Knowen Posted March 8, 2025 Posted March 8, 2025 Hello everybody, with the following code we are able grab the farmlands infoLayer and paint on it. local infoLayer = getInfoLayerFromTerrain(terrainNode, "farmlands") if infoLayer == nil or infoLayer == 0 then printError(" Could not find farmlands info layer") return end As I figured out how to use Procedural Placement (PP) on a 16x map without crashing the GE, I wonder if it is possible to also paint fields (or anything else) to the PP masks with code. I wasn't able to find anything to it but maybe here are some smart folks. Thanks in advance Knowen
petermck94 Posted August 29, 2025 Posted August 29, 2025 were you able to get PP to work with 8192 weight files and 16384 gdms? I noticed that if i take a 4x and scale up the dem i can run PP but only if i only scale up the dem. It works well for doing trees, but any texture painting would result in a blocky appearance due to the smaller weight files.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now