phillywonka Posted February 18, 2022 Share Posted February 18, 2022 I am trying to access this in Blender and can't figure it out. I've the CSV script installed but I don't know how to access it from there. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 18, 2022 Wrinkley Share Posted February 18, 2022 To the right of that red box (which is an inset showing the CSV Mesh importer Before selecting Add) shown in your picture is a section labled CSV Mesh Importer this is where you import your csv text file From the " Export a Spline into Blender as a CSV to create Roads/Railways" tutorial Import CSV file Select “Point list containing X.Y,Z columns in File Type menu Select the folder icon at the end of the .csv File Path: selection box and browse to where you saved the CSV.txt file and click Accept (top left) Ensure that comma[,] is selected in the Delimiter section Click the Add Button and in the configuration box below Select Create vertices only and in the pop up box select “Create vertices and edges (single line)” The X,Y,Z column details can be left as is (the script has already allowed for the axis labelling). In Object Name put csvSplineRoad. Select import The csvRoadSpline mesh will appear in the Scene panel at the top as a mesh, select this and zoom out till you can see it (it will be at the same world location as it was in your map, hence the high camera clip distance ‘End 10km’ in the view menu). Do not change the location of this mesh as it will cause problems when aligning the finished road in GE. Link to comment Share on other sites More sharing options...
phillywonka Posted February 19, 2022 Author Share Posted February 19, 2022 So I've got a spline into blender and now when I try to zoom in on it gets to a certain point and will not let me zoom any more. Any idea on what causes that? Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 19, 2022 Wrinkley Share Posted February 19, 2022 And what are your camera settings in Blender ?? Also what mode are you in, User Perspective or User Ortho You can of course go straight to the position of any object by selecting that object (in object mode of course) and using the decimal point (full Stop key) on the numpad Link to comment Share on other sites More sharing options...
phillywonka Posted February 19, 2022 Author Share Posted February 19, 2022 I'm not sure what my camera setting is Link to comment Share on other sites More sharing options...
phillywonka Posted February 19, 2022 Author Share Posted February 19, 2022 Even when I hit the . on the number pad it still stops zooming eventually Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 19, 2022 Wrinkley Share Posted February 19, 2022 It would appear from both your posts and the numerous pm's you have sent me regarding this tutorial that you only have a rudimentary knowledge of GE and Blender, so before you go any further I suggest you next learn how to use Blender, there are several good you tube video's from dealing with the basics right up to professional standard below are acouple of links to get you started https://www.youtube.com/c/GrantAbbitt/videos https://www.youtube.com/user/AndrewPPrice --aka Blender guru Link to comment Share on other sites More sharing options...
phillywonka Posted February 22, 2022 Author Share Posted February 22, 2022 Thanks for the refresher. I've sorta figured out how to get the sline in. How do I fix the road section? Its attaching from side to side inside of straight on? Also I don't have any textures? Last thing once I save it as a i3d I need to put the original coordinates back in it correct? Thank you! Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 22, 2022 Wrinkley Share Posted February 22, 2022 "How do I fix the road section? Its attaching from side to side inside of straight on?" You will have to be a bit more specific on that query , an image might help, but anyway make sure your road section is aligned along the X axis (see the tutorial) Regarding the road section , you have to create and texture the section yourself the one in the tutorial is 5m x 7m (L x W) but you can create one as large as you like but bear in mind it will need to be short enough to align to any bends/corners. If you do as the tutorial says and Do Not change the position once imported into Blender then the road section will still be at the same coordinates as it was in GE, however if you have changed the position you will have to input the original spline coordinates after importing into GE Link to comment Share on other sites More sharing options...
phillywonka Posted February 23, 2022 Author Share Posted February 23, 2022 its kinda hard to notice in the pic but the roads run the spline correctly except of being joined of the front and back of the road, its running sideways. if you understand what I'm saying Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 23, 2022 Wrinkley Share Posted February 23, 2022 I take you mean that its joined in width rather than length. in which case as I said before ensure your road section is aligned along the X axis, if it is then simply change the road section shape so that the length is aligned along the X axis and the width along the Y axis. Also bear in mind that a road section will have a greater width than length ( to allow for bends). Link to comment Share on other sites More sharing options...
