Jump to content

bdbssb

Administrators
  • Posts

    469
  • Joined

  • Last visited

  • Days Won

    90

Posts posted by bdbssb

  1. Seed Production


    This is a placeable seed production building.  Its input and output capacities are 5 million.  This pack requires downloading the Global Company Script from the ingame modhub.

    Cost:        $20,000

    Input:      WHEAT BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE

    Output: SEEDS


    • Submitter
    • Submitted
      08/20/2019
    • Category
    • CREDITS
      Giants, Bdbssb, LS-ModCompany (Global Company Script)

     

  2. Fertilizer Production


    This is a placeable fertilizer production building.  Its input and output capacities are 5 million.  This pack requires downloading the Global Company Script from the ingame modhub.

    Cost:        $20,000

    Input:      SILAGE MANURE LIQUID MANURE DIGESTATE STRAW (takes bales as well)

    Output: FERTILIZER


    • Submitter
    • Submitted
      08/20/2019
    • Category
    • CREDITS
      Giants, Bdbssb, LS-ModCompany (Global Company Script)

     

  3. Fermenter Pack


    This pack contains the following fermenters.    Each fermenter has an input and output capacity of 5 million.  This pack requires downloading the Global Company Script from the ingame modhub.

    • Silage
    • Solid Fertilizer
    • Fuel
    • Liquid Fertilizer

    Cost of each building: $20,000

    Input: GRASS WOODCHIPS CHAFF HAY STRAW (takes bales as well)

    Output: Every building outputs silage and per name of building.

     


    • Submitter
    • Submitted
      08/20/2019
    • Category
    • CREDITS
      Giants, Bdbssb, LS-ModCompany (Global Company Script)

     

  4. If that is the tractor that has crab steer and reverse driving you have to make your own vehicle type. You do that in the modDesc. You need a list of all the vehicle specializations. I’m not sure giants has released it publically yet. To get an idea of what I am talking about look at the modDesc of my liquid storage pack. I had to make a fuel tank specialization adjustment. Once you add all the specializations you want you make a customized vehicle type “name” then you put that name in the vehicles xml in the “type”. 

  5. Sorry just came across this.  Question did you get the wheels to crab steer?  The vehicle type has to be edited.  This subject just caught by eye because I have been discussing it via discord.  As far as the wheels, it sounds like they are pulling from rotating parts rather than a wheel index.  Double check your wheel section compared to another working tractor.  There is a "repr" and a "driveNode".  Be sure to compare xml and the i3d.  Like I said I have an individual in my discord that is working on the same tractor, they may be willing to work with you.

  6. KS950D Pack


    KS950 Pack

     

    <version>01.10.19.00</version>

    Added high capacity option

     

    <version>19.02.19.00</version>

    Updated mod and store image.

     

     

    <version>19.02.19.00</version>

    Worked on drawbar (visual purposes), fixed connections on front (now show before connection).

     

    This is the KS950 Krampe trailer modded a bit.  I added a second trailer with a dolly attached so the unit could be used as a road train.  The dolly has a pin lock option to help with backing up. I also found a new cool feature. I was able to make decals colorable.

     

    KS950

    Price:            55,000

    Colorable:        Chrome, Stainless, Full color grid.

    Decal Colorable     Chrome, Stainless, Full color grid.

    Rims Colorable:    Chrome, Stainless, Full color grid.

    Wheels Wide or Dual

    Capacity:    60,000

    High Capacity: 200,000 ($3,500)

    Rear Hitch

     

    KS950D (has a built in dolly with an option of a pin lock system, works with the default fold buttons)

    Price:        62,000

    Colorable:        Chrome, Stainless, Full color grid.

    Decal Colorable     Chrome, Stainless, Full color grid.

    Rims Colorable:    Chrome, Stainless, Full color grid.

    Wheels Wide or Dual

    Capacity:    60,000

    Rear Hitch

     


    • Submitter
    • Submitted
      02/07/2019
    • Category
    • CREDITS
      Giants / Edited by BDBSSB

     

  7. 21 hours ago, Pfaelzerbauer said:

    Hello

    Can someone please tell me,where i can change the unloading capacity on a combine ?

     can not find the entry,seems different as it was in FS 17

    Are you talking about unloading speed?  I would need to test however I think this is what you would want to play with.  

    This is from the NH cr1090.  I looked at the Ideal9 and it only has the emptySpeed, so id look in whatever harvester you are messing with and see what lines they are using.


        <dischargeable>
            <dischargeNode node="dischargeNode" emptySpeed="425" fillUnitIndex="1" maxDistance="8">
                <info width="0.4" length="0.4" useRaycastHitPosition="true"/>

                <effects>
                    <effectNode effectClass="PipeEffect" effectNode="effectPipeGrain" materialType="pipe" materialTypeId="1" maxBending="0.8" positionUpdateNodes="effectPipeSmoke" delay="0" extraDistance="0.15"/>
                    <effectNode effectNode="effectPipeSmoke" materialType="smoke" materialTypeId="1" alignToWorldY="true" delay="0.1"/>
                </effects>
            </dischargeNode>
        </dischargeable>

        <pipe unloadInfoIndex="1"  foldMinState="1" foldMaxState="1" foldMinLimit="0" foldMaxLimit="0.1" litersPerSecond="610" >
            <dischargeNode index="1" />
            <states num="2" unloading="2" />
            <animation name="foldPipe" speedScale="1" />
            <unloadingTriggers>
                <unloadingTrigger node="trailerTrigger" />
            </unloadingTriggers>
        </pipe>
     

     

  8. Liquid Storage


    Liquid Storage Pack

     

     

    <version>07.10.19.00</version>

    Just added the ability for the tank trailers to haul all materials so now you can fill your seeders with seed and fertilizer from them as well!

