Dear all,
Maybe you have some scaling tips for me on using a Blender model to import in GE. I noticed it with the borders and now a custom road I made when importing into GE. I aligned the imported "Border mesh" to the map "terrain" and use the same heightmap basis for both, of course cropped different as in the tutorial due to scale.
I then aligned the border to the map from Blender into GE where X and Z share the same scale up as model is imported very tiny into GE, like at 0.000003 scale.
When then making the roads I exported the "terrain" data first from GE, imported that as object in Blender to ensure fit and made the road with a schrinkwrap to the GE imported generated terrein. Then export the roadmesh from Blender to id3 and import into GE to see how it fits.
I see the X and Z scaleup is the same , however the height scale Y seems to not fit and requires many tweaking, what i dont get as i used GE terrain in Blender.
Are my thoughts are correct that when I shrinkwrap the road to the GE imported terrain in Blender, it should match in both Blender and GE right at the same X,Y,Z scaleup? Or is scaling always a matter of tweaking in GE?