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FS22 Production

Production placeables

5 files

  1. FS22 Fermenter Pack BD

    25.06.23.01 Update  Added the mks32 semi trailer (with hitch), added hitch to the mks8, added selectable material to all tanks (select material then color separate).  Also changed some gui descriptions in the production menus to match the fermanure setup.
     
    06.02.23.01  So sorry for just noticing this but original speed on this was horrible.  I upped from 10k on fermenting per hour to 125K which is comparable to the FS19 version.  I will look at the other buildings for adjustments as well.
    14.01.23.01
    Large update
    Videos below
    Since adding the fuel tank to the fermenter  placeable it has had 3 loading triggers but 2 have been on top of one another and the 3rd is by the fuel tank for equipment refuel.  However some time back viper was asking me about issues using autodrive and loading unloading.  I think after spending some ingame time I may have figured it out.  I have now moved one of the loading triggers off to the side, I think the 2 triggers being on top of one another was causing the issue.
    I added a service trailer it is simply the thunder creek from in game however it will load everything including liquid.  Both the small additive tank and large tank that were previously included will now haul all liquids, fill and overload to other equipment as well as refuel equipment.  The thunder creek trailer works the same as the two tanks however because it can be filled with anything it can fill seeders with seed, solid fertilizer, or liquid fertilizer.  
    ALSO
    I did some xml work that will cause any trailer in game to now haul silage additive, I did this so you would not need a stand alone tank.
    If anyone has any issues with this new update please let me know asap. I have much faster response time on discord
    My discord invite.
     
    Update Version 04.11.22.01 Sped up bale deletion
    Update Version 03.11.22.01 Added bale trigger to input.
    Update Version 08.01.22.01 added a trigger next to the small fuel tank to refuel equipment
    Update Version 31.12.21.01 added mass update false to towable tank.  Enlarged liquid trigger on output of silo.
    Update Version 30.12.21.01 Added silage additive to production line takes liquid fertilizer and digestate to make silage additive.  Also edited the small sprayer tank to haul the silage additive (could not add to other tank because additive is not in category).  The tank is found in the misc category.  The small tank will overload to balers and loading wagons. I expanded the additive fill area of the magnon windrower wagon to fill directly from the production building easier. 
    Fyi sialge additive adds about 5% yield to grass only.
    This fermenter uses the in game production lines.
    It will produce 
    Silage from straw, chaff, grass, or woodchips.
    The silo will store the silage or you can start secondary productions with the made silage or silage dumped in to the silo.
    Silage will produce fertilizer, liquid fertilizer, or diesel.  When producing these products it will also produce a small amount of digestate.
    The silo will also store all products involved with production.
    Included with the pack is a trailer found in the misc section.  It is the MKS8 small trailer modified to accept all liquids in game.  It will dump in to the silo, load from the silo, or fuel equipment.  I havent tested all equipment however i was able to fill the aeon 5200 from the silo and tank.  Per 30.12.21.01 update a small tank was added to haul silage additive as well.
    TO USE PRODUCTION
    To get to productions hit P and go down to the dashed lines thenselect construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom.
     
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    1 (14).mp4
     
     
     


    651 downloads

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  2. FS22 Food Mixer BD

    UPDATE 07.02.23.01  *****PLEASE READ*****
    MAJOR UPDATE
    Did a big update on this guy. Fixed some filltype and upped production speed. If you don’t sell the building you will just get a warning of non supported filltype.  Seed oil, root crop, and grain will be lost. After a game save the warning will go away.  I made my own filltype so there is actually seed oil, root crop, and grain. I think the canola oil, cut beets, and flour was causing price fluctuation. The new version is better anyway because now storage names match production line names.
     
    Update 04.11.22.01 Sped up bale deletion.
    Update 03.11.22.01 Added bale trigger to input.
    Update Version 09.01.22.01 Changed store image, decals on building to identify it better (per Deafgamer), changed production icon.
     
    It is important you look at notes below to understand how this building works.  If you have a previous version of this building (look at modDesc version) Sell the building save then restart.
    Huge thanks to grabby for testing and suggestions  
    This building will produce pig food and TMR for cows.
    50% Corn, 25% Grain (wheat or barley), 20% oilseed (canola or sunflower or soybean), 5% Root (sugar beet or potato)
    The corn, grain, oilseed, and root will be shown in the production menu as corn, grain will be flour once converted, oilseed will be canola oil once converted, root will be sugar beet cut once converted.  All those products in the pig food line will be combined as the formula I mentioned above.
    Then you choose the line with the Pig Food icon that mixes the corn, flour, canola oil, Sugra beet root together.  You can use either crop to make each line I just havent found a way to mix filltypes like i was able to do in the past.
    The TMR is pretty straight forward it takes silage, grass, and straw.  I did not add the mineral.
     

    381 downloads

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  3. FS22 Fertilizer Seed Lime BD

    Update Version 09.02.23.01 Upped output speed and added some language translations.
    Update Version 17.01.23.01 Moved liquid loading trigger to the side, updated icons.
    Update Version 04.11.22.01 Sped up bale deletion.
    Update Version 03.11.22.01 Added bale trigger to input.
     
    I changed the leveling area but it is suggested to have a larger area or level an area out before placing.
    This building makes seed with barley, wheat, oat, soybean, corn and it will also need a small amount of fertilizer with each line.
    This building also makes lime from stone.
    This building also makes fertilizer and digestate from silage.
    TO USE PRODUCTION
    To get to productions hit P and go down to the dashed lines then select construction, then production. If you have no other production mods it will be all the way to the right and named fermenter. Once you put material in the silo you will need to activate the production. To do this hit escape and click on the production icon, i believe its right under contracts. Then you simply select each line and hit activate on the bottom.

    399 downloads

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  4. FS22 Chemical Plant

    Update Version 09.02.23.01 Upped production speed and added descriptions in lines and language translations.
    Update 16.01.23.01 Moved liquid loading away from silo trigger.  Also notice I had an issue with icon textures, now fixed.
    Update Version 04.11.22.01 Sped up bale deletion.
    Update Version 03.11.22.01 Added bale trigger to input.
     
    This production plant will pump water with the use of diesel, produce diesel and digestate from silage, produce road salt from diesel and water, produce herbicide from water, digestate, diesel, and road salt.

    257 downloads

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  5. FS22 Fermanure

    Update 10.11.23.01 Updated placeable script by GTX (latest giants update broke original script)
    Update 19.03.23.01 Placed a light fixture in the correct location after the silo pipe move from previous update.
    Update 16.03.23.01 Moved unloading grid away from building a bit
    This building will produce silage from grass, straw, and wood chips, manure and digestate from silage, digestate from water and manure, then convert liquid manure to digestate, or digestate to liquid manure.
    Fermanure Walkthrough Video
    Huge credit to GTX and Farmer Andy.  The script makes things a little more unique because production, animations, effects and sounds will only start if you have product in each production point/line.  Also each line has an icon you can walk up to and start/stop production.  Because of how the script works the building will not completely empty or start at 0, the production lines will start at around 7L and the conversion of digestate and liquid manure will start around 75L because of the speed I set everything at.

    167 downloads

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