     

    <version>03.10.19.00</version>

    Major update.  Please be sure to empty and sell your fuel tanks before installing this update.  I have removed the fuel trailers because they aren't needed anymore.  Equipment will refuel from all tanks now.

    Most important the tanks will all overload and fill all in game tanks and sprayers, sorry for taking so long, I found a collision error.

    I also added a high capacity to all tanks as well.

     

    This is a liquid tank placeable pack that includes trailer tankers needed to transport all liquids as well.  The placeable tank will be in the silo category of the store, the trailer tanks will be in the misc category of the vehicles.  I also added a pin lock to the Liquid/Fuel 25 tanks.  This means when the lock is activated the small front dolly will not rotate.  This allows for easier backing (Pin Lock Option uses default folding buttons).

     

    Liquid Storage

    Price:               110,000

    Capacity:         10,000,000 (per product)

    Fill type:          Milk, Water, Liquid Fertilizer, Herbicide, Liquid Manure, Digestate, Diesel

    Placeable/Silos

     

    Liquid Tank 75

    Price:               68,000

    Capacity:         60,000

    High Capacity:  200,000 ($3,500)

    Tires:               Default, Wide

    Rims:               Chrome, Stainless, Full color grid

    Body Color:    Chrome, Stainless, Full color grid

    Fill type:          All default liquids

                            Uses categories Liquid, Sprayer, Slurrytank.

                            As long as a map maker uses categories all liquids should be compatible.

                            Tank will overload to other tanks, and will fuel equipment.

     

    Liquid Tank 75D

    Price:               75,000 (has a dolly built in, option to pin lock)

    Capacity:         60,000

    High Capacity:  200,000 ($3,500)

    Tires:               Default, Wide

    Rims:               Chrome, Stainless, Full color grid

    Body Color:    Chrome, Stainless, Full color grid

    Fill type:          All default liquids

                            Uses categories Liquid, Sprayer, Slurrytank.

                            As long as a map maker uses categories all liquids should be compatible.

                            Tank will overload to other tanks, and will fuel equipment.

     

    Liquid Tank 25  (Pin Lock Option uses default folding buttons)       

    Price:               25,000

    Capacity:         25,000

    High Capacity:  75,000 ($3,500)

    Tires:               Default, Wide

    Rims:               Chrome, Stainless, Full color grid

    Body Color:    Chrome, Stainless, Full color grid

    Fill type:          All default liquids

                            Uses categories Liquid, Sprayer, Slurrytank.

                            As long as a map maker uses categories all liquids should be compatible.

                            Tank will overload to other tanks, and will fuel equipment.

     

     

     


     

  9. First off I would like to thank TWAN in the FS19 discord channel for explaining to me how to do this. Without their help, I wouldn't be able to share.

    In this video I explain how I make a vehicle decal. The biggest point of the video is to show how to get rid of the infamous "TEXCOORD1" missing attributes. I show how to add a second uv map in blender and assign a specular image.

     

    • Thanks 2
  10. In this video I show how simple it is to add rim/wheel color to the store option. However, I also show you how to fix issues. For example some dynamic wheels may have an override color, or most importantly, some tracks have to be edited. This process can be used on other objects as well. In order to do so you have to utilize blender, and understand the udim system FS19 is using. If you are not familiar with udim, please watch my udim video.

     

  11. FS19_rapide8400Windrow


    Latest version 12.04.20.01

    Added color decals, added chrome option for wheels.

     

    Rapide 8400W with added capacity and windrowers

    Cat: Loading Wagon

    Capacity:

    Standard: 100,000

    Extension: 150,000

    Working Speed: 30kph/18mph

    Price: $80,000

     

    Major update, huge thanks to NcRaiders as always for some awesome work.  He was able to get the windrowers worked in to the mod as an addon option in the store.  By default the wagon will have the windrowers with a 21m width. I set the price to 78k and the addon is 2k.  With all the updates, it wouldn't be a bad idea to sell and rebuy the wagon. I can't guarantee its needed, can't guarantee you won't have any issues if you don't.

    List of changes:

    Windrower option in store

    Color selectable rims

    Fixed foliage bending

    Added rotating parts into the color scheme, now they change color as well

    Upped the intake liter per hour(machine was shutting down if you went in to a large pile)

    Arms now have to be unfolded (another fix by NcRaiders) to start the machine (more realistic).  Obviously you can't pick up material with arms folded now.

    Added sound to arm motors while unfold/fold.