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bdbssb

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Everything posted by bdbssb

  1. Version 09.02.23.01

    399 downloads

    Update Version 09.02.23.01 Upped output speed and added some language translations. Update Version 17.01.23.01 Moved liquid loading trigger to the side, updated icons. Update Version 04.11.22.01 Sped up bale deletion. Update Version 03.11.22.01 Added bale trigger to input. I changed the leveling area but it is suggested to have a larger area or level an area out before placing. This building makes seed with barley, wheat, oat, soybean, corn and it will also need a small amount of fertilizer with each line. This building also makes lime from stone. This building also makes fertilizer and digestate from silage. TO USE PRODUCTION To get to productions hit P and go down to the dashed lines then select construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom.
  2. Version 25.06.23.01

    651 downloads

    25.06.23.01 Update Added the mks32 semi trailer (with hitch), added hitch to the mks8, added selectable material to all tanks (select material then color separate). Also changed some gui descriptions in the production menus to match the fermanure setup. 06.02.23.01 So sorry for just noticing this but original speed on this was horrible. I upped from 10k on fermenting per hour to 125K which is comparable to the FS19 version. I will look at the other buildings for adjustments as well. 14.01.23.01 Large update Videos below Since adding the fuel tank to the fermenter placeable it has had 3 loading triggers but 2 have been on top of one another and the 3rd is by the fuel tank for equipment refuel. However some time back viper was asking me about issues using autodrive and loading unloading. I think after spending some ingame time I may have figured it out. I have now moved one of the loading triggers off to the side, I think the 2 triggers being on top of one another was causing the issue. I added a service trailer it is simply the thunder creek from in game however it will load everything including liquid. Both the small additive tank and large tank that were previously included will now haul all liquids, fill and overload to other equipment as well as refuel equipment. The thunder creek trailer works the same as the two tanks however because it can be filled with anything it can fill seeders with seed, solid fertilizer, or liquid fertilizer. ALSO I did some xml work that will cause any trailer in game to now haul silage additive, I did this so you would not need a stand alone tank. If anyone has any issues with this new update please let me know asap. I have much faster response time on discord My discord invite. Update Version 04.11.22.01 Sped up bale deletion Update Version 03.11.22.01 Added bale trigger to input. Update Version 08.01.22.01 added a trigger next to the small fuel tank to refuel equipment Update Version 31.12.21.01 added mass update false to towable tank. Enlarged liquid trigger on output of silo. Update Version 30.12.21.01 Added silage additive to production line takes liquid fertilizer and digestate to make silage additive. Also edited the small sprayer tank to haul the silage additive (could not add to other tank because additive is not in category). The tank is found in the misc category. The small tank will overload to balers and loading wagons. I expanded the additive fill area of the magnon windrower wagon to fill directly from the production building easier. Fyi sialge additive adds about 5% yield to grass only. This fermenter uses the in game production lines. It will produce Silage from straw, chaff, grass, or woodchips. The silo will store the silage or you can start secondary productions with the made silage or silage dumped in to the silo. Silage will produce fertilizer, liquid fertilizer, or diesel. When producing these products it will also produce a small amount of digestate. The silo will also store all products involved with production. Included with the pack is a trailer found in the misc section. It is the MKS8 small trailer modified to accept all liquids in game. It will dump in to the silo, load from the silo, or fuel equipment. I havent tested all equipment however i was able to fill the aeon 5200 from the silo and tank. Per 30.12.21.01 update a small tank was added to haul silage additive as well. TO USE PRODUCTION To get to productions hit P and go down to the dashed lines thenselect construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom. 1 (17).mp4 1 (11).mp4 1 (12).mp4 1 (13).mp4 1 (14).mp4
  3. Version 23.11.21.01

    201 downloads

    FS22 Smarag 9 cultivator converted to a plow and sped up.
  4. View File FS22 SMARAG 9 Cultivator converted to Plow FS22 Smarag 9 cultivator converted to a plow and sped up. Submitter bdbssb Submitted 11/22/2021 Category FS19 Implements and tools CREDITS Giants  
  5. Version 22.11.21.01

    157 downloads

    FS22 Nova Cross Flow sped up
  6. View File FS22 Nova Cross Flow FS22 Nova Cross Flow sped up Submitter bdbssb Submitted 11/22/2021 Category FS19 Implements and tools CREDITS Giants  
  7. Version 22.11.21.01

