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Is there a way to multithread giants editor?


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I come here to ask about a way to make editor use all of my cores?

Now he use 100% of one of 6 of my cores and its pain in the ass because i made 121km blank map and any of change of this map is connected to wait ... Saving map takes 140s approx. Use of any script of terrain edit is logarytmic increase time waist. 

I am making a map for FS17 with GE 7.1.0.

Any clues will be useful. 


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