Hi, thank you for this great tutorial and time spent to write it.
I have a question related to the border; I did many time the full workflow but the results is very bad. I am working on a 2k map with a hilly border.
I get the correct shape and adjust the texture to get a full continuity with the map, but when I load the results in GE or in game, the faces of the mesh are visible. I have tried to play with the metalness to mask it but it remains visible and the result is awful. Any idea how to fix that, adding subdivisions? but it will generate a massive file or is it a problem of UV?
thank you in advance