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FS19_Triple Wide T4-40 Pack 16.12.19.1

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About This File

This is a modified T4-40 harvester and header setup.  I made the headers 16.7m wide and foldable.  I added potato and sugarcane to the beet harvester and made seperate headers for all 3 crops.  I added decals to the back of all the headers to help tell them apart.    I raised the capacity on the T4-40 to 60,000 and sped the working speed of the headers up to 12mph/20kph.

 

I made a separate T4-40 harvester and header setup just for cotton.

  1. I lowered the price of the T4-40 cotton harvester to be were when the header is bought with it it is slightly cheaper than the ingame cotton harvester.
  2. On the cotton harvester there is no unloading effect from the belt as giants never ment cotton to be a loose product like i made it.
  3. I modified a semi trailer and a trailer designed to be pulled by a tractor to hual all the crops that the pack can harvest.

What's New in Version 16.12.19.1   See changelog

Released

  • Fixed a few warnings/errors that were brought to my attention.
  • Like 6
  • Thanks 1

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Good mod mate, but I am wondering why you included the cotton header.  If I use T-40 for cotton, then I am wondering how to bale it 🙂

Do you have any suggestion?

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On 1/30/2019 at 2:58 PM, EUROFARMER said:

Good mod mate, but I am wondering why you included the cotton header.  If I use T-40 for cotton, then I am wondering how to bale it 🙂

Do you have any suggestion?

It was ment to be used to sell loose cotton to the spinnery.  I wanted something a bit wider to harvest cotton with and also allowed me to not have to mess with the bales.  The only thing is that loose cotton does not have a tipping effect even tho it comes out of the harvester.

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1 hour ago, EUROFARMER said:

NcRaider, can you also make a Triple Wide for Ropa ?

I think he was looking into it at one time. It’s a bit difficult making it fold. 

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2 hours ago, EUROFARMER said:

NcRaider, can you also make a Triple Wide for Ropa ?

I have looked into it yes but found that the header type is really not setup to make a folding header look even slighly decnt.  So i have opted not to do a ropa setup as i want the headers to fold to save space.

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7 hours ago, werdo_uk said:

Is it possible to make this harvest carrot,onion,hops,tobacco. Please 

Seeing as i don't have a map with those crops I won't be making it possible to harvest those crops.  It takes a decent amount of time to tweak and test the headers and harvester for the various crops and i dont wanna start making setups for people that want crops added to it as it just chews up to much time i could be putting into other things.  I hope you understand.

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3 hours ago, ncraiders said:

I have looked into it yes but found that the header type is really not setup to make a folding header look even slighly decnt.  So i have opted not to do a ropa setup as i want the headers to fold to save space.

OK, thanks for your answer

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I tried to add cotton to the silos on our farms. but they didn't take it to store. Do I have to change more than add the filltype "cotton" to filltypes in the silo? (XML)

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4 hours ago, wijba said:

I tried to add cotton to the silos on our farms. but they didn't take it to store. Do I have to change more than add the filltype "cotton" to filltypes in the silo? (XML)

if the silo is setup with fillTypes= then you should only have to add it to the list of filltypes.

if the silo is setup with fillTypeCatagories= then just adding cotton wont work.  You would need to change it to fillTypes and manually add in all the filltypes/

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14 hours ago, ncraiders said:

if the silo is setup with fillTypes= then you should only have to add it to the list of filltypes.

if the silo is setup with fillTypeCatagories= then just adding cotton wont work.  You would need to change it to fillTypes and manually add in all the filltypes/

So this should work?

<storages>
        <storage node="0|2" fillTypes="wheat barley oat maize canola sugarCane sunflower lime seeds woodChips soybean dryGrass_windrow Grass_windrow straw chaff fertilizer cotton" capacityPerFillType="5000000"/>
    </storages>

 

It doesn't!

 

SiloKandelin.xml

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2 hours ago, wijba said:

So this should work?

<storages>
        <storage node="0|2" fillTypes="wheat barley oat maize canola sugarCane sunflower lime seeds woodChips soybean dryGrass_windrow Grass_windrow straw chaff fertilizer cotton" capacityPerFillType="5000000"/>
    </storages>

 

It doesn't!

 

SiloKandelin.xml

i will dl that map and test it out to see what is going on.

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2 hours ago, wijba said:

So this should work?

it will take a while for it to download  tho as the only link i could find for the map with the name the silo has has poor download speeds.  In the mean time  I have compared your storage section to a silo that has cotton working with it and i see no issues in your silos storage section.  Is the silo built into the map itself or is it one that is a placeable you have to buy?  If it is a placable one try moving cotton to the beginnign fo the following section then go back inot the map and check the placables and make sure that the cotton shows up in the store as an icon like the rest of the filltypes do. Cotton should appear first in the store list fo filltypes for the silo if it doesn't than the map might be using a different xml for that given silo.

<specs>
     <capacity>5000000</capacity>
     <fillTypes>cotton wheat barley oat maize canola sugarCane sunflower lime seeds woodChips soybean dryGrass_windrow Grass_windrow straw forage chaff fertilizer </fillTypes>
</specs>

 

If you would like you can direct msg me on here as i do have a large ingame silo that has cotton in it and was working the last time i used the silo.

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5 hours ago, ncraiders said:

i will dl that map and test it out to see what is going on.

i downlaoded the map that hsd the same name as part of the silo name.  I went ingame to test the silo, I found the silo location using the xml and when i went to test dump there i couldn't even get a default ingame tipper with wheat in it to register the tip location.

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18 hours ago, ncraiders said:

i downlaoded the map that hsd the same name as part of the silo name.  I went ingame to test the silo, I found the silo location using the xml and when i went to test dump there i couldn't even get a default ingame tipper with wheat in it to register the tip location.

There are some issues with the map, like replacing XML files. Included in the ZIP there are 2 XML files, one for SP and one for MP.  We play the map in MP, so I placed the correct XML file in the map zip.  In the included PDF file there was mentioned that the farms on the map must be in the order as given in the PDF.  In the beginning we didn't use that order, and the silo's didn't work. When given the 8 farmes the correct FarmID's the silo's do work. So, eventually we can use the silo's to dump cotton.  It don't know how they do it with putting the farms in the right order to get the silo's to work.

TX for this great mod, saves much of time... 😉

 

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