    159 downloads

    FS22 Nova 301 Sped up
  8. View File FS22_Nova 301 BD FS22 Nova 301 Sped up Submitter bdbssb Submitted 11/22/2021 Category FS22 Implements and tools CREDITS Giants  
  9. Have you tried on an un modified map and no other mods? I’ll test again but may be a mod conflict.
  10. Glad you found it 👍🏼
  11. Version 15.05.21.00

    15 downloads

    This is not a map First off these files and entries are from Sandy Bay by OxygenDavid off of Farming Simulators Mod Hub. Full credits goes to him or where ever he found those files. I simply pulled info to help someone who was asking for the files needed to add alfalfa to a map. I warn, I honestly have not done any map editing yet for FS19. I took the files and lines that I could see needed and zipped them up. Please let me know if something is needed. This is not a tutorial. If you need help please feel free to ask questions and I will work with you to help as much as I can.
  12. View File Alfalfa From Sandy Bay This is not a map First off these files and entries are from Sandy Bay by OxygenDavid off of Farming Simulators Mod Hub. Full credits goes to him or where ever he found those files. I simply pulled info to help someone who was asking for the files needed to add alfalfa to a map. I warn, I honestly have not done any map editing yet for FS19. I took the files and lines that I could see needed and zipped them up. Please let me know if something is needed. This is not a tutorial. If you need help please feel free to ask questions and I will work with you to help as much as I can. Submitter bdbssb Submitted 05/15/2021 Category FS19 Other mods  
  13. Version 08.05.21.00

    188 downloads

    This is an addon that needs global company to work properly. With the edited draper header included in this mod you will be able to harvest poplar and cotton with any harvester large enough to handle the draper. Not only will a harvester harvest cotton and poplar but any tipper that hauls bulk material will now be able to haul and unload cotton properly. Other harvesters and headers will deal with cotton however there is usually issues with pipe and other unloading functions along with the need to have edited tippers. This mod is designed to fix those issues. I added logos on the sides of this header as well so it is easier to know it is the cotton poplar header not to be confused with other draper headers. This header also has color selection along with brand decal selections like my other draper edit.
  14. View File Cotton Poplar Harvester Addon This is an addon that needs global company to work properly. With the edited draper header included in this mod you will be able to harvest poplar and cotton with any harvester large enough to handle the draper. Not only will a harvester harvest cotton and poplar but any tipper that hauls bulk material will now be able to haul and unload cotton properly. Other harvesters and headers will deal with cotton however there is usually issues with pipe and other unloading functions along with the need to have edited tippers. This mod is designed to fix those issues. I added logos on the sides of this header as well so it is easier to know it is the cotton poplar header not to be confused with other draper headers. This header also has color selection along with brand decal selections like my other draper edit. Submitter bdbssb Submitted 05/08/2021 Category FS19 Harvesters CREDITS bdbssb, Giants  
  15. View File Varitron 960 Pleasant Valley This was edited by request of a user to use on Pleasant Valley 19 This is my edited potato harvester with the selectable wide header. It has been edited to harvest sugar beet, onion, and carrot. I am short on time so I warn in advance I have not had time to fully test this mod. I do not usually do this so I ask for any feedback. Onion and carrot will show up in the potato tech. Submitter bdbssb Submitted 05/08/2021 Category FS19 Harvesters CREDITS PV19  
  16. Version 08.05.21.00

    170 downloads

    This was edited by request of a user to use on Pleasant Valley 19 This is my edited potato harvester with the selectable wide header. It has been edited to harvest sugar beet, onion, and carrot. I am short on time so I warn in advance I have not had time to fully test this mod. I do not usually do this so I ask for any feedback. Onion and carrot will show up in the potato tech.
  17. Thank you for the feedback @gordoismyname more traffic here and action in the forum would be great.
  18. bdbssb

    Ikonic Fieldliner

    It would be better if I could get a link to the full mod so I can test it though.
  19. bdbssb

    Ikonic Fieldliner

    Ok I’ll try to take a look. The turning radius can be changed as well I believe.
  20. bdbssb

    Ikonic Fieldliner

    If it has a capacity then density/mass can be disabled too. I would have to look at the xml. Do you have a link?
  21. bdbssb

    Ikonic Fieldliner

    And welcome to the site. Thank you for posting. We need to use the forum more.
  22. bdbssb

    Ikonic Fieldliner

    When you say turn better. You mean it’s just pulling hard? The down force can be lowered. That would be easier than adding a 3-point.
  23. Ty for posting and ty for the shoutout. I wish more people would begin to use this discussion board. I’ve said it many times. Discord is very convenient however good discussions get buried there. It’s a minefield of valuable info that can be hard to track down.
  24. Yeah it’s because it’s acting like an actual cultivator so it takes out the seed unfortunately.