phillywonka Posted February 28, 2022 Author Share Posted February 28, 2022 As you can see I've got a road spline in GE where it needs to be... Is there a way to edit the height here? This would be an interstate going over a highway. Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted February 28, 2022 Wrinkley Share Posted February 28, 2022 You can only edit the road in Blender, so to make things easier, first create two primitive cubes in GE and place one at the start and one at the end of your proposed edit as markers Ensure that both cubes are in the road section transform that you want to edit and export the transform group as an .obj, open in Blender and edit the road section as you require adding bridges etc as necessary. Once done delete the cubes and export you new edited road section as an i3d and reimport it into your map, if any further editing required just repeat the method, minus the cubes of course. Alternately you could edit the the relevant spline and redo the road in blender as before. Link to comment Share on other sites More sharing options...
phillywonka Posted March 1, 2022 Author Share Posted March 1, 2022 Any idea on what would cause my tires to go through the road? Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 1, 2022 Wrinkley Share Posted March 1, 2022 I notice you are using a mod, do any of the base game vehicles do the same if not then you mod is the problem otherwise the only other thing maybe is that you haven't saved the GE map correctly. When editing a map on the fly so to speak, always ensure that you only have a unzipped map folder in your mods folder and work from that, also ensure that you do not have a zipped copy in your mods folder as the game will always take the zip details not the folder Link to comment Share on other sites More sharing options...
phillywonka Posted March 1, 2022 Author Share Posted March 1, 2022 What do you mean saved it wrong? It is zipped up but only map in the folder and the i3d is located in the folder Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 1, 2022 Wrinkley Share Posted March 1, 2022 From your statement it would appear you are modifying an unzipped folder in GE and then rezipping it to check it in game, so it is quite possible that you haven't saved /rezipped the corrected version. I suggest you follow the method described previously and repeated below, that way you will always have the edited version being read by the game, another point when editing maps do not use a savegame always start a new game for obvious reasons. Quote When editing a map on the fly so to speak, always ensure that you only have a unzipped map folder in your mods folder and work from that, also ensure that you do not have a zipped copy in your mods folder as the game will always take the zip details not the folder What was the result when using base game vehicles in your map???? Link to comment Share on other sites More sharing options...
phillywonka Posted March 1, 2022 Author Share Posted March 1, 2022 Base game vehicle goes through the road as well. I’ve got a separate folder where I’m doing all my work at and then zip it up to put it in the game. I start a new game each time Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 1, 2022 Wrinkley Share Posted March 1, 2022 And this occurs on all roads with any vehicle base game or otherwise, However I did notice that the road you show in your picture of the rigid body tab appears to be a different road to the one the vehicle is on in your first image, where it appears to have just come under the bridge shown in the highlighted second image. Link to comment Share on other sites More sharing options...
phillywonka Posted March 1, 2022 Author Share Posted March 1, 2022 It’s happeneing to the three roads I have been placed. All three have the rigid box checked and collision checked as well Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 1, 2022 Wrinkley Share Posted March 1, 2022 The collision box is selected automatically when you select rigid body, no other box needs to be selected. As a test create a primitive plane and selecting the rigid body tab extend it across the two roads (as another bridge) and drive a base gamer vehicle over that and see what happens. Futhermore remove all mods from your mods folder so you only have the map in that folder Link to comment Share on other sites More sharing options...
phillywonka Posted March 1, 2022 Author Share Posted March 1, 2022 Only mod right now is the map. I just campared it to the ingame map and set everything the same. Still going through. Any other suggestions? Link to comment Share on other sites More sharing options...
phillywonka Posted March 1, 2022 Author Share Posted March 1, 2022 Link to comment Share on other sites More sharing options...
Wrinkley WrinkleysRule Posted March 2, 2022 Wrinkley Share Posted March 2, 2022 There is your answer your road has too many polygons, try splitting the road into smaller sections or reduce the number of polygons (both operations done in Blender), for reference see the way the base game roads are implemented, for example the total poly count for the roadsCity in Elmcreek is 69,149 but each transform section is no larger than 6000 and looking at your previous screenshot just one of your roads has close on 63,000. Link to comment Share on other sites More sharing options...
phillywonka Posted March 4, 2022 Author Share Posted March 4, 2022 do you have a road mesh that you'd recommend? on the one I want to use the lines are too close together on a 5m section. Link to comment Share on other sites More sharing options...
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