satellite_background.png raw format.
Warning (performance): Texture C:/Users/fortn/Desktop/FS25_Offlum/satellite/satellite_background.png raw format.
Warning (performance): Width or height doesn't equal 2^n of mip-mapped texture C:/Users/fortn/Desktop/FS25_Offlum/satellite/satellite_background.png.
Warning (performance): Texture C:/Users/fortn/Desktop/FS25_Offlum/satellite/satellite_background.png raw format.
Warning: CPU mip generation code activated for texture 'C:/Users/fortn/Desktop/FS25_Offlum/satellite/satellite_background.png' - please build mips for this image
SparseDensityMap at 000002473DE79510 [Initial state after loading]
 - Sparseness 0 / 1048576 [max 65535]
 - Compressed bytes : 0KB
New Terrain (compressed heightmap) resolution 4096; tile size 128
New Terrain (compressed heightmap) resolution 4096; tile size 128
Check for updates (https://gdn.giants-software.com)
New Terrain (geometry quadtree) max resolution 16384; max tile size 64
Procedural Placement's unprocessed height map not set
C:\Users\fortn\Desktop\FS25_Offlum\map\map.i3d (2536.79 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/decoBush/decoBush.i3d (106.59 ms)
Info: transform group 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_groundFoliage.png' has elements very far out from the cell edge (59.65% expansion)
FoliageTransformGroup 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_groundFoliage.png' may need space for up to 540800 instances (200 per cell x 2704 cells)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/decoFoliage/decoFoliageUS.i3d (237.89 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/decoBush/decoBushUS/decoBushUS.i3d (90.73 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/meadow/meadowUS/meadowUS.i3d (73.09 ms)
Warning (performance): Foliage lod 1 mesh 'meadow' 'cutRolled' 'roller' is much larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054).
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/forestPlants/forestPlants.i3d (72.14 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/waterPlants/waterPlants.i3d (27.82 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/grass/grass.i3d (83.53 ms)
Warning (performance): Foliage lod 1 mesh 'grass' 'greenMiddle' 'slenderMountainMintSmall_2' is much larger than lod 0 mesh (min/maxY (-0.125/0.542 vs -0.123/0.460).
Warning (performance): Foliage lod 3 mesh 'grass' 'greenMiddle' 'slenderMountainMintSmall_2' is much larger than lod 0 mesh (min/maxY (-0.123/0.537 vs -0.123/0.460).
Warning (performance): Foliage lod 1 mesh 'grass' 'tireTracks' 'tireTracks' is much larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.048/0.087).
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/wheat/wheat.i3d (61.75 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/canola/canola.i3d (47.48 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/barley/barley.i3d (55.81 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/maize/maize.i3d (81.26 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/potato/potato.i3d (54.28 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/potato/potatoHaulm.i3d (10.00 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/sugarbeet/sugarbeet.i3d (49.30 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/sugarbeet/sugarbeetHaulm.i3d (5.03 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/sunflower/sunflower.i3d (53.29 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/soybean/soybean.i3d (52.29 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/oilseedRadish/oilseedRadish.i3d (58.95 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/poplar/poplar.i3d (39.71 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/oat/oat.i3d (41.30 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/sugarcane/sugarcane.i3d (52.34 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/sugarcane/sugarCaneHaulm.i3d (9.06 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/cotton/cotton.i3d (69.61 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/sorghum/sorghum.i3d (47.82 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/beetRoot/beetRoot.i3d (46.96 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/beetRoot/beetRootHaulm.i3d (3.89 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/carrot/carrot.i3d (50.19 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/carrot/carrotHaulm.i3d (3.80 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/parsnip/parsnip.i3d (45.85 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/parsnip/parsnipHaulm.i3d (3.63 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/grape/grape.i3d (0.60 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/olive/olive.i3d (0.60 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/riceLongGrain/riceLongGrain.i3d (42.32 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/riceLongGrain/riceLongGrainHaulm.i3d (4.03 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/rice/rice.i3d (48.67 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/rice/riceHaulm.i3d (4.00 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/greenBean/greenBean.i3d (54.70 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/greenBean/greenBeanHaulm.i3d (4.37 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/pea/pea.i3d (53.44 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/pea/peaHaulm.i3d (4.45 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/spinach/spinach.i3d (50.55 ms)
Info: transform group 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_fruits.png' has elements very far out from the cell edge (79.00% expansion)
FoliageTransformGroup 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_fruits.png' may need space for up to 17305600 instances (6400 per cell x 2704 cells)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/weed/weed.i3d (38.84 ms)
FoliageTransformGroup 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_weed.png' may need space for up to 524288 instances (512 per cell x 1024 cells)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 25/data/foliage/stone/stone.i3d (9.38 ms)
FoliageTransformGroup 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_stones.png' may need space for up to 663552 instances (512 per cell x 1296 cells)
onFileOpen
Virtual Texture initialized at 2097152 x 2097152 resolution
FTG 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_groundFoliage.png' max needed CPU instances = 0.000244 MB / 8.253906 MB
FTG 'C:/Users/fortn/Desktop/FS25_Offlum/map/data/densityMap_fruits.png' max needed CPU instances = 2.069733 MB / 264.062500 MB
 

Posted

There appears to be nothing in your log that could cause the drop in FPS.

However this stuttering/fps drop can be caused by the shader_cache sometimes being a bit slow in updating when doing large amoumnts of detail (foliage/texture/deformation etc).

You could try deleting the shader_cach folder at 

C:\Users\your computer name\AppData\Local\GIANTS Editor 64bit 10.0.8

It will rebuild when GE next used.

Also the 2^n texture error is due to the image you are using being the wrong size,

All textures used in FS have to adhere to the 2^n size i,e

32 x32, 64 x 64, 128 x 128, 256 x 256, 512 x512 ,1024 x 1024 and so on doubling each time.

 

 

 

  • Thanks 1

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