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Dogface

DogFace
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Posts posted by Dogface

  1. ADDENDUM: Explaining AmountRel, AmountFix and rowLength 

    In Blender the number you set to AmountRel & AmountFix is the number of intermediate animation points created when you click "Create". For instance, if you set the AmountRel & AmountFix each to 24, Blender will create 24 intermediate animation points (see picture below). If you set AmountRel & AmountFix to 32, Blender creates 32 intermediate animation points.

    I assume the "Distance" number is the distance between the animation points.

    image.jpeg

    image.jpeg


    In-game this does not seem to affect animation speed, but it does affect animation density. The picture below is of two fertilizer spreader patterns each using a different array file. The array with rowLength set to 24 creates a pattern that is slightly less dense. Note that the distance between the arcs is greater than the 32 pattern. 

    image.jpeg

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  2. Strobel Bulk Tender | ModHub | Farming Simulator (farming-simulator.com)

    The Strobel BT 200 Bulk Seed Tender is the perfect tender for farms with smaller tractors and equipment. The BT200 is designed to be pulled by a pickup truck. This releases your tractors for more important duties and giving your trucks something to do on the farm. The unique low profile design is both safe and efficient. Each of the two hoppers hold 100 Bushels (3524 liters) and can be loaded with different fill types. This is very useful for tending seeders and planters that carry both seed and dry fertilizer.

    Made in the USA since 1946, the Strobel Manufacturing name has been synonymous with high quality, durable products that meet the needs of customers across the country and around the world.

    Fill Types: Seeds, Dry Fertilizer, Lime (also: wheat, barley, oats, canola, sorghum, sunflower, soybean, corn, pigfood, mineral feed, roadsalt)
    Also included is a full size Lizard Pickup.
     

    Strobel Bulk Tender | ModHub | Farming Simulator (farming-simulator.com)

     

    image.jpeg

     

    The rest of my FS22 mods on ModHub: 

    ModHub | Farming Simulator (farming-simulator.com)

  3. Arrays are used quite extensively in FS22. Arrays are used for a variety of elements in FS22, such as effects and crawler tracks. 

    Arrays are a collection of paths stored as a relatively small DDS file (example below). Arrays can be created in Blender using Keyframes and then exported with the GIANTS Exporter. 

    image.png  sharedArray.dds

     

    KEYFRAMES

    If you do not already know about Keyframes, I recommend watching the video below. It is a bit more detailed than you will need, so just watch it and come back to it for the details you need. You will not be animating objects, just points. 

    Keyframes - Blender 2.80 Fundamentals
    https://youtu.be/SZJswvw9wEs


    You will add one Empty in Blender for each of the paths in your array*. You then set Keyframes along the path you want for your array. Note that in the video below there is a straight path, if you want a curved path you need to set the Keyframes in a curved path. 

    *see the Numbers section below for how many empties to create.

     

    Step-by-step Blender Guide 

    > select 'Add'
        > select 'Empty'
        > select 'Plain Axes'

    > on 'Timeline', move blue slider to the desired time (start at zero)
    > move the 'Empty' to the desired location
    > press 'I' on keyboard to get the pop-up 'Insert Keyframe Menu'
    > select 'Location' to set a Keyframe at that location
    > repeat moving the Empty and setting Keyframes until you have created the desired path
    > clicking the 'Play Animation' button on the top of the 'Timeline' will animate the path you have created

     

    VIDEO - Blender Keyframes
       

     

    REFERENCE

    In order to create the path, I recommend that you first import any object into Blender that could be used as a scale reference. Also if you can create an in-game reference photo of a path similar the path you want to create, you could add that as a reference photo in Blender. EXAMPLE: in the video above, I was making an array for a spreader and I imported the spreader into Blender. Also I took a picture of a similar spreader effect and imported that reference picture into Blender.  


    EXPORTING

    Step-by-step Blender Guide 

    > open 'GIANTS I3D Exporter'
    > select 'Tools' tab
    > select 'Object Data from Animations'
          this will open 'GIANTS MOTION PATH FROM OBJECT TOOL'
    > highlight all Empties
    > select 'Load Selected'
    > set AmountRel & AmountFix (see numbers section below) 
    > enter the name you want the output file saved as in the 'Group Name' box
    > select 'Create'
    > select 'Export Object Data Texture'
    > the array DDS will be saved in the folder that the .blend file was saved

    You're done, congratulations on your graduation into the secret society of array creators. 

     

    VIDEO - Blender Exporting

     

     

    NUMBERS

    Effects are controlled by an effects xml. Find the xml for your effect. Here is the path to the cultivator xml:

    C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\effects\cultivatorEffects.xml

    In the xml, under <effectMeshes>, you will see a number of lines with 'numRows' and 'rowLength'. 

    1) The number of Empties you create should be equal to one of the 'numRows' numbers.
    2) Set AmountRel & AmountFix to one of the 'rowLength' numbers.

     

    🙂 good luck!

  4. Degelman RockPicker with Wider Work Area


    This mod is the Degelman RockPicker, modded to have a wider work area. The stock Rockpicker has a work area of 6.46 ft (1.97m), this modded version has a workarea of 26.25 ft (8m).

    This mod is painted green in order to distinguish it from the stock version. 

    The addition of stones to the game adds realism, but it takes way too long to clear a field. This mod retains the job of removing stones, while creating a more enjoyable time frame. 


     

  5. CaseIH Magnum 7200 - repaint


    This is purely a cosmetic mod.

    The Case Magnum is the cheapest horsepower per dollar in the game. But I have played it so much in past games that I am bored with it. So, I freshened it up a bit by painting it, changing the beacons and replacing that tired 80's "Pro" decal. I like it and thought I would share it with anyone who is interested.